[9 Calistril 4708 continued]
Toff
Ornelos has served in his post for almost 30 years
and is among the most
skilled arcanists in Varisia.
|
Toff
then launches into a recitation of the history, purpose, and rules of the
Breaching Festival. He explains that it
started back in 4551 as a means to test the defences in the Acadamae’s Hall of
Wards, that it’s only ever been won once (and on a technicality), that the challenge
requires contestants to enter one door of the Hall of Wards and exit through
another door on the opposite side, and that the first person to do so will win
over 15,000 platinum pieces. Toff
explains that Salma has been invited because diviners within the Acadamae identified
her as one of Varisia’s most promising young wizards, and that her feats in
slaying a red dragon in Sandpoint, devastating the ogres of Hook Mountain, and
defeating the stone giant enchanter Mokmurian “in a wizard’s duel” has drawn
attention far and wide. The other
adventurers are bemused to find themselves constantly referred to as Salma’s
“bodyguards”, “servants”, or “entourage.”
At the end of his impromptu speech, Toff summons another of his
assistants (a lanky recent graduate named Jandar Lilswin) to serve as their
guide, reminding them that since the invitation has been accepted, they cannot
leave the grounds of the Acadamae until after the Breaching Festival (which
will start promptly one hour after dawn tomorrow morning).
Retrievers
are extradimensional constructs often
bound in service to powerful wizards or
demons.
|
After much conversation about what to do with Salma in the meantime, the adventurers finally decide to just hoist her up and carry her to the dorms. Jandar, who had been trembling in fear during the Retriever attack, quickly takes them across the campus and towards the dormitory. On the way, the foursome talk about the contest. Ava notes the rude selfishness of everyone they’ve met at the Acadamae, and speculates that maybe no one wins the Breaching Festival because a mad wizard murders them when they enter! Kang speculates that maybe the headmaster is in on it, while Jinkatsyu raises that possibility it could be Karzoug himself!
Knur
spent years working in Riddleport's gas works
before moving to Korvosa
and
working as muscle for various street gangs.
|
After
meeting the competition, the adventurers step outside to continue their
discussion about how to win the contest.
Kang says that if the only way the Breaching Festival has ever been won
is on a technicality, they should try to think of another technicality—he
proposes a complicated plan involving entering and exiting the front door and
then racing around the side of the building to enter and exit the back door,
thus satisfying the condition of entering one door and exiting another! Yuzo,
however, is reluctant, saying that plan would do terrible things to Salma’s
reputation when the most prestigious wizards in Varisia will be watching. Ava, however, backs Kang, saying they can’t
gamble away their lives on a contest when Sandpoint needs them. Jinkatsyu remains more optimistic that they
could win the contest fairly, especially if they let the other contestants go
in first to clear the way. With no clear
resolution to the debate, the adventurers return to the dormitory and rest for
the night.
[10
Calistril 4708]
The
adventurers and their fellow contestants are awakened at dawn by the tolling of
bells. A quick glimpse outside shows
that, already, streams of people are pouring through the gates of the walled
campus in order to get the best spots to watch the festival. An irritated Toff Orenlos suddenly teleports
into the room, casts a spell to return Salma to flesh, and then teleports
away. Seconds later, Jandar arrives with
a set of disclaimers that the contestants need to sign. But to the surprise of all, Salma tells them
not to bother. She explains that she doesn’t
have the spells prepared that she needs for the Breaching Festival, and she
doesn’t have time to prepare them before it starts. Some conversation follows, but Salma remains
insistent that it’s too dangerous. So,
with no further ado, the adventurers teleport to Sandpoint and leave the
Acadamae behind.
----------------------------------------
Director's Commentary
Most of this session went as I had planned, except for the big surprise at the ending. There really was over 125,000 gp as a reward for a couple of sessions' adventure if the PCs succeeded in the module. This was the second time in my gaming experience I had a hook to the module rejected, but I finally managed to run it a couple of months later for some of the players' back-up PCs--none of whom actually made an appearance in the main campaign.
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