SPOILERS
I recently ran The Liberation of Prince Thorgrim for my "Roots of Golarion" campaign. This product hails all the way from 2005 and is part of the short-lived "Compleat Encounter" line that consisted of a short adventure, stats for three NPCs, double-sided gridded tile cards, and three unpainted pewter miniatures. (Apparently, they were also sold in a variation that didn't include the miniatures, and that's the version I have for this one.)
The story is a simple one: a corrupt sheriff has pinned a murder (that he himself conducted) on a completely innocent dwarf ambassador from a nearby kingdom. The dwarf has been locked up in the sheriff's jail, guarded by a powerfully obese gaoler. The PCs' mission is to sneak or break into the jail, free the prisoner, and (ideally) find proof of his innocence. The adventure is pitched at Level 8, but there are instructions on how to scale it up and down for different groups. A few basic adventure hooks are included to explain why the PCs could get involved, and I really like a variation that has the prisoner be a PC whose player has to be absent for the session--a great way to the players who do show up something important to do while providing a natural pause to whatever ongoing storyline they're involved in.
The gridded flip-tiles are designed that one side shows a nice, clean jail, and the other shows a filthy, squalid place. This adds a bit of reusability to them. It's only four cards though, so don't except something like a full Pathfinder Map Pack.
Regarding the NPCs, stats are provided for the sheriff, the gaoler, and the dwarf prisoner. The sheriff is fine (and is given some background), but the gaolor is my favorite--the artwork is great, and he has a memorable personality. There's probably not much value in having the dwarf's stats, and I think it might have been better to conceptualise him as a character more suited to being a cohort or follower. I can't speak to the quality of the miniatures, as mentioned above.
Overall, I thought this was fine. It probably provided more like an hour's diversion than an entire session's gameplay, and I always find it cumbersome to flip through the cards to figure out which ones I need (the numbering is often confusing). On the whole though, it does what it sets out to do, and it is handy to have these little encounters ready to run right out of the box.
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