27
Rova 4707 (continued)
Standing
before the doors to the subterranean cathedral to the Mother of Monsters, the
adventurers discuss whether to press ahead or retreat. Bey expresses a strong preference to return
to Sandpoint for healing and Nedrin agrees, citing the need to discover the
quasit’s weaknesses before battling it again.
Felix says he would rather continue the fight now and smash the profane
cathedral to pieces, but after much discussion and (seeing he is outvoted), he
reluctantly agrees to return to Sandpoint with the others.
The
group reach the basement of the Glassworks without further incident. In addition to the expected sentries, they
also see Das Korvut measuring the width and height of the point where the
tunnel meets the basement; it becomes apparent that he’s been retained by Mayor
Deverin to install a thick steel door.
The adventurers are told by members of the Watch that the militia has
been fully deployed and that all known entrances to the town are being guarded.
The
Sandpoint Cathedral is the first stop for the adventurers. Father Zantus happens to know a little bit
about quasits and shares with the group that they are vulnerable to cold iron
weapons. He provides them with some
emergency healing but is loath to expend too many resources given the
widespread fear that an invasion is imminent.
Before the adventurers depart, Father Zantus leads them over to a side
chamber. There, in a stone alcove, lies
the covered body of their deceased adventuring companion, Xeveg Kishalq. Father Zantus asks if anyone knows where in
Varisia he hailed from, but no one does.
Father Zantus says he’ll ask around town and then arrange a suitable
disposition of the body. The adventurers
go through Xeveg’s possessions (to the distaste of Father Zantus) and Bey takes
the medallion of Runelord Alaznist.
The
adventurers discuss whether to return to fight Erylium immediately or instead
spend a few days recovering from the day’s intense fighting while planning a
fresh assault. Oliver is reluctant to
wait, but he is persuaded by the others and plans are made to reunite on the
morning of 1 Lamashan.
28
Rova 4707 to 30 Rova 4707
Over
the next few days, the adventurers try to make the most of their downtime.
Felix
trains vigorously with Sabyl Sorn at the House of Blue Stone. She is impressed by his ferocity in hand-to-hand
combat but dismayed at his lack of discipline.
One night, returning to the Rusty Dragon covered in sweat and fresh
bruises, Felix runs into Lartie Garridan.
Lartie asks if Felix wouldn’t mind paying a visit to the White
Deer. She explains that there are very
few Shoantis in Sandpoint apart from the jailer Vachedi and some of the
bouncers at The Pixie’s Kitten, and that her husband would surely appreciate
Felix’s company. She says that Garridan
has sacrificed his ties to his tribe in order to be with her and that, although
he’d never admit it, he is lonely. More
to the point, she adds, the adventurers’ custom of spending all of their time
at the Rusty Dragon has proven to be a draw that the White Deer Inn can’t
match. Felix promises to try to stop in
more often.
Oliver also spends time training, though his exercises take place in the
courtyard of the Sandpoint Garrison.
After one practice, part-time guardsman Jodar Provolost congratulates
Oliver on his new position. Oliver is
confused until Jodar explains that a courier arrived from Magnimar just a few
hours ago carrying a commission from the Justice Council appointing him as
Deputy Sheriff of Sandpoint! Along with
the letter of commission and a metal insignia of rank came a personal missive
from Aldern Foxglove. This letter begins
by thanking Oliver again for saving his life, praises the ranger’s martial
prowess, states that Aldern pulled some strings with a friend on the Justice
Council for the commission, and promises that after a respectful amount of time
for the sake of appearances, Belor Hemlock can be removed from office and
Oliver appointed in his place.
Oliver
is quite pleased with the news and goes to visit Mayor Deverin. She is not nearly as pleased, and notes that
he must have friends in high places as the commission by-passed her traditional
prerogative to appoint law enforcement officials in the town. She extracts a promise from Oliver to take
his new rank seriously and to confer with her before ordering the Town Watch
into taking any drastic action. The
discussion turns to the potential threats facing Sandpoint. Mayor Deverin says that no further dangers
have manifested and that perhaps the whole thing was overblown. She’s stepped down the commitments of the
members of the citizen’s militia, citing their need to return to families and
businesses. She reports that their
scouts have returned from the other two branches of the tunnels leading off
from the Glassworks basement and that one leads to a dead end and the other
leads all the way to a cave on the side of a cliff overlooking the Varisian
Gulf. Given the crude collection of
goblin beds and remnants of meals, this latter route must have been the
surreptitious entrance taken by Tsuto and the goblins occupying the Glassworks. Finally, she confirms that she’s asked
blacksmith Das Korvut to fashion a steel barrier or door to block off access
from the tunnels to the Glassworks, since it is obvious that brick walls are
not enough of an impediment.
