Saturday, April 11, 2026

Curse of the Crimson Throne Recap # 91 [RPG]

[Moonday, 10 Arodus 4708 A.R. continued]

 

Secure in The Reckoner’s safehouse, the Harrowed Heroes plan long into the night.

 

[Toilday, 11 Arodus 4708 A.R.]

 

The ringing of handbells in the street outside wakens everyone at dawn.  Goldcape sneaks out, invisibly, to see what all the clanging is about and learns it’s a horse-drawn cart to collect the bodies of those killed overnight by the terrible blood magic curse still striking down victims across the city!  Sadly, Mifeg—the homeless woman the group had some contact with months ago—is one of the deceased.  Goldcape returns to fill the others in on what she’s seen.  But although bodies may continue to accumulate as long as Ileosa lives, the group agree to plan their strike on Castle Korvosa carefully instead of acting rashly.

 

Goldcape decides to walk to Old Korvosa to check on Sergeant Clenkins and the other members of the rebel cell she organised there.  The vanara is recognised by friendly House Arkona soldiers at the bridge and waved across.  Although the perpetual gloom of the nearby Black Tower puts a damper on things, she’s surprised to see how much the city’s most notorious slums have improved in recent weeks!  Rubbish has been hauled away, no gangs roam the street, and there’s even early signs of new construction.  But curiously, her rebel cell is nowhere to be found.  There’s no sign of violence or disorder in the abandoned building, but it looks like everything other than Goldcape’s personal gear has been packed up and moved out. 

 

She decides to learn the rebels’ fate by directly asking the most important man in Old Korvosa: Glorio Arkona himself!  In Arkona Palace, after having her identity confirmed through a quiz from Glorio’s majordomo (apparently shapechanging assassins are a risk), Goldcape is immediately brought to meet the artistocrat in a well-appointed salon.  Glorio is welcoming and flattering, and explains that Sergeant Clenkins and his troops found it “unnecessary” to maintain their protection of the Black Tower after the forces of House Arkona arrived.  Instead, Glorio explains, they’ve joined the siege of Castle Korvosa.  Along with refreshments and a gift of platinum coins, Glorio hints that, should he become leader of post-war Korvosa, he would offer her a major position of responsibility: Commandant of the Sable Company Marines!

 

After leaving the palace, Goldcape realises she’s near Vencarlo Orisini’s old fencing academy and decides to pay a visit to her mentor.  The two speak carefully in case spies for the Queen are listening in, but Goldcape subtly confirms that the mission to Scarwall was a success while Vencarlo talks about rebuilding the academy with the aid of a wealthy student.  He welcomes Goldcape to stop by for lessons anytime.  Goldcape says her farewells and makes it back to The Reckoner’s safehouse in the early afternoon.

 

Meanwhile, Protosilaus and The Reckoner haven’t been sitting idle!  Leaving Lorien and Yraelzin behind, the two walk to a particular alleyway not far from the safehouse to meet with one of The Reckoner’s informants.  In this case, that informant is Xoza, a dandasuka in the employ of House Arkona who is magically-bound to spy for The Reckoner!  Xoza reports progress on the three tasks assigned to him by The Reckoner before the Harrowed Heroes left the city for Scarwall.  First, Xoza reports a (not-so-stunning) revelation: the vigilante Trifaccia was an efreeti agent of The Queen!  Given that Grau Soldado took care of that problem some time ago, the information is now of little value.  Second, Xoza was charged with learning what House Arkona was planning, and again the little spy has information that may be too late to be of much value: the aristocratic family has entered into an alliance with the queen of the xill from the Black Tower.  In exchange for military support, House Arkona lets the xill implant their spawn in the bodies of captured Ileosan loyalists!  Third, Xoza says his third task (to find out Glorio Arkona’s weaknesses) faltered due to  the man’s security and that, as far as he knows, Glorio is just a human.  But The Reckoner gets a hunch that Xoza has doubts about that, and presses him to reveal not just what he knows, but what he suspects: that Glorio is a rakshasa!  Xoza doesn’t seem able to articulate exactly what that means or what the differences are between different kinds of rakshasa, but insists the only weakness of a “true rakshasa” is a blessed crossbow bolt. The Reckoner asks Xoza to next look into finding information about the Queen and her new seneschal, the bloodmage Togomor.


