[14 Gozran, 4708 AR continued]
The battle at the Old Fishery continues! Yargin Balko tries desperately to flee, but The Reckoner grabs him by the back of the collar and yanks him into the center of the fishery’s main floor. There, the four intruders tie him up and question him about how to reach Gaedren Lamm. At first, Yargin tries a variety of lies, but as each deception is exploded by the group (accompanied with more and more severe threats by The Reckoner and Tharl), the amateur alchemist finally admits the truth: there’s a secret door in the hold of the rotting ship moored outside the fishery. That secret door leads to planking that takes one underneath the pier and into Lamm’s hideout. Yargin is forced to lead the way outside and around the side of the building along a rickety boardwalk to the ancient sailing ship. He points out the door to the cabin but refuses to go in, stating that there are spiders inside. Goldcape verifies the truth of the statement, but that doesn’t save Yargin from danger—Tharl opens the door and throws him in first! The drain spider sinks its venomous fangs into Yargin, providing the perfect opening for The Reckoner to smash it against the wall with a single swing of his warhammer.
But Yargin’s ordeal isn’t over yet! Despite his protests that the hold below is infested by a whole nest of spiders, the intruders push him down the stairs and into harm’s way again! He gets to his feet at the bottom of the stairs and sees four of the spiders quickly crawling towards him on strands of sagging webbing. The Reckoner makes a quick plan with his allies to wait at the top of the stairs to tackle the spiders when they emerge, and Yargin instinctively provides the perfect lure. He dashes back up the stairs and tries to make a break for it, but The Reckoner kills him with a single blow to the back of the head! The drain spiders are quickly dispatched, with the only hiccup being Yraelzin accidentally shooting himself in the foot.
The
hold of the ship is dark and dank, with barrels and crates of rotten goods
scattered about. Initially the group is
apprehensive that without Yargin, they won’t be able to find the secret door he
spoke of. But Tharl takes a quick look
around and spots it instantly. When the
secret door is pushed open, it leads onto a wooden walkway from the sodden ship
into a narrow space under the fishery and just above the foamy river water
below. The walkway terminates at a small
door that’s just two and a half-feet square.
Goldcape squeezes through and finds herself in the same hidden area she
first reached by swimming underneath the entire structure. The alligator, Gobbleguts, is there, and,
with ironic justice, is chewing on the remains of Gaedren Lamm! Goldcape instinctively uses magic to
temporarily calm the alligator. The
Reckoner, however, is eager to search Lamm’s secret hideout and when he learns
that the calming enchantment won’t last very long, he persuades Goldcape that
they should try to subdue the alligator.
But such a task is easier said than done—despite catching Gobbleguts
with a surprise attack, The Reckoner is nearly torn apart by a vicious
rejoinder! Fortunately, Goldcape manages
to knock the beast unconscious with a blow on its snout. She promises to come back every so often to
feed it.
Although
every member of Gaedren’s gang of criminals has been dealt with, what should be
done with the children of the streets he kidnapped and exploited? Tharl promises them that Korvosa’s temple of
Sarenrae will help. The Reckoner gives
each of the over two-dozen children a gold coin and a password, hoping to
enlist a network of messengers and informants that can pass through the streets
unnoticed. One of the older lads, a boy
named Kester, seems especially brave and keen to assist. Yraelzin also passes out some coins, but with
a very different message: he tells the lads that worship of the Living God will
bring them out of poverty and into prosperity!
Many of the children giggle when Goldcape is around and ask to pet her
fur. Having been freed from Gaedren’s
cruel slavery, the children formerly known as “Lamm’s Lambs” gradually disperse
into the night to seek better lives elsewhere.
After
the children are gone, the four adults limp out into the street, planning to
report to The Harrower on their success.
But they emerge into a city gone mad.
Orange flames flicker from buildings scattered around the city, while the
frantic clang of alarm bells mix with the cacophony of angry shouts and some
terrified screams. Explosions, surely of
arcane origin, light up the sky.
A wing of Sable Company hippogriff riders swoop overhead, angling toward
Castle Korvosa at a breakneck pace, with one of the mounts raining blood down
on the street before crashing headlong into a statue! Amidst the chaos, the voice of a town crier
can be heard: “The King is dead! Long live the Queen!”
GM's Commentary
Finding the blood-soaked veil and the one-of-a-kind Harrow deck should be a major clue to the PCs about the Harrower, but they never really pondered the items' significance after this session.
In this session and the previous one, The Reckoner takes some hard hits and goes unconscious. But this will *not* be the start of a pattern, as pretty soon The Reckoner becomes a juggernaut!
Like a lot of GMs and reviewers, I think the "anarchy in the streets" happens too quickly--after all, the PCs can't have been inside the building for very long. It's very cinematic though!
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