Thursday, September 2, 2010

Clone Wars Campaign Recap # 40

You may notice reading the intros to these recaps that I always use very neutral terms when discussing the player-ran characters: I refer to them as "PCs", "protagonists", "characters", "adventurers", "the party", etc., but I never adopt the far more natural gaming moniker "heroes." This session is a good example of why I make the distinction (and the next session is even more of a reason!). I don't require the PCs to adhere to any sort of code of conduct, and I try to tailor the stories to the type of characters they play--sometimes it's hard, as heroic characters tend to have easier adventure hooks than non-heroic characters (especially when the PCs are independently wealthy), but anything else would be a kind of rail-roading that I wouldn't want to see in the campaign unless I had made it clear to everyone from the very beginning. Star Wars Saga Edition does provide for Dark Side Points to be awarded, but it doesn't really make a difference for non-Jedi characters.

So in this session, we see (1) Doxen steal a teenage girl's ID papers (which normally wouldn't be a big deal, but in a city occupied by the futuristic equivalent of Nazis, turns out to be pretty cruel); (2) Array carjack an innocent civilian by shooting him in the face! (we rolled Array's Intimidation check versus the civilian's Will Defense twice, and the latter was higher both times, but Array apparently really wanted that landspeeder . . .) and (3) Stefan Cassadine's stated plans to overload the reactor of Mongui's civilian power supply, destroy the civilian food and water supply, and stage a massacre of civilians are objectionable to only one of the PCs (Krevlax, the short-lived voice of reason). On this last point, the players to this day will quibble about what they knew and when they knew it, but to my mind it's all right there in the recap, and the fact they decided to keep working with Stefan after a slight tinkering of his plans is pretty damning evidence. Anyway, we'll get into this more next session when his near-genocidal plans are actually carried out.

This sesson ended with what was probably Bel Sekand's finest moment in the campaign: his swashbuckling escape from being hanged. It was quite exciting and a lot of fun, and the whole rescue is also remembered for probably being the first time a plan put together by the PCs went off without a hitch.

Updated (July 31, 2012):  I added in a previously secret scene where Stefan complains about Arresta's "do-gooder" friends and she persuades him to deceive them about the true extent of his plans.  To this day, all of the players, including The Wife, vigorously insist that had no idea what Stefan was up to.  They lie!  I also added in a brief scene covering what Bel Sekand was up to in prison.


SESSION # 40

In her stateroom aboard the Ka’ja’les Dar, the woman known to some as Jocasta paces nervously. She can see the streaks of hyperspace fade to pinpricks of stars and then back again, as the ship makes a series of increasingly difficult micro jumps to navigate a sector of space so hazardous it is listed in navcomp databases only for completeness’ sake. Full of unstable stars, gravity wells of uncertain reach and dense clouds of unknown stellar matter, the sector is conclusively listed as uninhabited and uninhabitable. But that is a mistake, for hidden somewhere in this cosmic aberration lies a colony of Arkanian off-shoots, genetically modified to transcend human limitations. Ever since she had known him, her most trusted advisor had only expressed one desire for himself: to return home. And although Kronos will not live to see it, Jocasta intends to keep her word. But that is not the only reason she has taken such a risk…

And a galaxy away, would-be revolutionaries on Mongui have met their first taste of defeat…


Having successfully made a HALO jump, the clone commando Array makes his way from his landing zone to the city of Mongui, wrapped around the foot of Mount Joralla. Moving through the environmental shield, Array finds himself in the outskirts of the city. Patrols in this region are present, but in a minimal capacity and the area shows signs that many buildings, damaged during the civil war, remain abandoned. Locating a scavenger yard where he is able to stow his gear, Array begins to make his way towards the pre-planned rendezvous at the Spacer’s Cluster cantina. However, his path takes him past a work gang of aliens, each marked with a blue “x” on their uniforms. Seeing that the slaves are supervised by only two guards, Array decides to attempt a rescue.

Using a dumpster for cover, Array draws two blasters and opens fire on the guards. However, the single-shot reactive charge built into their armour lets lose a tremendously bright flash when hit and only the glare-sensitive face shield on Array's helmet prevents him from being blinded. The guards quickly call for reinforcements, draw their energy-tipped maces, and attack. Sensing time running out, Array decides to steal a passing landspeeder, but the owner is unwilling to cooperate and Array shoots him in the face and pushes the driver's body out of the vehicle. The Purity First Initiates take out their fury on the landspeeder until Array hits the accelerator and smashes one of them into the wall of a building housing the slaves. The commando shouts for the work crew to get into the vehicle, but they are too cowed to go along.

