[8
Calistril 4708 continued]
After
the defeat of Mokmurian and the ominous speech from Karzoug, a shocked silence
fills the vaulted chamber. But then the
silence is broken by the mechanical speech of the ancient library’s caretaker, a
millennia-old clockwork construct: “Which volume of lore would you like me to
retrieve for you? There are currently 24,491 volumes, scrolls, pamphlets, and
unbound manuscripts available. Please
indicate your wish by author, title, subject, or date of acquisition by the
Therassic Monastery.” Salma is able to
understand the creature’s mostly-forgotten language, and asks if it has info on
Xin-Shalast, a place mentioned in Karzoug’s mocking speech. The clockwork librarian affirms that indeed
the library has several useful volumes on the subject, and that it is ready to
assist in retrieving them.
The
decision is made that research can wait, however, as there are still several
tribes of stone giants on the surface getting ready to march! After quickly stripping Mokmurian’s body of
powerful magickal artifacts, the adventurers hurry to where they last saw Conna
the Wise. They find her at the bottom of
a massive ramp that connects the surface to the first subterranean level of
Jorgenfist. Conna is proclaiming
Mokmurian’s death to the assembled stone giant leaders around the rim above,
saying that the spirit of Vanderrac has told her the time has come to return to
their ancestral homes. The giants above
are sceptical until Yuzo runs to the library, severs Mokmurian’s head, and
returns with it to stand next to Conna.
The tribal leaders slowly nod in acceptance of the truth, and the forces
assembled around Jorgenfist begin to disperse.
Conna thanks the adventurers, stating that they have earned her gratitude
for helping to spare the lives of so many of her people.
The
adventurers discuss what to do next, with various possibilities raised:
returning to Hook Mountain to find the hag who escaped Jinkatsyu’s revenge;
seeking out the cave of Longtooth (the dragon slain in the attack on Sandpoint)
and looting its hoard; teleporting to Magnimar to sell the spoils of war; or
heading for Sandpoint to see that Nerissa receives a proper burial. The Heroes of Varisia justifiably decide to
rest on their laurels for the night, and decide in the morning.
[9
Calistril 4708]
Gripplis
rarely leave their
homes in the swamp.
|
In
the morning, the decision is made to teleport first to Sandpoint. When they arrive in front of the Rusty
Dragon, Ava suddenly remembers that she’s been legally exiled from the
town! She starts to panic until Salma
turns her invisible and Yuzo promises to escort her across the river via the
nearby bridge. As the two start walking,
they realize that the most incredible thing has happened: Sandpoint has become
almost overrun by gripplis! On almost
every street corner, groups of Ava’s racial kin are laughing, hopping, and
chattering noisily with each other in their native tongue. She’s overjoyed by their presence, yet still
wary of getting them or herself in trouble by being caught within the town’s
borders.
Salma,
Jinkatsyu, and Kang notice the same thing as they head towards the Sandpoint
Cathedral with Nerissa’s body wrapped in a blanket. Jinkatsyu says that the Scarnettis must be at
wits end with so many “freaks” about, and when the trio ask one of the gripplis
what’s going on, they learn that their tribe has come from the Mushfens because
their Elder Chief Cragpawmpum had a vision that Big Hero Ava would slay the
most dangerous threat to the land and establish a new shrine to their god,
Sinashakti, here in Sandpoint. The
grippli explains that they arrived only yesterday, just in time for the big
earthquake that rocked the town and was a sign of Ava’s impending arrival! Salma explains that Ava has indeed arrived,
but isn’t allowed in the town because its leaders exiled her. Elder Chief Cragpawmpum arrives to
investigate why his people have started congregating around the newcomers. When he hears about the situation, he sends
scouts across all of the bridges to find Ava and then leads the rest of the
gripplis towards the town hall to get Ava’s order of exile revoked! The trio of adventurers look on with
amusement as the little frog-like humanoids hop towards Sandpoint’s center of
power.
