[22 Gozran, 4708 A.R. continued]
Yraelzin, Goldcape, Takota, and Ralph reunite in the abandoned fortune-telling shop that serves as a combination meeting place and safe house. The others explain to Ralph about what happened when they met the Harrower again, and how they helped lay to rest a haunting of the Green Market. Goldcape shares a plan to capture Yraelzin’s stalker, and the others agree. But first, they decide to walk to nearby Citadel Volshyanek to collect their promised reward for capturing Verik Vancaskerkin and the other deserters. But as they walk near the docks, a trio of cutpurses emerge to bar their path. “Pay the toll or get the knife!” one of them growls. But the Harrowed Heroes have faced worse threats, and a short but brutal battle begins. Ralph gets hit by a vial of acid before crushing one of the cutpurses with his new battle-maul, while Goldcape sends a screeching Rocky to handle a second foe. One cutpurse, circling around to the rear, threatens Takota before realising there’s no profit to be had here. He turns and flees through a series of narrow alleyways, but his would-be victims give chase and soon capture him.
Vencarlo Orisini |
The
group asks for some privacy to talk it over amongst themselves, and end up
agreeing. They decide that the best
course of action is for Ralph to try to infiltrate Barvasi’s operation while,
potentially, Goldcape and Yraelzin trail the ambassador during his next visit
to Eel’s End (which regularly occurs on the first of every month—in about a
week’s time). For now though, the group
decide to focus on capturing Yraelzin’s stalker. When they return to Kroft’s office, they
agree to the mission, promise they’ll be in touch, and politely decline
Vencarlo’s offer of an escort.
[23 Gozran, 4708 A.R.]
In the morning, Goldcape’s plan is put into effect. With his teammates hiding (somewhat clumsily, in Takota’s case) on a rooftop nearby, Yraelzin walks alone into a dead-end alleyway. Some seconds later, a nondescript gnome follows him in. “I’m not going back!” the diminutive figure growls, brandishing a weapon. Yraelzin’s allies spring and quickly overwhelm their foe, but The Reckoner is still learning the sheer power of his battle-maul and accidentally kills the assassin outright! It seems like the mystery of why Yraelzin was targeted may never be solved, but Goldcape hits on the idea of seeing if the Temple of Sarenrae can assist. She rushes over there and nearly drags Wiquita back to the scene. Wiquita is shocked that she recognises the body—it’s one of the temple’s groundskeepers! The ratfolk priestess channels benign necromancy to force the corpse to answer two questions. Although the answers are vague, it seems most likely that the gnome thought Yraelzin was searching for him to drag him back to Razmiran! For his part, Yraelzin says he knows nothing about the matter, and that gnomes aren’t particularly common in the god-ruled nation. Wiquita arranges to have the body taken for burial in the Gray (the city’s graveyard district), but is clearly angry with the group—she says what they’ve done wasn’t immoral, but was definitely reckless.
With one problem solved, the group turn to the next. Ralph says he’ll begin his infiltration of Eel’s End, and makes a plan to meet the others at the Burnt Honey Inn in two days’ time. When he makes his way to the last pier of Old Korvosa, Ralph sees that, even during the daytime and in a period of martial law, the vice business is booming! Five elegantly-painted barges are moored together at the end of a single pier, with planks lashed between their decks to make it easy to move from one to another. A quick survey of the scene shows that four of the barges have clear purposes—a gambling hall, a narcotics den, a brothel, and a flophouse. But the fifth and largest vessel bears no signage at all. Ralph spends a couple of hours in the gambling barge, The Twin Tigers, betting on games like knivesies, where one player tries to grab coins off the table while the other plays stabs at him! The operators of the ship, two dark-skinned brothers wrapped in red Vudrani veils, keep an eye on things. From the garrulous brother, Anpugit, Ralph learns that the King of Spiders is currently recruiting for the omnipresent ranks of enforcers who make sure the customers don’t get out of hand. After leaving the gambling ship and heading toward the fifth ship that must be Barvasi’s headquarters, Ralph is turned away from entering the aft deck by armed guards. He says he’s come looking for work and wants to get hired on as a pier guard, but they laugh at his middle-class accent and silk shirt and turn him away.
[24 Gozran, 4708 A.R.]
Ralph spends the day in The Twin Tigers masquerading as just another resident of Korvosa looking for a way to pass some time during the city’s lockdown. His real goal is to wait for the occasional fights that break out when a large wager goes poorly for someone, intervene, and show that he can handle himself. Meanwhile, Takota spends the day in Skaldwood trying to craft some jewellery while Goldcape purchases a large guard dog.
[25 Gozran, 4708 A.R.]
At their appointed meeting time, Ralph enters the common room of the Burnt Honey Inn and tells his allies that he hasn’t had much luck yet. Still, he intends to stick with the infiltration plan and arranges a signal to inform the others if he gets in over his head.
The "King of Spiders" |
Ralph
joins the day’s other recruits as they finish their welcoming meal. But then things get down to business, as
Barvasi starts randomly picking recruits for a variety of cruel tests, such as
remaining still while a fist-sized spider crawls on them, or refusing to flinch
when asked to put their hand in an open flame.
Ralph’s test is a game of knivesies, and it’s clear that the loser will
be thrown overboard to sink or swim on their own! When the game starts, Ralph’s hand is a blur
as he grabs the knife and starts stabbing as the other recruit frantically
tries to scrape all the coins into his belt pouch. Although a glancing blow leaves him
temporarily deafened, Ralph wins the game.
Given a sap and told through pantomime to come again the next day, Ralph
tracks down Takota for treatment and reports his good news: the infiltration is
a success!
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