Moments later, Purity First air support arrives in the form of two IRD (Intercept/Reconnaissance/Defence) starfighters. Their heavy blaster cannons reduce the ground-car to rubble and Array is barely able to jump out in time. Unphased, he fires his ascension gun at a IRD hovering just meters above the ground and is jerked into the sky when his line wraps around its wing. The startled pilot tries to shake Array off, but the commando manages to open the cockpit and toss the pilot out, leaving Array in control of the vehicle. Although unfamiliar with the starship, Array quickly grasps its relatively simple controls and executes a perfect 180 degree turn and opens fire on the other IRD. The shot hits the Purity First vehicle in the engine housing and it explodes. Array takes the opportunity to fly back to the scavenger yard, where he hides the vehicle under assorted debris.

On board The Knife’s Edge Stefan Cassadine quietly opens the door to the nursery, where his wife has taken up residence after their argument. Arresta, sleeping with her back to the door, refuses to acknowledge her awareness of his presence and, after a few moments, Stefan quietly leaves. The next morning, they both take part in a call to Etti IV (using the ship's hacked Holonet feed), but afterwards Arresta makes it clear that she hasn't yet forgiven Stefan. She does work with him to create a cover story intended to deceive Purity First spaceport controllers. A few hours later, their story is put to the test when the yacht approaches Mongui--it seems to go over well, but some weakness in their falsified transponder and ship's logs fails to pass muster and Arresta realizes that the flight plan they are given would take them on an approach away from the starport and on a course to be intercepted by IRDs. She warns her husband that they have been compromised, leading Stefan to give the order to jump to hyperspace.

After the ship completes a short jump into an empty sector of space, Arresta asks her husband what contingencies he has in place to make planet fall. Unfortunately, Stefan is stymied – the false transponder has always proved reliable in the past. Arresta fights the urge to offer Stefan encouragement for fear he will think her feelings towards him have changed. She suggests talking to Master Creen and though Stefan is sceptical, he agrees. While he is gone, Corinne arrives and suggests that if her sister can convince Bel’s pilot to disobey orders, then they could use The Rakish Charm to get to Mongui.

When Stefan returns, he tells Arresta that Creen cannot aid them and that the Jedi Master’s interests are “in other happenings”. His wife archly inquires whether these mysterious interests of Creen’s coincide with those things that she and her husband do not discuss. Arresta brings up Corinne’s idea and Stefan agrees to it. When Arresta tries to convince him to remain behind and to let her go on her own, he refuses to budge, citing concerns for her safety – they will travel together or not at all. After jumping back to the outer edge of the Essowyn system and docking with the The Rakish Charm, Arresta and Corinne have little trouble convincing Bel Sekand's personal pilot to take them where they want to go.

Down on the planet, Doxen, Krevlax, Korkoth and Bel Sekand are assessing their options after their narrow escape from the excavation site. Bel’s eyesight returns after the night's uncomfortable sleep aboard the runabout, and he declares his intent to stay with the ship. Doxen isn’t pleased with this plan, but he leads Krevlax and Korkoth on the long march toward Mongui City. Since neither Doxen nor Krevlax speaks Huttese or Gammorean, they are reduced to communicating with Korkoth via crude sign language. Unbeknownst to everyone, however, the smoking, slow-moving runabout was easily followed and Purity First has dispatched probe droids to see if the ship will lead them to the rebels' base. When the group splits up, one droid stays with the runabout while the other follows Doxen's group.

After several hours' march, Doxen and Krevlax realize that they are being followed. Krevlax feigns setting up camp while Doxen, who has remained hidden, destroys the droid with two well-placed shots. They continue on their journey to the city. When they get through the shield, they make their way to Corinne’s abandoned salvage yard and search out a suitable hiding place. Doxen realizes though, that they are not alone--he spots Array hiding in a scrap pile. The group decides to wait until the next morning before trying to contact Arresta.

Back at the runabout, however, Bel Sekand has not been so lucky. He realizes too late that IRDs are headed his way He attempts to flee, but the slow-moving shuttle is quickly surrounded and fired upon. He briefly considers making a run for it, but then realizes that death would be the only result. He surrenders and is escorted down to the spaceport, where he and the runabout are searched--leaving Purity First with evidence to analyze about the identity of the new resistance.


Bel's refusal to cooperate with his interrogators leads him to spend the night in the prison, which is now mostly comprised of "xenons."  Bel seeks out their leader, a wookiee named Fahruurk, and says that if they help him escape, he can guarantee help from the outside.  Fahruurk is dubious that Bel actually has any of the things he claims (a ship, bodyguards, etc.) but says that if Bel is able to show proof, then Fahruurk and his followers will lend support.