But as Protosilaus and The Reckoner leave the alleyway, they hear angry shouting nearby to the south.  It seems that the rebel forces loyal to Kroft (the “New Korvosan Guard”) and the forces loyal to Glorio Arkona (his enlarged “Palace Guards”) are pushing, shoving, and yelling.  And watching ominously, just behind the Arkonan side, are a contingent of the four-armed, flame-red insect-like xill, surely ready to intervene with lethal force at the least invitation!  The Reckoner pulls the leaders of the two sides away from each other and learns that they’re arguing about a boundary dispute stemming from an ambiguously-drawn map.  He’s able to calm the situation enough that the leader of the Arkonan forces agrees to return to the palace and verify the map with the majordomo.  On the walk back to the safehouse, The Reckoner says that immediately after taking out Ileosa, they should go after Glorio Arkona!  Protosilaus grins disturbingly at the notion, and The Reckoner continues by explaining that they can’t give the man any chance to seize power, and that allowing the xill to implant their eggs in captured loyalists is surely a sign he’s evil.  Protosilaus shrugs and replies, “or just pragmatic."

Once everyone is back together, they plan their next steps: Yraelzin and Goldcape will visit Jeggare Library to check the castle blueprints (stashed there long ago by Goldcape) against the maps provided by Sabina to see if the latter are indeed accurate; meanwhile, Protosilaus and The Reckoner will do some long-range reconnaissance on the castle to determine if their current plan for entry is viable.

The research part of the plan goes off without a hitch, as the blueprints are exactly where Goldcape left them (in the “Fungi of the Mwangi Expanse” shelf) and, after an afternoon’s comparison, seem to support Sabina’s veracity.  On the way back from the library, Yraelzin and Goldcape run into a strike organised by the city’s dockworkers.  Seizing on a rare opportunity provided by the rebellion (trade unionism is illegal in Korvosa), the dockworkers are threatening to stop unloading grain shipments for the rebels unless they’re guaranteed bargaining rights in whatever regime follows Ileosa’s!  Goldcape tries to explain to the strike’s apparent leader just how important the grain shipments are, but has no luck, even when she name-drops The Reckoner (it seems like Blackjack is the “people’s champion” to this particular dockworker).  Eventually, Goldcape sends a message to the rebels camped around Castle Korvosa about the situation, and their commander, Sir Gyrad Tolgrith, comes himself!  Tolgrith’s reputation precedes him, and, after Goldcape explains the situation, he’s able to give the needed assurances to get the ships unloaded.  Interestingly, the well-respected leader pointedly refused to answer Goldcape’s question about which of the three rebel faction leaders he supports.

 

The surveillance part of the plan also provides valuable intelligence.  Protosilaus conjures a magical invisible flying eye that he can somehow see through, and sends it on multiple journeys in and around the castle.  The witch-doctor learns that the group’s originally-planned incursion site (a salon on the fourth floor) is the barracks for a contingent of Red Mantis assassins—one of whom spots the eye and sounds the alarm so another can dispel it!  But Protosilaus always has another spell, and is able to conjure more eyes to continue the reconnaissance.  He’s unable to see into the throne room or the queen’s bedroom due to the stained-glass windows, but is able to discern the shape of  . . . something . . . in the latter.  A look into the armory and Sabina’s room doesn’t provide confirmation that there really are secret doors as Sabina said, but the sight of a corpulent imp raiding the kitchen and barbed monsters in the mess hall support her story about Ileosa consorting with devils. 

 

Still, the crucial question remains: has Sabina provided the group with everything they need for a surgical assault or instead simply set the bait for an irresistible trap?

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GM Commentary

One of the areas that a GM in a campaign like this really has to exercise judgement on is the control of information.  I like it when PCs are smart and plan ahead with things like reconnaisaince, the recruitment of spies, divination magic, and so forth.  But it can be challenging to decide what their efforts should yield.  There's a balance between not giving them enough (leading to discouragement--"that was a waste of time, I guess we're supposed to just attack") and giving them too much ("hey guys, here's the adventure with room key and encounters, just read it yourselves").  A couple examples where I had to exercise that judgment came in this session, with Xoza (a player-favourite NPC) who had been spying on Arkona for weeks and the magical floating eyes used by Protosilaus to check out Castle Korvosa.

Sir Tolgrith is an NPC from the 3.5-era module Conquest of Bloodsworn Vale.  Bloodsworn Vale is an important aspect of Korvosa's history, and although Tolgrith isn't mentioned in Curse of the Crimson Throne, I thought it would make sense (and be fun) to include him in a cameo role since the module had been completed by a group of PCs in my Magic Mirror/Roots of Golarion campaign.

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