The character was conceived to help me answer a question about gaming that I've had for years: does having an (in-character) battle leader make a difference in encounters? In every gaming group I've ever played in, every player just does their own thing and, apart from some obvious precepts (wizards stay near the back, rogues try to flank, etc.), there's absolutely no coordination between the characters. So Sarabian was designed as a sort of battlefield commander to shout out instructions to her allies and (through the Inspiring Commander archetype) provide them with some really amazing bonuses from the Aid Another action. The result of the experiment was that I found players loved the mechanical buffs she provided, but routinely ignored her advice (which usually ended up being pretty sound!).
I spent a lot of time on Sarabian's backstory, and it ended up being a major focus of the sandbox-style campaign. The character had a tragic past and an unfortunately tragic time in the campaign, with a suitable tragic finale: forced to commit suicide to prevent an evil deity from taking over her body! I was really sad to see Sarabian go, as I was caught up in her story and wanted her to find some glimpses of happiness instead of yet more death. But in gaming, like life, sometimes fate just doesn't cooperate.
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Lady Sarabian of House Dae'Shar
LN Female Elf Magus6/Cavalier (Inspired Commander)5/Student of War2
Str 12 (16), Dex 8, Con 14, Int 20 (24), Wis 9 (11), Cha 8
Hit Points: 133
AC: 29 (T19, FF22) Fort +14, Ref +5, Will +9
Attack: +3 keen small bardiche (w/2 pts. arcane pool): +15/+10/+5, 17-20x2, d. 1d8+6
Skills: Acrobatics +2, Appraise +7, Bluff -1, Climb +13, Diplomacy +8, Disable Device +12, Disguise -1, Escape Artist -1, Fly -1, Handle Animal +5, Heal +2, Intimidate +10, Knowledge arcana) +29, Knowledge (dungeoneering) +12, Knowledge (engineering) +14, Knowledge (geography) +13, Knowledge (history) +11, Knowledge (local) +13, Knowledge (nature) +12, Knowledge (nobility) +15, Knowledge (planes) +23, Knowledge (religion) +15, Linguistics +11, Perception +9, Perform (Oratory) +12, Profession (Soldier) +11, Profession (Siege Engineer) +8, Ride +11, Sense Motive +0, Spellcraft +20, Stealth +8, Survival +6, Swim +14, UMD +3
Languages: Elven, Common, Gnome, Goblin, Orc, Sylvan, Draconic, Undercommon
Feats: Combat Expertise, *Escape Route, Leadership, Second Chance, Harrying Partners, Skill Focus (Knowledge: Arcana), Armor Focus (Breastplate), Artful Dodge, Critical Focus, *Power Attack
Traits: Desperate Focus, Warrior of Old, Rich Parents, Family Ties
Class Abilities: Arcane Pool, Spell Combat, Challenge (Order of the Dragon), Inspiring Commands, Rapid Tactician, Spellstrike, Spell Shield, Spell Recall, Put Your Heart Into It, Arcane Accuracy, Know Your Enemy, Mind Over Metal
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Entry #
1: The War Begins
On this day, in these pages, I
declare war. War on liars, thieves and
traitors. War on the Slavers of
Qeth. War on the vile Drow. And most of all, war on House Tirith Nor,
perfidious swine of the Jade Sea Council.
Let the true tale of the fall of House Dae’Shar be told in these pages,
lest it be lost with my death. For I was
there, and should every soul in Bretharis shout “liar”, I will not be swayed
from what I know to be truth.
‘Twas the
feast day of my youngest cousin’s hundredth year in this world. All of House Dae’Shar had assembled on the
grounds of the estate for the ritual of adulthood. The night was crisp, the wine intoxicating,
and the company resplendent. Hours I
must have danced, only to remember with scant hours before dawn of the crystal
token I had commissioned as a gift. I
fairly leapt and twirled my way back to the manse, my gown of lavender and
gossamer reflecting the moonlight. I
pounced from stair to stair towards my room, until suddenly an intuition of . .
