[4
Kuthona 4707]
The
crew and passengers of Pinkeye’s
Comeuppance settle in for another day’s journey east up the
Yondabakari. Little seems to distinguish
one hour from the next, except for incidents that seem minor at the time but
that hold greater meaning in retrospect.
Kang notices that one of the halfling shipmates, a man with a pitted and
scarred face named Skivolo, keeps glaring at him when he thinks the tiefling
isn’t looking. Kang tells Briza that the
fellow is probably jealous of his skills at alchemy and may turn to theft out
of anger, and that she should keep her eyes open. Meanwhile, Kozen returns from a walk on shore
to find fellow passenger Tillia
Henkenson, the schoolmarm of Turtleback Ferry, petting her dog, Taz. Tillia shyly explains that she misses her dog
back home, and that this journey upriver is already turning out to be far
different than when she accompanied a caravan on the way to Magnimar. As it starts to get dark, Shalelu draws
Artemis aside and gives him a cryptic warning that once they’ve passed
Ilsurian, they’ve left the reaches of civilization behind and have to be ready
to make some hard choices in the field.
Once the boat lays in for the night, Captain Othlo explains to Briza, in
a roundabout way, that he recognizes what she and the others did to fend off
the boggards. He hands her a new fishing
pole hand-crafted by the crew. She’s
jubilant over the gift.
That
night, Kozen and Briza maintain watch while their fellows slumber. But as they watch for any dangers approaching
the boat, they don’t realize that the true danger is already aboard! Skivolo, the halfling shipmate who aroused
Kang’s suspicions earlier, silently treads over to where Kang is sleeping,
unwraps a dagger wrapped in a cloak, and cuts the tiefling’s throat! But in the darkness, Skivolo failed to
realize the slightly different anatomy of the tiefling and missed the
jugular—Kang’s wound is serious, but not fatal, and he cries out in alarm as he
wakes in great pain to discover his would-be assassin lurking over him. Kang rolls to his feet, downs a vial, and
suddenly disappears from view. The whole
ship is awakened to see Skivolo with the blood-stained knife. “He was there! He saw what they did to me! They’re tortured me and he didn’t even care!”
the halfling shouts over and over, stabbing uselessly at the spot where Kang
disappeared. Kozen dodges various crates
and supplies on deck and lashes out with the flat of her scythe to knock
Skivolo to the ground, and Briza does a flying leap to body slam him to the
deck. Artemis supplies the manacles to
ensure the halfling will prove no further threat. Captain Othlo has him locked in the ship’s
small cargo hold and tells Kang that an affidavit against Skivolo can be sworn
out once they reach the next town.
Afterwards, Kozen and Briza asks Kang what the halfling was raving
about. Kang says he’s never been in a
situation where someone was tortured and that likely the halfling mistook him
for another tiefling.
[5
Kuthona 4707]
The
vessel continues east. Save for an
occasional barge coming downriver or a wagon passing along the Dry Way, the
long stretch between Magnimar and Wartle seems rarely used in winter.
During
the voyage, Kozen slips into the cluttered hold and manages to speak with Skivolo. The halfling grudgingly explains that he was
abducted from his home one night years ago and taken some place far
underground, where there were strange, dusky purple-skinned elves. They experimented on him, he says, for untold
months, and during one such torture session he saw a figure that could only be
Kang walk right by! Weeks later, his
captors let him go, Skivolo says, and he wandered through tunnels lit only by
phosphorescent moss for days until finally finding a way back to the
surface. Kozen is sympathetic to the
obviously emotionally-scarred man, but says that his plight still doesn’t
justify murder.
Kang
spends some hours deep in thought and reaches a decision: he needs to speak
with his assailant firsthand. The master
alchemist swallows a new concoction that shrinks his physical form and then
enters the hold to confront Skivolo.
Kang endures the halfling’s verbal tirades before admitting the
essential truth of what happened. But,
Kang confides, he was as much a prisoner to the legendary “drow” as Skivolo
was, and there was nothing he could do to help.
In a show of humanity that his allies have perhaps never glimpsed, Kang
tells Skivolo that he’ll ask Othlo to let him go. Skivolo says nothing will make up for Kang’s
callousness those years ago, but that he’ll leave the boat and never return.
