[Moonday, 10 Arodus 4708 A.R. continued]
After the rebel war council is interrupted by news of trouble along the
Avenue of Arms, the Harrowed Heroes decide to rush to the scene. Flying from the Grand Cathedral all the way
to the Narrows takes time, however, and by the time they arrive, all Hell has
broken loose! Standing near the bizarre
assemblage of sculpted arms is a robed figure watching her work joyfully: a
rippling hole in the air, through which the infernal landscape of another plane
can be seen! And clearly, at least one
denizen from Hell has already spotted the opening and come through, as a barbed
devil is rampaging up and down the street, murdering civilians so terrorised
they can’t even think to flee!
Goldcape drops her
companions off a few dozen yards from the chaotic scene and then urges Rocky
into action! Levelling a magical lance
for the first time, the vanara catches the diabolist by surprise, though,
oddly, chips of stone are mixed in with the blood from the resulting
wound. Goldcape and Rocky fly past and
begin circling around, but instead of giving chase, their foe selects their
tightly-bunched allies for a rain of hellfire!
Lorien and The Reckoner dodge the worst of the blast, but Yraelzin is
lucky to still be standing.
At the same time, at a
raucous tavern nearby, Protosilaus sees, through a grimy window, the column of
hellfire erupt. Having previously
dismissed talk of an irate applicant to the Order of the Nail as involving a
bland carpentry dispute, the half-orc realises something exciting is
happening! He teleports himself to a
rooftop overlooking the scene, but slips off and tumbles to the ground below. The cause of the disturbance shouts “All will
rue the day Janeska Hount mastered the infernal legions!” and begins casting a
spell to disintegrate Protosilaus, but the diabolist doesn’t realise that The
Reckoner has snuck up to her under the cover of an invisibility spell! A massive blow from his battle-maul leaves
Hount reeling and her magic dissipated.
Anger alights in Protosilaus’ eyes at his near-death experience, and he
responds with a spell impossible to counter, encasing Hount in an icy
tomb! The Reckoner promptly shatters it,
however, to continue his attacks, giving the diabolist the opportunity to teleport
away.
Nearby, Goldcape has
wheeled Rocky around for a charge on the barbed devil, only to find herself
yanked off her winged steed by the cunning foe.
The devil wraps Goldcape in a spiny bearhug of pain, shaking the vanara
about like a ragdoll! Lorien and Rocky
try to rescue her, but the former’s arrows and the latter’s talons barely
penetrate the devil’s skin. Fortunately,
just as Goldcape, nearly dead from the experience, manages to slip free,
Yraelzin arrives and successfully banishes the devil back to Hell.
Yet, the hazy portal that
originally allowed it to enter remains.
Protosilaus examines it and concludes that it’s deeply unstable—indeed,
an attempt to close it might even make matters worse! But Yraelzin insists it can’t be left in the
middle of Korvosa. After much discussion
and several precautions, Protosilaus casts a spell to negate the portal’s
magic, and it works! The portal folds in
on itself and disappears completely. Not
long after, a contingent of guards from House Arkona arrive, explaining that
they were delayed on the way. Goldcape,
annoyed at their obvious cowardice, shoos them away.
With the immediate danger passed, the time has come to plan an infiltration into Castle Korvosa. Goldcape flies back to the Grand Cathedral to pick up the maps that Sabina promised. Meanwhile, The Reckoner checks to see if his informant in House Arkona, the dandasuka named Xoza, has responded to his signal—but there’s no sign of the pint-size spy. Everyone assembles at The Reckoner’s safehouse for a planning session sure to go long into the night. Many ideas are proposed and rejected: using the secret passage into the armory, teleporting straight to the throne room, using magic to pass in cloud-like form through an arrow slit, and more. Yraelzin even raises the idea of capturing Ileosa alive so she can stand trial, but that notion is quickly shot down by the others. Eventually, a consensus begins to coalesce around a plan: flying slowly and invisibly with gaseous form onto the balcony of the fourth floor, sneaking into the salon, using a powerful spell called passwall to tunnel through the stone floor, and dropping down right into the wicked queen’s boudoir! But preparations are also made for several night’s magical surveillance to learn Ileosa’s schedule to ensure she’ll be in that room when the assassination attempt is made.
The Harrowed Heroes have
embarked on what may be the final and most dangerous of all their efforts to
save Korvosa to date, and the hopes of thousands rest on their shoulders.
-----------------------
GM Commentary
The encounter this session was "Speak of the Devil", the bonus encounter for Chapter Six of Curse of the Crimson Throne from the Pathfinder Runescars comics. Reading this recap, I did better than I remembered at delivering the exposition as to why the devil conjurer was so angry. I'm glad I got a chance to integrate the Avenue of Arms, one of those weird but memorable features of Korvosa that stretch back to Thassilonian times.
Goldcape managed the classic double-damage by using a lance in a mounted charge, which was very cool. The PC was built to do lots of different things instead of being ultra-specialised, and didn't always get an opportunity to showcase some of these aspects of her build. My "stony flakes mixed with blood" is of course how I would subtly/not-so-subtly reveal a stoneskin was in place.
The Reckoner landing an (invisible) attack of opportunity to disrupt the conjurer's disintegrate was pretty awesome.
Protosilaus responded with an ice tomb witch hex; I don't remember the details of exactly why, but it's one of those abilities that can be pretty OP when combined with something else.
Yraelzin got a moment of awesomeness as well, saving Goldcape at the last minute with a very handy dismissal.
I've mentioned before that I always like sessions where the PCs have an extended in-character discussion about planning and tactics. Here, they came up with a pretty good plan for getting quickly into Castle Korvosa.






