Shortly after her return from Canada this past Christmas, The Wife and I went on a bit of a computer game playing spree. We actually finished these games months ago and promptly wrote up reviews, and I let those reviews languish on the desktop . . . until now!
Nightfall
Mysteries: Curse of the Opera (SPOILERS):
This was the most rail-roady game ever. Sparkles
to “guide” you are everywhere which made the game seem kind of stupid - you
weren’t investigating so much as tooling around the village looking for whatever
the game steered you to next. Searching was meaningless. The Hidden object
scenes had nothing to do with the objects you need and the “tasks” after the
hidden objects were lame.
When played after Asylum Conspiracy it seems
really simplistic and boring - although some of the later puzzles were very
well done and the final puzzle in the game was one of our all time favourites -
very unique. When you understand this is the game produced first, it makes more
sense that the next game was so much better - even if the “story” is
earlier.
This game is technically the sequel to Asylum
conspiracy but was actually produced first. We’ve noted in our Asylum
Conspiracy review how much superior that game was to this. We were disappointed
(and a little amused) that the plot in this game didn’t tie in very well in
later stages to the continuity established in the other game. Not to mention
being freaked out by Grandpa Charles’ voice in this one.
Other goofy things:
We have no name and are referred to as
“stagehand” throughout the whole game.
When we witness Christine/Carolina’s “suicide”
our character’s internal monologue reflects ZERO emotional reaction. In fact,
we instantly zero in on a shiny key on the ground. Yoink!
Basically, the heroes from the Asylum are totally
mass murderers who show zero remorse and, from what we can tell, offed a bunch
of other randoms while targeting the ones they indicated “did them wrong”.
This village has no people in it. That is never
explained. As far as I can tell the “Count” is in no way a vampire so that is a
big red herring.
At least in the abandoned asylum the idea that
things were lying all over the place made sense. In this game you go through
ridiculous lengths to “find things” for people that are hidden in stupid places
like keys inside music boxes, etc, etc.
Overall: Far from the worst game we ever played,
but no where as good as Asylum. We do wonder if we would have liked this game
more if we had played it first.
Nightfall
Mysteries: Asylum Conspiracy (SPOILERS)
This was was a great game with clever puzzle
generation. Some creepy jump scares - really got The Wife. :-) The hidden
objects actually tied into the game pretty well since you were actually looking
for things you meant to use and there wasn’t as much hand-holding via “sparkly
areas for you to look at”. Searching the rooms paid off, because that is how
you found stuff. The tasks were a bit more self directed than the Opera game -
which was good for experienced players. The plot was decent.
Some funny moments - spoiler: We rescue Grandpa
Charles who was the one with the beef with Victor and he stays behind and lets
us go off alone to fight him. Chivalry is dead.
Also, the whole idea that Christine is on this
island all alone and that she seems to have no way off and no concern at all
about the creepy homicidal doctor running around is a bit funny.
Some technical issues, but great service from
Big Fish games.
Very compelling - we really wanted to keep
playing. The game was also a decent length. Just tough enough to keep you
interested without getting overly frustrated and the “isolation” of being on
the island and in the asylum was suitably creepy. The opera game is supposed to
also have an isolated setting but we just found it a bit silly.
The conceit in the game of finding audio tapes
added to the creep factor. You didn’t usually find them all in order which made
it even more eerie.
The climactic scene was also exciting and made
for a dramatic end to the game.
Princess
Isabella 2: Return of the Curse (SPOILERS)
We liked this one. The story is classic - remove
the curse, rescue your family, particularly your kidnapped daughter - who is
also named Isabella. There was a great sense of accomplishment as you cleared
scenes and removed the curse - there was also helpful notation when you found
everything you could, so you didn’t waste time searching everywhere. There were
some cute side-plots that added to the game and kept it from getting boring.
You have a couple of “helpers” a fairy and a
dragon and their powers made it interesting as you need them to solve puzzles.
It was a little frustrating (to The Wife) that there were times the fairy
pissed off and you still needed her and you didn’t know when she would be
returning. The fairy’s voice bugs.
We had the Collector’s Edition which was cool,
since it had lots of “extra” content. The only really valuable part of that was
a bonus chapter, which we played before the end of the game - a good thing too,
otherwise it would not have made a whole lot of sense given - spoiler alert -
the ending. The other extras - soundtrack items which were kind of creepy -
might make good gaming background music and some wallpapers we are unlikely
ever to use.
The final battle was cool, since you had to
finish it before you died, but the “ending” was so sudden and jarring that we
weren’t sure whether we had ‘won’ - we did - or lost. It made it a bit of a let
down. There is a separate teaser for the next game but no epilogue in the game
itself.
It leaves a lot hanging, since your poor
citizens are now apparently still stuck with this stupid witch and your husband
might even be dead? Which, given the TRULY AWFUL animation for the Prince and
his voice, might not be such a bad thing. We haven’t played the prequel game yet
so perhaps we need to play that to actually like this guy.
The puzzles in this game were really enjoyable.
You had to think them through but there enough hints to steer you in the right
direction. We only got stuck on one and that was in the bonus chapter. I also
enjoyed collecting the bits and pieces of stuff where you would eventually
realize what you needed it for. Also collecting the jewels to free your trapped
subjects was neat.
It had a bit more of a learning curve than most
games of this type, but we were playing the “advanced” version.
We’d recommend it .
The
Stanwick Legacy by Youda Games
We had vastly different impressions of this
game.
The Wife: I give this one a thumbs down.
Although I liked the voiceover options (American or British accent) and the
graphics, this game failed to deliver. My high points were that the puzzles
were half decent and the hidden objects contributed to the plot. The plot is
really where this fell down for me. You are Emma, a young woman raised by her
grandfather after her parents mysterious death. Now that Gramps has passed on,
you’ve inherited the manor and are searching for the family legacy.
This was an intriguing set up, but I felt let
down by the ending which was SO RAILDOADY! I also that the game was over too
quickly with only two floors to explore.
We only spent $4 on this game, so that’s fine. I
wouldn’t have spent $5 and I will likely avoid Youda games in the future.
Jhaeman: I thought this one was excellent except
for the very end. I liked the plot, I
thought there was a nice level of difficulty in figuring out how to use the
various objects, the hidden object screens were interesting and fair, and the
puzzles were reasonable clever. The
ending seemed extraordinarily rushed, presenting an odd, somewhat random
conclusion that came from out of nowhere and wasn’t particularly exciting to
boot. So all in all, great set-up, poor
finish.
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