NO SPOILERS
SPOILERS!
The story background is a little convoluted, but I’ll try to
summarise it concisely. In the port city
of Riddleport, one of the city’s eight major crimelords is a wizard named Elias
Tammerhawk. Tammerhawk is the leader of
the Order of the Cyphers, a group of arcanists devoted to studying the
mysterious monument called the Cyphergate.
As progress in understanding the Cyphergate has been very slow,
Tammerhawk has started to recruit scholars from far and wide to assist. However, a Vudrani vishkanya pirate by the name
of Alejia Netrav has been trying to bolster her support in Riddleport by
undermining support for the existing crimelords—particularly, Tammerhawk. In order to discredit him as a competent
leader, Alejia has used her skills at piracy (and disguise) to raid ships and
kidnap scholars bound for the city on Tammerhawk’s invitation. The fate of the scholars and who’s behind it
is known to Tammerhawk when the scenario begins, but (and this doesn’t really
hold together as an explanation), he thinks dealing with Alejia himself would
be “admitting his vulnerability in the eyes of rival crime lords.” One would think dealing with a threat quickly
and severely himself would only raise his esteem with the other crimelords, but
I digress. Tammerhawk instead calls in
help from Sheila Heidmarch, the Pathfinder Society’s Venture-Captain in
Magnimar. She’s willing to help out both
to cement an alliance with Tammerhawk and because one of the scholars currently
bound to Riddleport (from Minkai) is a former Pathfinder named Hirako
Gurukaza. Heidmarch enlists the PCs to
travel to Riddleport, find Alejia, and stop her before Gurukaza and any other
scholars are kidnapped.
Just from that description, there’s a lot about the plot
that just doesn’t make sense. I’ve
mentioned already that if the # 2 crimelord in Riddleport can’t deal with an
upstart without calling in outsiders, he’s got larger problems. Tammerhawk is actually a diviner of all
things, and since he already knows Alejia is behind the kidnappings, you’d
think he’d be able to magically deduce her whereabouts (she takes no
precautions along these lines). Nor do
we get any explanation as to why Alejia thinks kidnapping a few scholars will
substantially undermine Tammerhawk’s position, or how she knows specifically
what ship they’ll be travelling on. When
the scenario starts, Heidmarch tells the PCs that Gurukaza will be arriving in
Riddleport in “a few days” and urges them to stop an abduction attempt at sea,
but Magnimar and Riddleport are far more than a few days away from each other
(weeks apart, in fact)! (I have to
imagine the writer never used the scale on the map of the Inner Sea) Wouldn’t a
far more sensible plan be to have a scholar from Magnimar serve as bait, hide
the PCs aboard the vessel, and then trap Alejia when she attacks? There are more discrepancies and timeline
problems along these lines, but I think I’ve made my point. Poor plotting creates problems, and I do
remember running this and having trouble understanding where the different NPCs
were supposed to be because of the strained timelines.
Anyway, after the briefing and a handwaved sea voyage to
Riddleport, the PCs find themselves in the docks. Witnesses will point out a suspicious
warehouse. I personally imagine that
Riddleport, a true hive of scum, villainy, and smuggling, must be chock full of
“suspicious warehouses”, but again I’m quibbling. Inside, several of Alejia’s crew have a
kidnapped scholar (an Andoren theologian).
The battle uses the classic Warehouse flip-mat, and one bit I do
like is that the pirates try to tip crates over on the PCs.
After leaving the warehouse, the PCs are then accosted (due
to a mix-up) by two half-orc thugs and their dog working for another crimelord,
Boss Croat. I have no issue with the
encounter in principle, though I would think even Boss Croat’s boys aren’t dim
enough to use saps and sling when outnumbered against a full party of 4-6
heavily armed PCs. It’ll be a slaughter.
From the warehouse, the PCs will have a lead to a ship anchored
in the harbor called the Lionfish.
The PCs can pay someone to row them out there, and they may be able to
sneak aboard (failing that, they’ll have to fight their way aboard). I always like a good ship boarding scene, but
the best part of this scenario is a grippli alchemist/pirate named
Mumbuckle. Through completely organic
means, he eventually became a fixture in my Second Darkness campaign and
I hold a special affection for him.
Clues aboard the captured ship indicate that Alejia has
already struck the ship that had Gurukaza on it, and that she’s hiding out on a
small island called Viper Cove. The PCs
need to sail (or hire someone to do so) the Lionfish out to Viper
Cove. Here, they confront Alejia, some
more of her crew, and some rabid dogs. There’s
a nice bit here where Alejia holds a blade to Gurukaza’s throat and demands she
be allowed to leave or she’ll kill him, and she actually will do a coup de
grace if the PCs refuse! Some groups
never take hostage situations seriously, so I’m glad the scenario does. She’s also visually a pretty cool bad guy.
And that’s pretty much it. My likes are the villains (Mumbuckle and
Alejia), a couple of new details about Riddleport (e.g., “harbor gut”), and
some fun pirate action. My dislikes are the
bad plotting. In practice though, most
players probably won’t notice, as the scenario proceeds directly from encounter
to encounter with little need for thought.
So, make of that what you will.
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