Bel's refusal to cooperate with his interrogators leads him to spend the night in the prison, which is now mostly comprised of "xenons." Bel seeks out their leader, a wookiee named Fahruurk, and says that if they help him escape, he can guarantee help from the outside. Fahruurk is dubious that Bel actually has any of the things he claims (a ship, bodyguards, etc.) but says that if Bel is able to show proof, then Fahruurk and his followers will lend support.

On their second approach, Corinne is able to successfully convince the Purity First authorities that The Rakish Charm was on an expedition to the Outer Rim when it developed an engine leak and needs emergency refueling. As they land, they receive communication from the planet that Bel has been arrested and will be hung at noon the next day. Arresta asks her sister what she would like to do – how much does she want to risk for her would-be paramour? Corinne feels that Bel is owed at least some attempt to save his life. Arresta agrees and privately cautions Stefan to contain his glee at Sekand’s situation, since they require Corinne’s on-going goodwill. As they land, Corinne quickly modifies the communications frequency and they secure their weaponry prior to the standard customs inspection. They pass with no sign of any problems and are granted papers with a twenty-four pass for access to the planet.

As night falls on Mongui, the group at the salvage yard listens to the comm channel from the stolen IRD. They too learn about Bel Sekand’s capture, as well as hearing crude descriptions of Array’s armour and Krevlax. Knowing that Array is too conspicuous in his armour, Doxen conducts some reconnaissance, looking for new clothes for the clone. He steals a purse containing identity papers from a drunken teen-age girl and then decides to mug a young man and steal his clothes.

Unwilling to remain in the close confines of The Rakish Charm, Arresta convinces Corinne that they should find a nightclub where they can both gather information on the local situation, as well as obtain some much-needed stress relief. Seeming somewhat surprised at the offer, Corinne agrees and the two former Regents of Mongui depart. They arrive at a bustling nightclub and promptly make their way to the bar. They indulge heavily in elaborate (and over-priced) alcoholic beverages while dancing and chatting up the locals. Between drinks, they manage to learn several key pieces of information: The local populace is frustrated with Purity First and are unhappy with their forced conscription process. Every week one seventh of the population (on a rotating schedule) is compelled to observe the execution of a non-human (or “xenon” as Purity First calls them). Occasionally, the one executed is a human arrested for being an alien sympathizer. The key leaders of Purity First on the planet are Pedron Rhial, the Marshall-General of Purity First, and the Warden of the prison.

Arresta begins to feel the effects of the alcohol. She translates her sister’s encouragement to “forget about men for a night” into a drunken call to her vexed husband, who demands that Corinne bring his intoxicated wife home immediately. The girls ignore him and continue to dance the night away. When they finally stumble back to The Rakish Charm, Stefan is waiting up to take custody of Arresta and put her to bed. In the morning, Arresta awakens to her smug husband offering her a steaming cup of kaf, but manages to hide her massive hangover while relating the information gathered during her “outing”.

[A.G. 1010]

Doxen waits until morning, then contacts Stefan and updates him on the current situation. They discuss the fact that Stefan would consider it a personal favour if Bel Sekand were to suffer an “accident” while attempting to escape his execution. It is agreed that all parties will regroup at the salvage yard. Arresta pulls aside Tarn’s sister, who is among Bel’s bodyguards, and indicates that they have a common acquaintance and that she would like to speak more with her after this mission. Kelsa Tamarand appears baffled, but agreeable to this suggestion. The last step before leaving the ship is for Stefan and Arresta to use every element of Stefan’s reputation to intimidate the pilot, to make sure he does not depart without their express permission.

Arriving at the salvage yard, Stefan, Arresta and Corinne meet Array, making note of the night-clubbing outfit Doxen stole for him. When the group is comfortable that the new arrivals haven’t been followed, they meet up with Doxen and Krevlax. Finally, Corinne’s loyal supporter, Lt. Jaarza. arrives to represent the resistance movement and the strategy session begins. Initial conversations are well under way when Stefan abruptly commandeers the conversation to lay out the plan that he expects them all to follow. They will first destroy the civilian power supply by overloading the reactor, making it look like a blunder by Purity First. Next, they will destroy the communication center to prevent Purity First from calling for reinforcements or countering propaganda. After destroying the food and water supply and staging a massacre of civilians, Stefan suggests that Purity First will be forced to withdraw in the face of overwhelming pressure from the local populace once their "showcase" planet is reduced to almost apocalyptic conditions.

