[7
Lamashan 4707 continued]
After
the difficult battle over the Shadows in an ancient crypt below the surface of
Thistletop, Ome finds a secret door hidden in an alcove. Arnald, weakened from the strength-draining
touch of the creatures, takes off his armor and gear and decides to rest while
the others continue exploring. The
secret door leads to a passage sloping steeply downward, and eventually ending
in what was once a treasury but is now partially submerged under seawater. Two of the remaining walls of the chamber
depict carvings of incredible treasures, while the third shows a towering
mountain, its peak carved in the shape of a stern face above a great palace on the
side of the mountain, overlooking an immense city of spires. Eugeni draws closer to the pool of water and
notices thousands of coins glinting from the light of Ome’s everburning torch. The pool contains a stranger treasure,
however: a massive helmet, almost five-feet wide, made of gold. But as Eugeni looks at it more closely, he
sees eyes move within it and then the helmet rotates!
Giant Hermit Crab |
The giant hermit crab which has adopted the helmet as its shell watches
the adventurers closely. Shalelu tells
her allies that, obviously, Nualia is not here and that they should depart, but
Ome and Eugeni are transfixed by the amount of treasure in the pool and decide
to attack! Eugeni transmutes his hair
until the strands are dozens of feet long and wrap around the hermit grab. Ome and Shalelu begin shooting arrows into
the trapped invertebrate, but then it breaks free and charges towards the
adventurers, opening and closing massive pincers! Shalelu shouts in agony as one of the pincers
crushes her ribcage and throws her unconscious form against a wall. Some distance away, Arnald hears the cry and
decides to come to his companions’ aid.
As
Ome darts in and out of the chamber to avoid the giant crab, Eugeni tries to
entrap it again with his magically-enhanced hair, but he gets caught by a
pincer as well! Arnald arrives on the
scene and revives Shalelu with a healing potion, but no one is fast enough to
aid Eugeni as the half-orc is grievously wounded and tossed aside like a rag
doll. Ome appears cornered, but manages
to tumble her way free and runs out of the room to rejoin Shalelu and Arnald
who have already withdrawn. With all of
the intruders out of sight except for the unconscious Eugeni, the giant crab
begins to devour its fresh kill. Ome
returns to the chamber just in time to see her friend die and cries out in
sorrow. She begins firing arrow after
arrow into the crab until it finally succumbs.
The overwrought tengu tears the crab apart with her bare claws before
realizing something significant: with all of the treasure in the chamber,
perhaps she could pay a cleric to bring her friend back to life! The three survivors work hard to collect the
thousands of coins, precious stones, and other treasures in the chamber and
then return to the surface stockade.
There, Arnald takes the lead and uses his axe to chop down enough planks
to build a makeshift catamaran capable of hauling the adventurers, Eugeni’s
corpse, the coins, and the massive helmet back to Sandpoint. Exhausted and demoralized, the invaders rest
in a secure chamber for the evening.
[8
Lamashan 4707]
The adventurers row,
with some difficulty, the makeshift catamaran all the way back to
Sandpoint. At the dock, Shalelu says her
farewell for the time being, saying she plans to rest and then head for the
wilderness to see if she can find any trace of Nualia. Ome and Arnald haul the thousands of coins
and the massive golden helm to the town hall and barter with Sister Arva, the
town banker, to exchange the treasure for platinum pieces. Subsequent visits are made to the town
jeweller and the Feathered Serpent, the proprietors of each of which watch Ome
quite closely as the reputation of tengu as thieves and scoundrels is well
known. At the cathedral, Father Zantus
is saddened to hear that yet another has died to protect Sandpoint. When pressed, he acknowledges having a single
scroll with the power to raise someone from the dead, but claims it is intended
for the truest of emergencies only (such as the death of Mayor Deverin or
Sheriff Hemlock in a time of crisis) and that he can’t guarantee it will
work. He is reluctantly persuaded to use
it on Eugeni on the condition that the funds necessary to replace the scroll
are provided to him as soon as possible.
Ome and Father
Zantus agree that, in the morning, Eugeni’s spirit will be contacted through
magic to determine if the half-orc would wish to return to the mortal plane.
Kaye Tessarani |
Later
that day, Ome visits a location she is quite familiar with: the Pixie’s
Kitten. Many of the employees of
Sandpoint’s elegant and tasteful brothel are fellow devotees of the goddess
Calistria, and Ome is personal friends with the owner, Kaye Tesarani. Ome receives consolation on her friend’s
death and a safe place to sleep for the night.
[9
Lamashan 4707]
In
the morning, Ome and Arnald meet at the cathedral where Father Zantus has
prepared a spell to speak with Eugeni’s spirit.
Although the answers received are brief and cryptic, those assembled
understand them to mean that Eugeni’s spirit is willing to return and that, if
necessary, his possessions can be sold to raise the necessary funds to do
so. Father Zantus suggests the ceremony
should take place at dusk, and says he’s willing to go forward with it even if
the adventurers haven’t quite raised the total funds necessary to replace the
scroll. However, he notes again that
there is a risk of failure, and that clerics in Magnimar will prove more capable
than he; but also, less willing to be as understanding about payment.