Ilsoari Gandethus |
Bey spends the days holed up in her room at the Rusty Dragon attempting
to develop a new spell, but her efforts prove fruitless. One night, after throwing her books down in
frustration, she hears a knock at the door.
The visitor is a stern-looking older man named Ilsoari Gandethus, former
adventurer and headmaster of the town’s school, the Turandarok Academy. Ilsoari explains that Father Zantus asked him
to come see Bey after learning that Ilsoari knew Xeveg. Ilsoari explains that in some of his letters,
the youth had mentioned growing up in the nearby town of Galduria with his
adopted father. Ilsoari says merchants
from Galduria come to the Sunday markets in Sandpoint and that he could arrange
for Xeveg’s body to be returned, but that if Bey and her companions would like
to escort the body and explain to his father how his son died they would be
welcome to. Bey expresses no interest in
the idea and Ilsoari leaves.
The
seer instead seeks out her old friend Brodert Quink to ask about the figure on
Xeveg’s medallion, Runelord Alaznist.
Brodert explains that much of what he believes can’t be proven to the
satisfaction of scholars, but that he thinks ancient Thassilon was a vast
empire ruled by powerful wizards, as the massive monuments they left behind
testify to the extent of their might. He
says that Alaznist must have been one of these powerful wizards known as
“Runelords” and that each ruled a particular region of Thassilon and was linked
to one of the seven schools of magic recognized by the ancient empire. He adds something that Bey already knows: the
seven Thassilonian schools of magic were also said to correspond to virtues and
their concomitant vices.
Nedrin’s
experience in Sandpoint is much different than the others. Whereas they are known as local heroes and
often receive praise and discounts from shopkeepers, Nedrin is forced to wear a
mask to conceal his hobgoblin heritage and is increasingly the subject of
rumours and hostile gossip. The warrior
spends his time crafting arrows and sells a batch of them to the Town Watch for
a small profit. As he leaves the
garrison, Nedrin sees that Daviren Hosk is waiting for him, holding the reins
of a beautiful, well-muscled stallion.
Daviren is terse as always, but says that the horse is partial repayment
for the debt he owes since Nedrin’s father saved his life. He adds that he’ll stable the horse for free
as long as Nedrin wants, and then departs.
1
Lamashan 4707
After
spending a few days apart, the adventurers meet up in the common room of the
Rusty Dragon for breakfast. Felix says
that Sabyl was a harsh taskmaster but good at what she does. The Shoanti man notes that Nedrin’s presence
in town has made him seem less threatening in comparison! Bey expresses her frustration at having
failed her spell research but then turns the conversation to the future. She says the adventurers should investigate
the purchase of cold iron weapons and then return to the catacombs for a final
confrontation with the quasit.
The
adventurers’ first idea of a place to obtain cold iron weapons is the Red Dog
Smithy. Inside, they see Das Korvut
working on a massive rectangular sheet of steel propped up by wooden blocks. All around him are empty liquor bottles, and
his large red mastiffs snore lazily near the rear. Das swears at them when they ask about cold
iron weapons, annoyed that they can’t see he’s busy and that they haven’t
followed through on their promise to investigate the sighting of his son on
Chopper’s Isle. When Oliver presses, Das
grabs a massive forging hammer and advances threateningly. The adventurers depart to the sound of a door
slamming behind them.
Next, they try Savah’s Armory.
The proprietor, Savah Bevaniky, is happy to see them but says she can’t
offer quite the discount as before: Sandpoint’s heroes have lost some of their
lustre in the locals’ eyes given recent events, and she alludes to Felix’s
“ungentlemanly” treatment of Shayliss Vinder, Oliver “going behind Mayor
Deverin’s back” in being appointed Deputy Sheriff, and the general presence of
Nedrin. Still, she’s more than willing
to do business with them. Nedrin sells
the silver dagger he took off of Koruvus’ body and uses the funds to help Felix
buy a cold iron shortsword. Bey and
Oliver pool their resources so that the latter can buy a cold iron greatsword.