When
the trio reach the Sandpoint Cathedral, Father Zantus is saddened to hear of
Nerissa’s death. He affirms that he can,
of course, arrange a proper burial, and that surely Sister Giulia would wish to
attend. He says it will take a couple of
days to arrange everything, but the adventurers persuade him to plan a ceremony
at sundown this very day, explaining that they have important business to
attend to elsewhere. When they ask about
the gripplis’ mention of an “earthquake,” Father Zantus nods and explains that
it was only a minor one, but it did open a sinkhole just outside the garrison’s
northern wall on Tower Street. He says
that no one was hurt, but that last night, strange howling and bloodcurdling
screams came from the hole. Early this
morning, Sheriff Hemlock sent some guards led by Bosk Hartigan into the hole to
investigate and they haven’t yet returned.
Salma cleverly notes that the time the earthquake occurred matches
precisely the moment in which Mokmurian was slain.
Meanwhile,
a pair of gripplis sent by their elder to find Ava come across Yuzo, failing to
realize that the object of their search is standing nearby, completely
invisible. When the gripplis explain why
they’ve come to Sandpoint, Yuzo gets swept up in the moment and starts
proclaiming Ava’s many “divine” qualities and even coins the appellation that
spreads like wildfire through the tribe: “Ava, the Light of Sinashakti!” When Ava starts talking (while invisible),
the two gripplis think they’re in the presence of a divine being and one of
them faints while the other, filled with religious fervour, starts marking the
spot where their empyreal lord first sent his emissary to their people. The grippli then speeds off into town to tell
Elder Chief Cragpawmpum of Ava’s manifestation.
Back
at the Cathedral, the other adventurers make their way to the town hall,
curious to see what’s happening. They
find that the gripplis have, en masse, interrupted a meeting of the town
executive and are hopping all over the chamber.
Titus Scarnetti is obstinate at first, but after repeated pressure by
the heads of the other noble families (and the aggravation of dozens of
gripplis everywhere), he begrudgingly votes to lift Ava’s ban from
Sandpoint. The gripplis cheer and holler
with joy, and Kang unfurls his dragonfly wings to fly to Yuzo and Ava’s
position to tell them the good news. Ava
makes a grand entrance on her return to the town, crying with joy, to the great
acclaim of the other gripplis. She is
greeted warmly by Elder Chief Cragpawmpum, and he enjoins his people to give
the Light of Sinashakti both reverence and some space.
Once
the adventurers are reunited, they decide it would be worth helping out the
town and investigating the sinkhole to see if they can find the missing
guards. A quick stop is made at the
markets for some fresh food and other supplies.
Kang learns that Nisk Tander has leveraged “Nisk Tander’s Elixir of the
Peaks” into a profitable new business in Magnimar and has even given Bimmy
Beems a Sandpoint “franchise.” Jinkatsyu
is recognized and teased by some of the patrons at the Rusty Dragon who saw his
ignoble “duel” some weeks ago, while Yuzo looks nervously at the ocean and
keeps muttering about something looking for her.
When
everyone is ready, they find Sheriff Hemlock and offer their services. He’s grateful for the help, and notes a
detail that hasn’t been made public yet.
Tracks were found leading *out* of the hole at dawn this morning, which
is why he sent the guardsmen in to investigate, simultaneously asking Daviren
Hosk to follow the tracks. With neither
the guards nor Hosk yet returning, Sheriff Hemlock is concerned that the
sinkhole may have opened up ancient chambers full of monsters, like those other
adventurers once found under the Glassworks.
An
examination of the sinkhole shows that it’s almost thirty feet wide, and has partially
consumed the outer walls of the basement cells of the town’s garrison. However, it’s only fifteen feet deep, and the
adventurers have no trouble climbing down.
A narrow opening along the northern wall of the sinkhole allows access
to a short tunnel leading further downward into darkness. The adventurers soon realize that they’ve
gained access to the so-called “Catacombs of Wrath” via a different entrance. A quick search shows that stairs that were
once blocked by rubble have been recently cleared, and it seems like as good a
lead as any.
