Having detected an intrusion into her pavilion, the mistress of the Iron Cages of Lust, a succubus named Delvahine, confronts the adventurers, angry at the unannounced interruption. Her contingent of stone giant manservants, contacted via telepathy, begin to steadily (and loudly) march toward the rear of the tents where the Heroes of Varisia find themselves still facing a pair of the so-called “shining children.” Jinkatsyu, his blindness healed by Ava’s magical intervention, fights his way through both of the alien presences until he’s face to face with Delvahine herself! But an array of illusory duplicates stymie his further attacks, while she manages to entangle Kang with her whip! The succubus then bombards the adventurers with an onslaught of spells designed to break their wills, realizing only gradually that Ava had previously cast powerful abjuration magicks to protect them against just such an eventuality. The battle is at a stalemate, but as the stone giants get closer and closer, Ava starts to panic before teleporting herself and her companions away to comparable safety in the Shimmering Veils of Pride.
Even the possession of a Runeforged-blade doesn't make one invincible! |
The others complain that they were on the verge of winning, and heated discussion is had about what to do next. Eventually, the group settles on Kang’s proposal to immediately use the bejewelled toy stolen from Delvahine’s pavilion to try to craft a weapon of the kind written about in Vraxeris’ journal: a so-called dominant weapon that could be the key to defeating the Runelord of Greed, Karzoug. The quartet return to Runeforge’s central hub, where Kang again examines the pool of prismatic liquid. The master alchemist first immerses a broken shard of glass from the Shimmering Veils of Pride, infused for thousands of years with raw illusion magic, and then Delvahine’s toy, an object long-instilled with the power of enchantment. The central pool turns a golden color and wisps of energy writhe up out of the pool to caress the adventurers, before Kang nods at Jinkatsyu and plunges the kitsune’s rapier into the waters. In a blinding flash of light, esoteric Thassilonian runes are etched onto the blade’s surface in a sign that the procedure has been successful.
Glabrezu
demons are known for trickery and lies, but they're quite capable of combat
when called upon! |
Worried that the sound of the battle may draw other residents of Runeforge to the hub, the adventurers quickly gather the stone remnants of Jinkatsyu’s body and decide it’s time to escape. Under the false impression that the teleportation circle they saw earlier in the Halls of Wrath would provide a quick escape, they hurriedly run down into that wing. But their previous retreat has given time for reinforcements to set up battle lines, and this time the adventurers find a hardened position. Ranks of human warriors wearing armor and wielding greatswords are there, and in front of them, the monstrous creatures known as sinspawn wielding massive axes. On the parapet where the iron golem previously stood is now a determined warrior-woman flanked by her bodyguard, a towering eighteen-foot-tall four-armed demon! Knowing they could never survive a frontal assault, the adventurers rely on magick and speed to bypass the defenders through teleportation magic! But when they land on the teleportation circle behind the parapet, it doesn’t take them to the material plane but another section of the Halls of Wrath.
The Heroes of Varisia find themselves tumbling out onto the snowy slopes of Rimeskull. Their harrowing experience in Runeforge has provided additional insights into Karzoug’s location and a weapon to help defeat him, but the knowledge was hard-gained. Another chapter in their epic story closes, and the final one begins.
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