Goblins are cruel, vicious, and probably insane. |
As Kang emerges from the shadowy hold into the crisp daylight, a general
shout of alarm goes up on deck. Goblins
have been spotted on the north shore, trying to set fire to a trapper’s cabin
while the trapper himself is perched on the top of it! Captain Othlo orders his crew to maintain
current speed and course, but the adventurers spring into action. Kozen, Shalelu, and Goragar (while mounted on
his warhorse!) all try to jump to shore only to land in the water. Artemis sinks an arrow into the nearest
goblin from almost a 140’ away. Finally
realizing they’re being attacked, some of the goblins charge towards the boat
singing “Goblins turn and Goblins fight, goblins sink a boat tonight!” The ox that
pulls the vessel on the port side is the first target of the goblins’ wrath and
suffers several stab wounds. Other
goblins continue dancing and setting fire to the trapper’s cabin, leading Briza
to call out to Kang to rescue the poor man.
Kang knocks back another elixir and soars into the sky just seconds
before a fusillade of goblin arrows injure several of the halfling
crewmembers. Flying swiftly through the
air, Kang manages to grab the now-unconscious trapper. Meanwhile, Kozen realizes the fast-moving
boat is leaving her behind and runs to catch up, and Shalelu does the same
thing while firing arrows on the run.
Goragar and his steed reach shore and charge into the advancing goblins,
sending several fleeing in terror. The
goblins are routed and scatter, with all but a couple perishing from the
overwhelming firepower of the adventurers.
That
night, Goragar channels holy energies to close the wounds suffered by the
halflings, the ox, and the rescued trapper, who gives his name as
Shiggogan. Shiggogan says he doesn’t
have any way to repay the adventurers, but that he’s forever in their
debt. Briza feeds Goragar’s horse a
carrot as a partial apology for a stray arrow during the fight, while Kozen
offers some comforting words to Tillia after yet another brush with danger.
[6
Kuthona 4707]
The
last stretch of water before Wartle is travelled without incident, and as dusk
falls, Pinkeye’s Comeuppance reaches
the docks of the small hamlet. A handful
of muck-encrusted cabins and shacks built on the edge of the Mushfens, Wartle
offers little in the way of amenities.
Artemis, Kang, and Goragar follow some of the deckhands and find
themselves in a dimly-lit, cramped, and filthy watering hole named the Lean-To. The locals (bearded, husky men who have
obviously lived a hard life) are friendly enough to most of the visitors, but
Kang is mocked for his haughty manner and addressed as “Your Majesty.” The only drink available, served in communal
bottles, is called “Bog Grog” and tastes as good as its name implies. Time passes in idle drinking and conversation
until suddenly the omnipresent sound of dogs barking and insects chirping
stops. A look of panic passes over the
locals’ faces, and in unison they slap a copper piece on the table, douse the
lanterns, and slip under the nearest table.
“The Dark Lady!” one whispers.
“She’s coming!”
-------------------------------------------------------
Director's Commentary (18/3/2018)
Kang's backstory is a really interesting one that I hadn't yet managed to do anything with. It took me a bit to come up with the idea of a survivor of his time in the Darklands seeking revenge. I didn't actually expect the coup de grace attempt to come off, but the assassin rolled a natural 20 (an automatic success under our house rules) on his Stealth check. Fortunately, the damage roll was low and Kang rolled high on his Fortitude save to survive (matching the number exactly). It's interesting to think about how much sometimes hinges in a campaign on a single die roll, as Kang has become the "oldest" member of the group as I write this now. I also quite liked the aftermath to the assassination attempt, as we got to see another side of Kang's personality.
The goblins were what turned up on a random encounter roll. I knew they'd be a complete pushover, but the encounter was kind of fun anyway, with the biggest challenge for the PCs consisting on saving the trapper but not getting left behind by the boat!
Next Recap
The goblins were what turned up on a random encounter roll. I knew they'd be a complete pushover, but the encounter was kind of fun anyway, with the biggest challenge for the PCs consisting on saving the trapper but not getting left behind by the boat!
Next Recap
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