. stillness halted my steps. Not the
stillness of true night and an empty home, but of unnatural quiet. Someone else was in the house—someone whose
presence was being concealed by the acrid tang of magic!
Curious, I
tip-toed down the hall to my father’s study.
Therein, a sight never I thought to behold. An ebon-skinned inhabitant of the
netherworld, a fabled Drow! And
consorting with the foul misbegotten creature, none other than my father’s own
brother—yea, my uncle Davram, Lord of House Tirith Nor. They were secreting scrolls into a
cunningly-hid niche on the mantle. I
started to speak, but before a single word fell from my mouth, the Drow sensed
my presence and turned. I gaped, and then,
with a nod from my uncle, the Drow launched himself into the air and landed
behind me. I did not feel the poisoned
blade graze my skin, but as I lurched towards the floor I saw a single drop of
blood. Confusion and fear was swallowed
by darkness.
I was awoken
by the sound of heavy footsteps. I found
myself in my own bed, all trace of the night’s events vanished. A strange dream, I ventured, until my door
was burst open by the Council’s inquisitors.
Roughly they dragged me into the hallway, wherein I saw my kin, some
still recovering from the night’s exuberances, in similar states of
disturbance. “What transpires?” I
ventured, only to receive a boot in the ribs and an unforgettable answer. “Your father is a traitor, and from the
stricken tree falls only diseased fruit.”
Three days
and three nights followed in a blur. I
remember being interrogated by the inquisitors and repeating my story many
times over, only to be met with scorn.
There was a proceeding of some sort.
Pei Lei and the Council were known for rendering swift judgment. How many of them knew the case against my
father was a tower of mistruth? My
mother’s wailing echoed in my ears, slowing my cognition of the sentence
imposed. House Dae’Shar had transgressed
law and justice, we were told. Such acts
of sedition could not have been solely the work of its head. The most severe condemnation must be made,
and an example set, for all those who would divulge the Jade Sea’s defence
secrets to the fell races of the underrealms.
And so: the daughters of House
Dae’Shar exiled, to return only upon pain of death; its sons to be delivered
into the hands of the taskmasters of Qeth, with each lash stroke a reminder of
the price of betrayal; my mother, the Countess Madame Laeandra Dae’Shar, to live
as a kitchen servant passed between the noble houses of the Council; and my
father, Lord Michandra Dae’Shar. My
father . . . My father . . .
My two sisters
and I were taken in a horse-drawn cart to the frontier, our journey
oft-remarked upon by a tirade of vile epithet and rotten detritus. There, in an unremarkable landscape that must
have been carefully noted on some map, we were abandoned and told never to
return. We had neither food nor money
nor shelter. But we did have one thing
the inquisitors missed—a pendant given to me by my father on my own coming of
age festival. So we walked until our
feet found a path, and the path led to a road, and the road led to a small
village. I sold the pendant, not without
reluctance, and explained to my sisters what must eventuate. They remarked upon the fearsome determination
in my eyes, but agreed. They have found
positions of safety and gainful employment, to await my summons.
And so I
have outfitted myself for war. Was I not
my father’s daughter? Did he not teach
me the strategems of sword, siege, and evocation ignored by his sons? My father . . .
I know my
uncle is a cunning man to have turned the nobles of the Jade Sea against my
family. What did he gain? What is his relationship with the Drow? His answers will come, in blood. But although my vengeance is hot, my
determination will not fall to the error of rashness. I will raise riches as a sell-sword. I will buy or steal my brothers from the
hands of the Slavers of Qeth. I will
build an army. I will find the cavern of
the Drow and fall upon them with a fury so wrathful they never venture forth
upon the surface again. And then I will
have a reckoning with Davram, destroying House Tirith Nor if I must.
I will never
forget.
I will never
make peace.
I will never
stop.
Until he
dies.
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