Ome
decides to sell a dagger, possessed by Eugeni, that is made out of the rare and
valuable metal adamantine. She first
visits the Red Dog Smithy and sees Das Korvut hard at work on a bardiche; the
blacksmith sends the tengu over to Savah’s Armory. There, after repeated assurances and even a
signed document attesting that the dagger came into her hands lawfully, Ome is
able to sell the dagger for over 2,000 gold pieces. Later, she persuades Arnald to do the talking
when the pair walk to the headquarters of the Sandpoint Mercantile League to
collect the posted bounty on the bandit Shank.
However, not having obtained any proof of their deed, the adventurers
are turned back. Ome spends the rest of
the afternoon at the Pixie’s Kitten, drinking and telling stories to his
friends about some of the previous adventures she and Eugeni had. Arnald, having been turned away at the door
by Shoanti bouncers due to a refusal to have his weapons checked, waits across
the street.
At dusk, the final preparations are in place at the cathedral. Eugeni’s
body lies on a stone altar in the centre of the cathedral, under the open sky
of the central courtyard. Father Zantus
has assembled all of his available acolytes to assist him with the complex
spell, and thus represented are the faiths of Desna, Gozreh, Abadar, Shelyn,
and Erastil. Receiving a final nod from
Ome, Father Zantus unfurls the scroll and begins intoning its pleas for the
spirit to return to the flesh. But
whether from Father Zantus’ inexperience or the will of the gods, the spell
summons not life but a bolt of lightning from the cloudless sky that
incinerates Eugeni’s corpse to ashes!
“This was a being never meant to return to life!” shouts Father Zantus,
interpreting the result as divine disapproval.
Ome is furious at what she perceives as Father Zantus’ bungling, and she
demands a return of the several thousand gold pieces she gave him to conduct
the ceremony. But Father Zantus is
uncharacteristically unyielding and says that the gods have spoken and that the
scroll must be replaced. Ome calls him a
thief, eliciting a gasp from the assembled acolytes, before scraping the ashes
into a porcelain
jar to be given to Eugeni’s parents.
Thus
ends the beginning chapter in an epic story of ancient threats risen anew and
the heroes who will face the greatest of perils to stop evil from sweeping
across the land.
-----------------------------------------------
Director's Commentary (12/06/2017)
A dramatic and somewhat bitter end to the first chapter of the adventure path. It was definitely a more lethal chapter than the writers and most groups have experienced, and made me very, very nervous about what would happen when the real threats started mounting in later chapters! Although Bey's player would be back for the start of Chapter 2 so the group would have four PCs, the death toll made me start looking very seriously for a fifth player.
The death of Eugeni was a disappointing but avoidable one, and perhaps encapsulates the theme of adventurers and their greed. The timing of the battle was unfortunate, as Arnald had decided to rest in an adjoining chamber, Shalelu was badly hurt, and Eugeni's and Ome's players were still learning the best ways to use their characters. The battle started off well, but then went downhill fast. Giant hermit crabs are tougher than they look! On the other hand, no risk, no reward. That's the life (and death) of adventurers.
The disaster of the attempt to cast raise dead on Eugeni was because Father Zantus was much too low of a level to automatically succeed in using the scroll, and thus had to roll a caster level check: he rolled a natural 1. Natural 1s on rolls are treated as automatic failures and critical fumbles under our house rules, so I had the body struck by lightning and the scroll destroyed. The scroll being destroyed was a mistake, as I assumed it automatically happened with the failure to use a scroll, but I didn't discover I had messed up until talking with a fellow GM a couple of days later. I gave Eugeni's player the option to assume another scroll became available, but he was happy to move on and work on another PC--and this one would go on to survive the entirety of Chapter Two!
Next Recap
-----------------------------------------------
Director's Commentary (12/06/2017)
A dramatic and somewhat bitter end to the first chapter of the adventure path. It was definitely a more lethal chapter than the writers and most groups have experienced, and made me very, very nervous about what would happen when the real threats started mounting in later chapters! Although Bey's player would be back for the start of Chapter 2 so the group would have four PCs, the death toll made me start looking very seriously for a fifth player.
The death of Eugeni was a disappointing but avoidable one, and perhaps encapsulates the theme of adventurers and their greed. The timing of the battle was unfortunate, as Arnald had decided to rest in an adjoining chamber, Shalelu was badly hurt, and Eugeni's and Ome's players were still learning the best ways to use their characters. The battle started off well, but then went downhill fast. Giant hermit crabs are tougher than they look! On the other hand, no risk, no reward. That's the life (and death) of adventurers.
The disaster of the attempt to cast raise dead on Eugeni was because Father Zantus was much too low of a level to automatically succeed in using the scroll, and thus had to roll a caster level check: he rolled a natural 1. Natural 1s on rolls are treated as automatic failures and critical fumbles under our house rules, so I had the body struck by lightning and the scroll destroyed. The scroll being destroyed was a mistake, as I assumed it automatically happened with the failure to use a scroll, but I didn't discover I had messed up until talking with a fellow GM a couple of days later. I gave Eugeni's player the option to assume another scroll became available, but he was happy to move on and work on another PC--and this one would go on to survive the entirety of Chapter Two!
Next Recap
1 comment:
"he was happy to move on and work on another PC--and this one would go on to survive the entirety of Chapter Two!"
私は生きた !!!!
~The guy who dies too much
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