Saturday, July 4, 2015

Wrath of Ashardalon Adventure # 8: Free the Captives

We really liked the the concept of this adventure: keeping villagers alive while the monsters are trying to kill them!  Although we won it on the first try, the concept made for an exciting end of the mission, as it was touch and go for a while there.  It's just too bad that the first 3/4 of the adventure is the, by now, somewhat boring endeavor of flipping over enough tiles to get the endgame started.  If the players had had to protect the villagers from the very beginning, this would have been far more fun.  My only tip is to pay close attention to what the monsters and villain will do based on how close a hero (or villager) is--there were a few spots where we had the villagers on a safe square, and knew nothing would attack them because we had a hero on an adjoining square to absorb all of the attacks.

Next Adventure

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