Krevlax immediately protests against the implied slaughter of civilians and Corinne sides with him. Doxen and Arresta attempt to offer reassurance that Stefan only meant that the entire massacre would be staged, but not everyone is convinced. The others join in, offering a variety of suggestions and questioning whether this plan will take too long to achieve success. Finally, Stefan pulls his wife aside for a private conversation.

When they are alone, Stefan expresses his frustration with Arresta’s do-gooder friends and their unwillingness to follow orders. She defends them while assuring him that she believes the majority of his plan to be tactically sound. He insists to her that he wants this campaign to be over with so that they can get on with the rest of their lives – which, he forcefully reminds her, will be spent together. Arresta pledges that she will help him with this campaign. However, although she cannot resist allowing him to kiss her, she avoids agreeing with him about his plans for their future. Turning the topic back to the Mongui strategy, she soothingly reminds him that appearances are important and that he needn’t share his entire strategy with the whole team.


When they are alone, Stefan expresses his frustration with Arresta’s do-gooder friends and their unwillingness to follow orders. She defends them while assuring him that she believes the majority of his plan to be tactically sound. He insists to her that he wants this campaign to be over with so that they can get on with the rest of their lives – which, he forcefully reminds her, will be spent together. Arresta pledges that she will help him with this campaign. However, although she cannot resist allowing him to kiss her, she avoids agreeing with him about his plans for their future. Turning the topic back to the Mongui strategy, she soothingly reminds him that appearances are important and that he needn’t share his entire strategy with the whole team.


The Cassadines return and Stefan announces that, thanks to his “lovely wife”, he is persuaded that certain elements of his plan which make the others uncomfortable can be revised. After a long strategy session, a two-fold plan is agreed upon. Corinne, Jaarza, Krevlax and as many of Bel’s bodyguards as can be convinced to participate, will attempt a rescue at the site of the planned execution. With that as a distraction, Stefan, Arresta, Doxen, Array and Korkoth will attempt to take out the civilian power plant. Prior to the two groups splitting off, Doxen and Arresta have a hurried conversation in which they discuss their concerns with sending Krevlax on the rescue attempt, but they agree that their friend is well-suited to that particular mission, even if they will miss his talents on their own task. Arresta also shares with her colleague that her sources have obtained intelligence that the Hunter Harno’s clan-mates searched the area around his murder and located the hiding place used by his executioner. There, they managed to locate trace elements of DNA on the stub of a thick death-stick left at the scene. Since the DNA belonged to a very rare species, they quickly fingered Doxen as the likely culprit. Doxen, however, insists he would never have made such an unprofessional mistake.

The Cassadines and Corinne return to the ship where the former retrieve the remainder of their weaponry and the latter attempts to rally Bel’s bodyguards into accompanying her on the rescue attempt. Corinne is very persuasive and manages to gain their support, bringing five bodyguards along with her and leaving one (Tarn’s sister) behind with the pilot.

Bel Sekand’s rescue team slowly makes their way through the sewer tunnels leading to the prison grounds where the execution is scheduled to take place. At a parade ground in front of the prison, a reluctant crowd has gathered to watch the hanging, with a full Phalanx of Purity First guards behind them. Finally, the Warden and the Marshall-General arrive and denounce Sekand as a race traitor who deserves to die. With his hands bound behind him, Bel is led out onto the gallows platform that stands ten metres above the crowd and just below the balcony from which the leaders of Purity First will observe his execution.

Just as the executioner prepares to put the noose around his neck, Bel stuns the crowd by suddenly performing a feat of acrobatic skill and flipping himself over, bringing his manacled hands in front of him. At the same time, his comrades who have been stealthily creeping closer, decide to strike. A shots hits the executioner, but the blinding flash that accompanies a direct hit on his armour causes Bel to once again lose his sight. Still, the bold crime lord is resourceful and immediately adapts his escape plan. Crying out to the crowd, he stagedives into their waiting arms, before being swept up by Krevlax who has fought his way into the courtyard. With the others laying down cover fire, Krevlax runs for the tunnel with Sekand slung over his shoulder. Although several of Bel’s bodyguards are blinded in the exchange of fire with Purity First, all but two successfully make their escape. In the sewers beneath Mongui, Bel Sekand’s shackles are removed and the swash-buckling crime lord lives to fight another day.

Return to Clone Wars Campaign Main Page

Wednesday, September 1, 2010

The World's Most Famous Jeremy Patrick (again)

Back in October of last year, I wrote this post about how my status as the world's most famous Jeremy Patrick (determined purely by Google rankings) was threatened by Geocities shutting down and my old website becoming defunct. Alas, my prediction came to pass and for several months I was out of the top ranking. But hard work, a little luck, and daily burnt offerings to Odin the All-Seeing eventually combined to thrust me back into the number one spot.

