Tuesday, October 17, 2017
Space 1889 and "A Voyage to Luna" [RPG]
As part of my continuing (though occasional) efforts to play some of the RPGs on my shelf that aren't Pathfinder, I recently ran a four-session adventure with Space 1889. The concept behind Space 1889 is that humans in the Victorian era are able to travel to other nearby planets in the solar system using specially-designed sailing vessels (drawing upon the historical idea that "ether" separates the planets). The planets are inhabited by different alien races (of the pulp fiction variety), and there's something of a space race going on by the major world powers to colonize and exploit the planets. I ran the introductory adventure, "A Voyage to Luna" that came with the core rulebook first published in 1989. The story sees the PCs accompany an "ether flyer" inventor on a perilous journey to Luna (the moon). The ship crashes, of course, and to escape the PCs have to deal with giant ant-people, lunar caterpillars, and a crazy Russian mad scientist with a freezing ray gun! The system is clearly dated and cumbersome, and the story wasn't the best, but I had a blast due to the great role-playing of the players. There was George, a Canadian military officer capable of pummelling even the greatest threats with his fists, Cora, a British adventuress who bristled against the patriarchy of the time, and Fanny Smith, an American actress who just wanted to be taken care of. These little experiments with odd games have proven to be a lot of fun, so I'll have to cook up something again next year.
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