[10
Calistril 4708 continued]
In
Sandpoint, a trio of heroes reach the Cathedral and see Father Zanthus
consoling the son of Bosk Hartigan, the guardsman who is presumed
deceased. The boy takes his grief out on
the adventurers, blaming them for not rescuing his father. Jinkatsyu stills the tirade when he mentions
that they’ve lost one of their own—the fire mage Salma.
After
speaking with Father Zantus about the makeshift shrine to Sinashakti (being
erected in a spare room), Ava begins hours of prayer to try to restore her
damaged connection with her god. She
eventually realizes that she’s been blaming herself so much for what’s gone
wrong that it’s as if she believed she had control over everything—and thus were
presuming too much power and responsibility over the fates of the mortals in
her care. The revelation leads her into
a deeper connection with Sinashakti, and she emerges, hours later, stronger for
the crisis.
Erik,
a devotee of Milani, was lucky enough to
stumble upon a pistol one day while
adventuring!
|
Salma
shared little of her past with her allies. |
[11
Calistril 4708]
In the early
hours of morning, while most of Sandpoint slumbers, Erik stays awake, crouching
on the roof of the Cathedral like an angelic gargoyle. He notices a lanky Varisian male carrying a
small, clinking bag headed toward the north part of town. Erik is suspicious, but the figure realizes he’s
being watched and disappears into the shadows.
Dawn
breaks. Jinkatsyu, who had slept on a
hard stone pew in the Cathedral, is awakened by Sister Giulia, who enlists his
help in making a breakfast far larger than the two of them could possibly eat. At the Rusty Dragon, Kang tries to help Yuzo,
who has become sickened after spending the night out of water, something
inimical to his gillman ancestry. Erik,
from his vantage point on the roof, sees a contingent of grippli approach from
the north, singing a mournful song and carrying a bundle wrapped in a sheet;
when asked, they say a great sadness has come upon them and they need to see
the Light of Sinaskahti. In the shrine,
Ava finds them unwrapping the body of Elder Chief Cragpawmpum. The grippli explain to her that he died in
his sleep overnight—not a surprise given his advanced age, but still a sadness
for the tribe. Sister Giulia arrives
with words of comfort and the food that somehow she knew to prepare in advance.
Knowing that
the grippli will spend a full day and night taking turns to be in the presence
of the elder’s body, Ava tells the others that she knows she can’t be
distracted from the adventurers’ quest to discover what evil lurks in the
tunnels below. Following through on the
plan agreed to the previous night, Kang is left behind as she teleports the
others (including Brodert Quink) to Jorgenfist.
The staging ground for Mokmurian’s planned invasion of Varisia is now
silent as a tomb, as the stone giants have withdrawn completely. The journey to the subterranean ancient
library is uneventful, save for Brodert recognizing the massive cauldron in a
chamber near it as a legendary “Runeslave Cauldron” used to turn the corpses of
giants into the thralls of the masters of ancient Thassilon. When asked about the magic of the empire,
Brodert explains that each of the seven schools of magic it recognized
(divination was deemed unworthy) was understood not through the type of magical
energy it manifested as but, instead, in the context of the sin that often
drove it. Eventually, each of the seven
Runelords identified personally with one aspect of so-called “sin magic” and
ruled one part of the empire that often warred with the others. Thus, Sandpoint stood on the border between
the domain of the Runelord of Wrath (exemplified by evocation magic) and the
domain of the Runelord of Greed (exemplified by transmutation).
Once inside
the library, Brodert is boggled by the site of so many thousands of tomes and
scrolls untouched by human eyes in millennia.
The others provide him with food for six days and ask him to start by
looking for information about the tunnels underneath Sandpoint, anything about
this “Runeforge” that was written on the walls therein, and, finally, about
Karzoug, who apparently spoke to the adventurers after Mokmurian’s defeat. Erik says goodbye to his great-uncle,
promising to return before long, and then accompanies the others back to the
old hide-out in the “deathweb cave.”
After a brief magical conversation with Kang confirms that all is well,
the adventurers prepare to teleport to Magnimar to sell their accumulated
spoils of war.
--------------------------------------------
Director's Commentary
This session is most notable for the introduction of Erik, the new character for Salma's player. Erik would stick around until the very end. Having the character as Brodert Quink's grand-nephew worked well. I never got a firm handle of Erik's personality apart from a fondness for jokes. His gunslinger's ability to hit Touch AC (like Kang) proved very useful in taking down some of the bigger targets in the campaign.
This was mostly a sort of "in-between" session to set up the next big part of the campaign (Runeforge). I started one of the last subplots of the game here, with the sudden and surprising death of the senior Grippli in Sandpoint. Was it really natural causes or perhaps . . . murder!?
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