"Vain" you might say? "Pathetic" you might think? "Is this juice still good?" you might ask.
Oh yes. But the bottom line is that I am the world's most famous Jeremy Patrick, and you are not.

Tuesday, August 31, 2010

The Buffy Comic Project: "A Nice Girl Like You"



Buffy the Vampire Slayer # 12

Dark Horse (Volume 1, 1998-2003)

Creators: Christopher Golden (writer); Christian Zanier (penciller); Andy Owens (inker)

Setting: Season Three

T.V. Character Appearances: Joyce, Buffy, Cordelia, Oz, Xander, Willow, Giles,

Major Original Characters: Brad Caulfield (bully); Sandy Shipman/Ylisandroth (high schooler/demon)

Summary: Buffy is being bullied by a jerk named Brad Caulfield. Brad's girlfriend, Sandy, is sympathetic to Buffy and strikes up a friendship. When Buffy overhears Brad talking about a ritual of some sort, she thinks that maybe loser-Brad is using black magick to entrance super-cool Sandy. Turns out, however, that Sandy is really an ancient demon named Ylisandroth and she's sucking power from Brad and his friends! Ylisandroth gets the drop on some of the Scoobies, but Buffy saves the day by decapitating the demon with a ceiling fan. Yuck!

Review: Buffy's new friend, never seen before or after this issue, turns out to be evil? Whaaaaat! I can't actually blame guest writer Christopher Golden if this twist can be seen from miles away, because there's a limited number of stories that can be told if the characters, setting, and basic concept of the series can never change until the t.v. series allows them to. Anyway, next issue we're back with the regular creative team as the Selke storyline allegedly heats up.

Notes

* It's amazing how quickly the changing pace of technology can make stories seem dated. In this ish, Buffy's beeper goes off and she has to go hunting for a payphone in order to call Giles to learn that Sandy Shipman is really the demon Ylisandroth. I have this huge Buffy poster hanging in the guest room with the tagline "If the Apocalypse comes . . . beep me", which was once pretty cool but now seems kinda goofy. This issue came out in 1999, so cell phones couldn't have been too far off . . .

* In addition to the normal art and photo covers to this issue, there was a "Dynamic Forces Exclusive Limited Edition Gold Foil Cover with certificate of authenticity and limited to 3,000 copies." Basically, the photo cover with a different color logo.

* This has nothing to do with Buffy, but I've always loved this ad that ran in the issue. The idea of Thor standing around in his torn undies ironing his cape always brings a smile to my face.

Next Issue

Monday, August 30, 2010

The Haunting in Aylesbury [Cthulhu]

Yesterday I ran The Haunting for a group of players, two of them experienced and two of them playing an RPG for the very first time. The Haunting is a Call of Cthulhu scenario that has become something of a rite of passage for fans of the game, as it's been included in the core rulebook ever since the game was launched in the early 1980s. At it's core, The Haunting is a very traditional haunted house story. The gist of it, SPOILERS, is that an undead wizard reposes in a secret room in the basement of the old Corbitt House and wreaks all sorts of scary shenanigans on anyone trying to take up residence in there. The PCs, of course, are hired to investigate by the house's landlord. I always enjoy reading on the
Yog-Sothoth forums stories about how different parties fare in the house--some flee in terror and never return, some find the lich and kill it or are killed by it in straight-up battle, others do all kinds of funny things like bulldoze the house or blow it up with dynamite.

My PCs yesterday (a journalist, a librarian, a circus dwarf, and a pimp) never even found the secret room in the basement, which I don't think is really that uncommon. They did a pretty good job with unearthing all the history of the house through various records, though some poor Library Use rolls stymied their gathering a complete picture. A minor subplot in the scenario actually provided some drama I'm sure the writer(s) of The Haunting never envisioned. In the ruins of the cultist-run Chapel of Contemplation, the PCs can, with some diligent searching and a little luck, find an occult tome written in Latin. The book takes weeks to read even if a PC reads Latin (none of my did) and isn't intended to have any effect on the scenario. My PCs, however, decided (sensibly) to take the book to the local Catholic priest so he could tell them what it was about. Well, the priest didn't have to skim the book for long to realize it was full of "blasphemies and abominations" and should either be burned or securely lodged in the Vatican's vaults. When the priest refused to give the book back, two of the PCs suddenly turned violent. The circus dwarf punched him in the face, and the pimp broke his arm! The dwarf grabbed the book and ran off, but the pimp was then knocked stone-cold unconscious by the librarian, who hit him with her purse! The sheriff eventually arrived to haul away the pimp, while the others made their final report to their employer.

