With the city falling apart around them, many desperate residents of Korvosa have flocked to a powerful new leader. |
From his curious
weaponry and armor, it seems clear the newcomer is not from Korvosa—and when he
removes his helm, it becomes apparent he’s not even exactly human! Complex blue markings across his skin reveal
him to be a sylph, a reclusive race descended from both humans and beings of
elemental air. The sylph gives his name
as Katash and makes no secret of his antipathy toward the Emperor of Old
Korvosa and his minions. The Reckoner is
surprised the sylph hasn’t heard of his crime-fighting activities, while
Goldcape and Yraelzin are suspicious Katash could be a spy planted by the
queen. Nonetheless, they agree to the
newcomer’s suggestion to drag those ruffians still-living into a nearby
abandoned building for questioning.
After some magical
healing, one of the men returns to consciousness, groggy but defiant. When asked, he says everyone knows the Emperor’s
Palace is in the Old Dock neighbourhood on Silk Street. He goes on to brag about the crowds that come
to watch the Tall Knife (which seems to be some sort of guillotine operated by
a one-eyed gnome), Blood Pig (some kind of competition where teams score points
by feeding live pigs to wolverines!), and the grisly theatrical plays performed
against backdrops painted by the most famous artist in the city. Katash has designs of assembling his own
private army to overthrow the Emperor and tries to convert the man to his own
cause, but gets spat in the face for his trouble. The decision is made to leave the prisoners
tied up in the building for now, and dispose of all their weapons and other
gear by throwing them in the nearby river.
Discussion is had
about what to do next, as Katash is very interested in confronting the Emperor
of Old Korvosa but the others remember Field Marshal Kroft’s request that they
find out what happened to Vencarlo Orisini and his promised information about
the missing seneschal and the queen’s dark powers. Vencarlo’s fencing academy and home are both
in the Fort Korvosa neighbourhood that is under the effective control of House
Arkona, and it’s not clear whether guards will forbid access to the area. Goldcape, mounted on Rocky, scouts from
above. She notices the area is patrolled
by liveried guards and looks much safer than the rest of Old Korvosa, but also
that strange gnome-sized humanoids hide in darkened corners near many entrances
to the neighbourhood. But even Fort
Korvosa obviously hasn’t been completely untouched by the arson and violence
that’s spread throughout the rest of the city: Vencarlo’s academy has burned to
the ground!
How are the Red Mantis connected to Vencarlo's disappearance? |
Meanwhile, back at
the abandoned house where the prisoners have been tied up, Yraelzin preaches
the glories of Razmir to an unimpressed Katash.
Tired of waiting for the others to return, Katash ventures out into the
streets towards the Emperor of Old Korvosa’s “palace”. Picking his way through streets filled with
refuse and rubble, the sylph hears someone shouting nearby and moves closer to
discover a curious sight. A man on a
second-floor balcony, clad only in undergarments, is shouting and shaking his
fist at the pre-dawn empty street below! Katash temporarily mollifies the man’s
anger and learns his name is Olmere Bliersin, and he was a baker before the
mobs ransacked his bakery. Olmere
complains about what the queen’s going to do about the Emperor’s mobs, when
she’s going to repair the bridges, how long the quarantine will last, when the
Arkonas will stop hiding in Fort Korvosa, and much more. By carefully picking through the ranting,
Katash learns that the self-proclaimed Emperor of Old Korvosa is actually a man
named Pilts Swastel who once ran a notorious playhouse named Exemplary
Execrables. According to Olmere, Pilts
is a cruel, bloody-minded, and insane despot who uses magic and fear to keep
his toadies in line.
Back in Vencarlo’s
house, Goldcape and Rocky carefully continue their investigation on the second
floor. Again, they’re ambushed by a Red
Mantis assassin—this one cunningly concealed above a training room’s exposed
ceiling rafters. Again, the assassin
starts by hurling alchemist’s fire, but this time the room’s walls, floor, and even
furniture have already been smeared with the liquid, resulting in an instant
inferno! Goldcape saves the day by casting
magic allowing both herself and The Reckoner to walk among the flames
unharmed. Both get wounded in the
ensuring battle against the assassin, but they emerge victorious and even
manage to stop the entire house from burning down. Yet, frustratingly, a search of the rest of
the second floor shows no clue to Vencarlo’s whereabouts.
Over in the slums
of Old Korvosa, Katash convinces Yraelzin to accompany him in gathering more
information about the Emperor’s palace.
As they draw closer, even the moonlight reveals increasing signs of
violence and degradation: vandalism, arson, brutalized bodies intentionally
left on display, and more. Seeing
another group of the Emperor’s thugs lounging ahead of them, Katash gets
Yraelzin to make a distraction to lure them into an ambush. The resulting battle is a difficult one that
leaves Yraelzin badly hurt.
A foray into the
quarantined neighbourhood of Old Korvosa has resulted in violence and
bloodshed, but still no clues as to Vencarlo Orisini’s whereabouts. Perhaps, as a long night finally draws down
towards dawn, answers will be found. And
as for Katash, who is this potential new ally, really—and are his goals the
same as the Harrowed Heroes’?
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GM's Commentary
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GM's Commentary
This session sees the introduction of a new PC, Katash, who would appear for the next few sessions. Katash's player is the son of The Reckoner's player, and was a really fun addition to the game. The main challenge the character had was that his primary goal (convert people to his cause) wasn't really supported by his mechanical skill-set (i.e., his Diplomacy skill wasn't high enough to achieve what he wanted).
The Red Mantis are a great part of Golarion and I was looking forward to using them, but here they just kinda flopped. They're experts in stealth, assassination, and sneak attacking, but the encounters this AP features them in doesn't make great use of their abilities--they went down fast in combat, inflicting little damage. I did have fun with the fire, swiping some rules for how it spread from a PFS scenario. Surprisingly (considering how diligent they are about searching and The Reckoner's optimised Perception skill), the group didn't find Vencarlo's hidden stash of Blackjack gear!
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