When the adventurers reach the bottom of the cleared staircase, they
find themselves at a dead end covered in webbing. Clearing the webbing isn’t difficult, but
finding the extremely well-concealed secret door is. Once the adventurers push their way through,
they find themselves in an antechamber of sorts whose walls, floor, and even
arched ceiling are covered in Thassilonian writing: some of the writing is in
tiny, spidery script, while other words are nearly three-feet high, and the
medium varies as well, from blood to dark ink to words etched into the stones
themselves. Kang and Salma are able to
discern that much of the writing consists of prayers and scripts to the
demon-goddess Lamashtu, but Kang finds a verse that seems completely out of
place from the rest: “If magic bright is your desire, to old Runeforge must you
retire! For only there does wizards’ art receive its due and proper
start.” As Kang reads the rhyme to his
companions, a strange, whispery voice speaks in Thassilonian from a hidden
position to the north. “Who are
you? Where are you from? “What was the fate of Thassilon?” The
adventurers are reticent, with Salma answering only that Thassilon sleeps. Kang, in turn, asks the voice what
“Runeforge” is, and the voice grows coy, describing it as “a place of learning
created by Runelords but grown beyond their control.” The voice describes it as the one place in
Thassilon over which the Runelords could not exercise direct influence for fear
of enraging the other six and causing an immense war, adding that if there are
any secrets that exist to defeat them, they’re within Runeforge’s walls. But the voice eagerly brags about discovering
Runeforge’s location and hiding its map and key within the writings on the walls. The voice then asks about the fate of the
Runelords, the most powerful king and wizard in the realms, etc. Suspicious that an invasion of the surface
might be planned, the adventurers give poor, opaque answers, and in a fit of
pique, the voice doesn’t return.
Glabrezu
demons are capable of granting wishes to mortals. |
Heading
deeper into the underground complex, the adventurers see what is clearly an
ancient shrine of Lamashtu, some of the walls of which have collapsed over the
ages. Standing in front of a
partially-broken stone pulpit is a massive four-armed demon, its eyes shining
with a mix of intelligence and cruelty.
It smiles as the adventurers approach, but before it can even get a word
out, Kang hurls a bomb at it and knocks it to the ground! “I could have given you your greatest heart’s
desire!” the demon shouts. “But now you
have earned my wrath!” But the demon has
never tangled with the Heroes of Varisia before. Jinkatsyu activates the magic in his strange,
insect-like mask and it flies through the air and bites out the demon’s throat!
Seconds
later, the distinctive sound can be heard of someone teleporting into the
chamber. An immaculately-dressed courier
appears wearing the livery of a Korvosan noble house. The courier delivers an invitation to Salma
to attend and take part in this year’s Breaching Festival at the Acadamae, Korvosa’s
premier institutional of magical learning.
The Breaching Festival is an annual event in which competitors vie to
enter the school’s Hall of Wards and exit from the other side, thus proving
themselves worthy to win a prize that exceeds 15,000 platinum pieces. However, the competition is known as
extremely dangerous, with a winner not being named in over a century and a
half. Given just five minutes to decide
via hourglass, the adventurers consult with each other quickly. Salma says it’s high risk, high reward. In the end, everyone agrees and they accept
the invitation. The courier reads a
magical scroll and teleports everyone away!
-----------------------------
Director's Commentary
This session was the big kick-off to Chapter 5. I knew that this would probably be the last time the adventurers would spend any significant time in Sandpoint for the rest of the campaign, so I wanted to continue the PCs' connection with it. I started a new subplot--a tribe of gripplis coming to Sandpoint to worship Ava--and just played it by ear to see how the PCs would react and what would happen. By this time, the PCs were getting pretty high level and I thought it would be really fun and interesting to bring back the old-school concept of a high-level cleric getting followers and a shrine (whether she asked for it or not!).
The beauty of adventure paths is that they're meant to allow for an open-ended setting customised for each group, but with a through-line to keep things going. APs aren't like Pathfinder Society or Starfinder Society scenarios which are very much on rails, have to be finished in a set time-frame, and drastically limit GM discretion. Both styles of adventures have their place, but I think it's important not to run APs like PFS/SFS scenarios where it's just encounter, encounter, encounter.
The earthquake and sinkhole are of course the adventure hook that properly starts off the investigation into the Scribbler's domain. I'll be writing more about this soon. Interestingly, the PCs never followed up on what happened to Daviren Hosk, so the ranger's fate remains a mystery.
The ending was my attempt to see if the PCs would bite on an adventure hook that offered major cash rewards but would distract them from the main quest they'd committed to (and further shorten the dwindling timeline to stop Karzoug before it was too late). The adventure in Korvosa was the module Academy of Secrets, and we'll quickly see next session what ultimately transpired with it.
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