As a scenario The Haunting isn't particularly good--it has a very thin plot, which the director has to work to flesh out. But as an introductory adventure for two people brand new to role-playing, simplicity was certainly a virtue and I think everyone had a good time. If nothing else, it gave me an excuse to flesh out some locations that may come in handy when my real Cthulhu campaign resumes in a few months . . .

Friday, August 27, 2010

What I Read (2006)

Without further ado, here's what I read in 2006:

Jan. 1, 2006 Alice Henderson's Night Terrors "Really good Buffy choose-your-own about night demon that attacks."

Jan. 2, 2006 Daniel Justice's Our Fire Survives the Storm: A Cherokee Literary History "Proof-reading."

Jan. 8, 2006 Charlaine Harris' Dead in Dixie "A really fun vampire trilogy with psychic Sookie Stackhouse in Louisiana."

Jan. 11, 2006 Henry James' The Turn of the Screw and Other Stories "Classic ghost (?) story. Not as compelling as reputation."

Jan. 24, 2006 John Vornholt's Seven Crows "One of the best Buffy novels so far, really fun w/ Riley & Sam."

Jan. 26, 2006 Peter Filene's Joy of Teaching "Lots of good advice and examples."

Feb. 2, 2006 James M. Lang's Life on the Tenure Track: Lessons from the First Year "A pretty interesting account of an English prof's first year on the job."

Feb. 8, 2006 Stephen King's Misery "What a page-turner!"

Feb. 16, 2006 Marcel Proust's Swann's Way "Interesting study of memory and feeling, focussed on Swann's tortured love for Odette."

Feb. 17, 2006 Rebels, Reds, Radicals: Rethinking Canada's Left History "A good history, introduction, to socialism in Canada."

Feb. 23, 2006 Pierce Askegren's Afterimage "Caliogstro, evil alchemist, runs an evil drive-in movie place. Moderately fun."

Mar. 1, 2006 Ian Brodie's Friends of the Court: The Privileging of Interest Group Litigants in Canada "A book critical of the influence and public funding of interest groups."

Mar. 9, 2006 Harlan Coben's No Second Chance "Thriller involving murder and kidnapped daughter. Surprisingly interesting."

Mar. 14, 2006 Christopher P. Manfredi's Judicial Power and the Charter: Courts and the Paradox of Liberal Constitutionalism "A sophisticated and persuasive argument that courts have too much power in Canada."

Mar. 27, 2006 Christopher P. Manfredi's Feminist Activism in the Supreme Court "A look at LEAF's success in the SCC, very detailed."

Mar. 27, 2006 Christopher Golden & Nancy Holder's Immortal "Buffy book about immortal vamp. Average, but good subplot with Joyce being sick."

Mar. 2006 With Malice Toward Some "Book on how people make civil liberties judgments; difficult to slog through, but some insights."

Apr. 2, 2006 J.M. Coetzee's Waiting for the Barbarians "A very nice book about a magistrate of a lone outpost."

Apr. 4, 2006 Diane Duane's A Wizard Alone "The sixth Young Wizard book, about an autistic child. Not very good."

Apr. 11, 2006 Yvonne Navarro's The Willow Files, Vol. 2 "Novelization, straight-forward, of 3 season 3 eps."

Apr. 14, 2006 Ravenloft Core Rulebook "Not an especially well thought out book."

May 13, 2006 Hans J. Hillerbrand's The Protestant Reformation "Selections of historical documents. Boring as heck in parts, but educational."

May 13, 2006 Scott Westerfield's Touching Darkness: Midnighters Vol. 2 "Really good novel continuing The Secret Hour."

May 18, 2006 Diane Duane's Wizard's Holiday "Bit of a slow-pacer."

May 27, 2006 John Vornholt's Voices "The first B-5 novel--very good! Talia is framed for a bombing of Psi-Corp & has to go on the run."

June 2, 2006 W.A. Bogart's Courts and Country: The Limits of Litigation and the Social and Political Life of Canada "A pretty good book arguing for less litigation and more politics."

June 10, 2006 Samuel Walker's In Defense of American Liberties: A History of the ACLU "A great, readable history."

June 15, 2006 Patrick Fitzgerald & Barry Wright's Looking at Law: Canada's Legal System "A good survey introduction."

June 19, 2006 Lois Tilton's Accusations "A pretty good B5 novel where Ivanova is framed for a murder."

June 24, 2006 Chuck Zerby's The Devil's Details: A History of the Footnote "Not as much fun as I thought it would be."

June 27, 2006 Isaiah Berlin's Liberty "Collection of Berlin's writings on liberty. Negative/positive not as exciting/persuasive as I remember."

