Thursday, July 9, 2020

Rise of the Runelords Recap # 90 [RPG]



[26 Calistril 4708 continued]

In the aftermath of the epic battle against the white dragon Arkrhyst, Ava uses healing magicks on her companions while Kang begins examining the dragon’s hoard.  The massive collection of coins, jewels, weapons, and other objects have been frozen in a block of ice, and all the adventurers can do is to begin slowly and laboriously hacking items free.  When everyone is exhausted, with much of the hoard still frozen, Ava teleports the adventurers back to Sandpoint.

When they arrive, people in the street run away from them in panic.  Erik thinks it was simply their sudden arrival out of thin air, while Jinkatsyu suspects it’s the dragon blood covering their clothing.  But inside the Rusty Dragon, a sudden silence falls on the common room, broken only by whispers that “the dead walk.”  The confused adventurers hear a crash coming from above and race to Yuzo’s room only to find that the gillman has jumped out of the window and is hobbling away on a sprained ankle!  Kang and Erik give chase, and when they corner their ally, Yuzo babbles that they’re dead—everyone saw their ghostly remnants just days ago!  Erik puts two and two together and realises that the timeframe Yuzo described is the same day their errant teleport took them to a Sandpoint that was clearly . . . off-kilter from reality.

Erik and Kang do their best to calm Yuzo down as they escort him back to the Rusty Dragon, but the incident seems to have triggered a deep-seated paranoia within the gillman: a terror that mysterious creatures of the deep oceans are after him and are taking over people’s minds to get him.  When everyone has reassembled, Ava tries to reason with him, but Yuzo’s paranoia is out of control.  Yuzo insists in hiding in his room, so Ava keeps an eye on him while the others go about various errands in the town.  That evening, Jinkatsyu returns with an invitation for Yuzo to go to Sister Celia’s house with him for dinner.  But Yuzo’s paranoia has grown even worse in the past few hours, and he jumps out of the window again!  Erik tracks the fleeing warrior across the stream, where he’s taken refuge up a tree.  Erik tries his best to calm and persuade Yuzo that there’s no danger, but eventually he’s forced to give up.  When he reports back to his companions, they agree the situation has grown dire: if Yuzo can’t bring himself to go to dinner, how will he accompany them to the dangers of Rimeskull and beyond?

[27 Calistril 4708]

Gillmen legend holds they are the true descendants of the Azlanti people,
 and enemies of the powerful and mysterious aboleths.
In the morning, Erik knows the group is close to giving up on Yuzo.  He makes another effort to return him to the fold, using everything from rational persuasion to bribery to reverse psychology, but isn’t able to reach a breakthrough.  His companions find their own plans frustrated, as a windstorm makes it difficult to carry out the simplest of errands.  The consensus is to hunker down and wait it out.

[28 Calistril 4708]

A group meeting is called in the morning.  Throughout their months of adventuring, Ava has become known for her flights of excitement and sadness at equal turn.  Although never one to conceal her emotions, on this day the Heroes of Varisia see a new side of their cleric: a serious, determined one capable of making hard choices.  Ava is frank with Yuzo: if the gillman can’t get himself together, he’s going to have to be left behind.  Ava says it’s too risky to take someone with them who is going to fall apart, run away, or get needlessly killed.  There’s simply too much at stake.  Much discussion follows, in which Jinkatsyu and Kang back Ava’s declaration.  Erik works hard to reach out to Yuzo.  For his own part, the gillman wavers back and forth among various paranoid theories of how “they” (the undersea monsters) are out to get him and how he can never return to Sandpoint or anywhere near the coast. Ava is staunch in her position that Sandpoint is their home and can’t be abandoned, and that wherever their quest takes them, Yuzo has to be prepared to follow.  Yuzo comes within a hair’s breadth of being expelled from the group, but eventually manages to come around and control his fears long enough to agree to the others’ conditions.

Due to the limitations of her magic, Kang is left behind for a day while Ava teleports herself and the others back to Arkhyst’s cave deep in Rimeskull.
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Director's Commentary

This was an . . . interesting . . . session.  From one angle, it's almost my dream session as a GM: players so invested in their characters that they can spend the whole session engaging in quality role-playing while I just sit back and enjoy.  From another angle, though, it clearly brought to the fore some frustration among the majority of the players with how Yuzo's player was handling her character.  I think there was a perception she was privileging her PC's backstory/personality to the point where it became a major detriment to the group progressing along the main storyline.  Thus, the session is essentially both a real and fictional intervention!  With the distance of time, I think they were probably right.  In a true sandbox campaign where the only story is whatever emerges from the PCs, Yuzo's behaviour might have been acceptable.  But in an adventure path campaign, the players have to sort of keep their eye on the prize--and although I'm always interesting and willing in incorporating subplots (both my own and player generated), there can come a point where the campaign just gets derailed if players make particular choices for their PCs (even if "that's what my character would do").

The inter-personal dynamics of gaming groups are fascinating, and something a sociologist should study!

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