Vorvashali Voon |
From
there the adventurers head to The Feathered Serpent, a cramped and cluttered
shop smelling of exotic incense and spice.
Vorvashali Voon greets them enthusiastically and says he has a lead on
the ring that Xeveg is looking for; the adventurers decide not to divulge that
the young wizard is dead. They ask
Vorvashali about potions or scrolls of see
invisibility but he says the former are impossible and that the latter are
quite expensive. They follow his
suggestion, however, and buy sacks of flour from the local bakery.
Before
heading back to the Glassworks, one final stop is made: at the athedral. Inside, Bey asks Father Zantus if he would
give or loan her a holy symbol of Desna to aid in the coming fight against
Erylium. Father Zantus hesitates and
pulls Bey aside. He explains that he
doesn’t want to embarrass her or cause a problem since the adventurers have
been so useful, but that he believes her frequent prophecies of an impending
apocalypse are heterodoxical to Desna’s teachings of optimism, luck, and
joy. Bey explains that her prophecies
are, ultimately, optimistic because they allow for the apocalypse to be
prevented with luck and courage. The two
debate the teachings of Desna for some time.
At one point, Father Zantus is about to accede but further argument
hardens his position and eventually he refuses while still wishing the group
luck in its efforts.
In
the middle of the afternoon, the adventurers decide to return to the catacombs
before Das Korvut can finish installing the thick steel door. The group travels single-file in total
darkness, trusting Bey’s and Nedrin’s ability to see in the dark to lead
them. The reach the ancient underground
complex without incident and make their way straight for the cathedral. Oliver pulls out an everburning torch to reveal that the cathedral’s stone doors bar
their way, but Felix and Nedrin put their shoulders to it and eventually burst
through. The repeated pounding has
alerted Erylium, however, and she stands ready for a last, desperate
battle. “I will show you no mercy!” she
vows. “Soon my general will arise, and then your precious Sandpoint will be
destroyed!”
The
battle begins in earnest as Nedrin, Bey, and Oliver shoot arrows and crossbow
bolts at the quasit while Felix closes the doors to bar escape. The barrage of projectiles rarely strike
Erylium, however, and when they do few manage to even pierce her skin. The ancient demon responds with a succession
of summoning spells that manifest goblin dogs and dire rats to fight for her
followed by enchantments to try to paralyse her foes. The adventurers are able to fight off most of
her magicks and eventually slay the magically-summoned creatures, but one of
Erylium’s spells has a dramatic effect: Nedrin falls prey to a command to approach Erylium, stepping
into the strange orange pool to do so!
He instantly becomes enraged and turns on his allies, attacking whomever
is nearest with the full force of his longsword. Oliver is on the receiving end of a vicious
slash from the hobgoblin’s sword, leading the ranger to respond in kind using
his greatsword! Oliver decides that he
has no choice but to subdue Nedrin, and despite the calls of Felix and Bey,
turns his attention away from Erylium, leading to much cackling laughter. Nedrin succumbs to Oliver’s assault, bleeding
and unconscious, but alive. The ranger
quickly binds Nedrin.
Erylium
casts a hex on Bey to make her fall asleep again, but Felix moves quickly and
wakes her before the demon can slit her throat.
Bey retaliates by uttering a divine curse which succeeds in shattering
Erylium’s magical dagger. The stunned
quasit is then on the receiving end of a leaping charge by Felix, who manages
to grab her by the throat! He begins
pummelling her and stabbing with his new cold iron shortsword while Oliver
joins in with his cold iron greatsword.
Erylium struggles frantically to get free, but this time her luck runs
out: with a mighty overhead swing, Oliver cuts the ten-thousand year-old demon
in twain!
With
victory at last in hand, the adventurers have a difficult decision to make:
what to do next?
------------------------------------------
Director's Commentary (13/03/2017)
This session started with each character taking a few days' worth of Downtime. I planned one role-playing encounter for each PC to help fill in the gaps while this was taking place and thought it turned out pretty well.
I thought the trick Erylium pulled on Nedrin was pretty clever and wicked, which fits the quasit's profile well. Things could have gotten pretty bloody if Oliver hadn't subdued Nedrin so quickly. Speaking of Erylium, I think we were all relieved that the PCs finally managed to take her down. She took up three sessions of gameplay!
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