July 8, 2006 James Howe's Howliday Inn "A pretty good kids' book about a cat (Chester) and a dog (Harold) taken to a 'haunted' boarding house."

July 17, 2006 Scott Westerfield's Midnighters Volume 3: Blue Moon "Last in the trilogy about the secret midnight hour. Decent, but I think book 2 was better."

July 24, 2006 Ted Barris' Juno "Impressionistic, individual stories about Canadians at Normandy. Pretty interesting."

July 27, 2006 Amy E. Sloan's Basic Legal Research: Tools & Strategies "Okay."

Aug. 7, 2006 Enemies of Promise: Publishing, Perishing, and the Eclipse of Scholarship "Short and polemical, everytime a point is started the topic changes before becoming convincing."

Aug. 22, 2006 Hendrik Hertzberg's Politics: Observations and Arguments "Reasonably interesting collection of New Yorker essays."

Sep. 2006 Terry Pratchett's Jingo "A satire on nationalism and war-mongering. Pretty funny in spots."

Sep. 15, 2006 William Gibson's Pattern Recognition "Story of Cayce Pollard, a coolhunter, and a search for the origin of The Footage. Damned good book, though bit of a let down ending."

Sep. 17, 2006 James Howe's Bunnicula "Cute story of a 'vampire' rabbit."

Oct. 2006 Mel Odom's Cursed "Decent Spike/Angel novel."

Oct. 2006 John T. Noonan's The Lustre of Our Country: The American Experience of Religious Freedom "A surprisingly good book on various facets of religious history."

Nov. 11, 2006 Pratchett & Gaiman's Good Omens "Funny-in-spots story of Armageddon."

Nov. 26, 2006 Joan Hess' A Holly, Jolly Murder "A 'Claire Malloy' mystery. A used book dealer investigates a New Age murder. Some good parts, but not really a very good mystery. Some tin-eared dialogue."

Dec. 5, 2006 Stephen King's Cell "Cell phone users become zombies. Not great, but pretty good."

Dec. 8, 2006 Dan Raviv's Comic Wars "A history of Marvel's bankruptcy and the battle between tycoons to control it. Less interesting than I thought."

Dec. 11, 2006 Will Kymlicka's Multicultural Citizenship "A very important book on nationalism and citizenship with a lot of great distinctions."

Dec. 13, 2006 John Vornholt's Blood Oath: Babylon 5 Book # 3 "G'kar fakes his own death to avoid assassins. A good look at the Narn homeworld, but otherwise a bit bland."

Dec. 15, 2006 Alexander M. Bickel's Least Dangerous Branch: The Supreme Court at the Bar of Politics "Bickel's famous book advocates the 'passive virtues' of judicial restraint through tools like standing, ripeness, etc."

Dec. 21, 2006 J.K. Rowling's Harry Potter and the Philosopher's Stone "Movie sticks very close to it, but still fun."

Dec. 2006 Shakespeare's The Tempest "Prospero's island. Not tragic as expected."

Dec. 2006 Creatures of Habit "A very good Buffy novel about drug raves. Great artwork."

Dec. 28, 2006 John Hart Ely's Democracy and Distrust: A Theory of Judicial Review "Argues for a process- and participation- based theory of judicial review. Starts well, then muddled."

Dec. 29, 2006 James Howe's Celery Stalks at Midnight "Kids' book with crazy cat Chester & dog Harold. Actually kind of boring."

Wednesday, August 25, 2010

Clone Wars Campaign: Lucif Sen Diablo

Lucif Sen Diablo was the alternate character for the player who usually ran Doxen, and was introduced near the end of the campaign. Whereas everyone's favorite grumpy Ewok was a master at long-range sniping, Lucif was designed to be a melee combat machine through the use of several unarmed combat feats and talents. The character could kick the holy bejeesus out of pretty much anything single-handedly, a skill demonstrated on everything from Akk dogs to (in what would be unanimously acclaimed as the single greatest beatdown of the entire campaign) a freaking rancor! Lucif was also a talented pilot, demonstrated by his successfully navigating a sector of space filled with both asteroids and corrosive nebula, which allowed the PCs to reach the planet of the Altered in the next to last story arc. On said planet, Lucif became the party's Captain Kirk by bedding a strange alien female.

Lucif was last seen in-game on the planet Haruun Kal doing exciting things in the jungle, while unbeknownst to him his ship was destroyed during a battle between Horellius Creen and Stefan Cassadine. But I'm sure Cassadine Enterprises would have made it up to him, and Lucif could once again sail the stars, "taking jobs for fast cash and faster women."



Tuesday, August 24, 2010

Comics Crossover Classics: "For Love Nor Money"

Not every comic book cross-over has to be a multiverse-shaking mega-event that lasts a year and winds its way through every single comic book the company puts out, plus multiple mini-series and one-shots. When big tie-ins get you down, you need . . . Comics Crossover Classics.

For Love Nor Money

Year: 1993

Issues (in order): Terror Inc. # 11, Cage # 15, Silver Sable # 13, Terror Inc. # 12, Cage # 16, Silver Sable # 14

Reprinted: No

Crucial Backstory: Cage (steel-hard skin), Terror (detachable & upgradeable body parts), and Silver Sable (super-spy) are all adventurers who take on freelance mercenary work.

The Gist: An evil guy named Priapus secretly hires Cage, Terror, and Silver Sable to find the three pieces of the magickal item named "Vatsayana's Tryst." When assembled, the Tryst leads to an ancient, mind-altering artifact called the Carnal Serpent, which is allegedly responsible for Adam & Eve being lured out of the Garden of Eden and the whole Sodom & Gommorah (sp?) debacle. Priapus becomes incredibly powerful when he absorbs the Carnal Serpent, but Cage, Terror, and Silver Sable put aside their differences just long enough to defeat him and then go their separate ways.

Back-up Features: None that are cross-over related.

Part 1: Terror Inc. # 11 Terror is hired by a monk named Brother Randi to find the Carnal Serpent, and accepts as payment a promise that the monk will pray for his soul. Sucker! Brother Randi is secretly working for the evil Priapus, and is murdered once Terror is out of sight. Terror realizes he first needs to assemble the three pieces of Vatsayana's Tryst in order to find the Carnal Serpent. He finds one piece in the Arctic Circle, and then learns that Silver Sable and Cage have the other two. Terror tracks down Cage on a train and distracts him just long enough to steal a second piece, and then escapes in order to find Silver Sable aboard a cruise ship. There's definitely a lot of globe-trotting and action in this issue, though the plot is a bit difficult to follow at first. You're welcome.

Part 2: Cage # 15 Via flashback, we learn that Cage took this job from the Spectator in order to get some time away from his newly-rescued father. Cage follows Terror's trail and confronts the body-manipulating thief aboard Silver Sable's ship, as a storm rages outside. A three-way Battle Royale results, but once the pieces of the Tryst are assembled, Cage ends up with it.

Part 3: Silver Sable # 13 Cage and Silver Sable agree to work together, but Terror's not having it. After an exciting game of speedboat chicken, Terror ends up half-drowned in the ocean, and Cage and Sable are captured by Priapus and dropped in a shark tank full of . . . well, you know, sharks!

Part 4: Terror Inc. # 12 Priapus sets off, hoping the assembled Tryst will lead him to the Carnal Serpent. Meanwhile, Terror rescues Cage and Silver Sable, and the three decide to team up. Shocker! They set a trap for Priapus at a Spanish bordello, but Priapus uses the Tryst to turn the mercenaries' erotic/romantic fantasies against them.

Part 5: Cage # 16 Cage is trapped in a dream about his lost love, Reva, Silver Sable fantasizes about, of all people, Sandman, while Terror is confronted by three-different visions from the three-different people-parts currently composing his body. Terror breaks free first and helps the others to escape, and they track Priapus to the Lair of the Carnal Serpent in the Venezuelan jungle. Inside the lair, the Carnal Serpent is literally a massive serpent. The three mercenaries manage to destroy it, but Priapus absorbs its power and buffs out all bad-ass like and uses his new-found power to take control of the mercenaries' minds.

Part 6: Silver Sable # 14 The entrances mercenaries attack an Italian monastery so Priapus can feed off their erotic energies (why he travelled from Venezuela to Italy, I have no idea). However, Terror breaks free, once again helps the other two break free, but now they're up against a horde of Priapus-entranced monks. After a long fight, the mercenaries confront Priapus and tear the Tryst from his chest. A mystical snake appears and devours Priapus. The three mercenaries bicker a bit and then (presumably) go their separate ways . . .

The Bottom Line: Is This Worth Tracking Down? I can't say the crossover had any lasting effects--according to the Marvel Chronology Project, Priapus never appears again, and there's not a lot in the way of character development for the three mercenaries. Story-wise, it's about average--a lot of globe-hopping, a mystic artifact never heard of before or seen again, fighting amongst the "heroes" until they team up. The artwork also seems a bit rushed in some places. On the other hand, there's nothing really wrong with the books and fans of the characters will probably like the crossover, which includes some fun set-piece action scenes. The issues will definitely be cheap, though the hard part will be wading through the bargain boxes to find them.