[28 Desnus, 4708 A.R.]
The “Emperor of Old
Kovosa” has been deposed! With the cruel
and unpredictable man dead and his henchmen fled, the crowd starts to slowly
disperse until and unless a new figure seizes the “throne.” The Harrowed Heroes and their ally Katash are
unsure what to do with Jabyr (the Emperor’s unconscious executioner) and end up
leaving him to whatever fate has in store.
The group decide to continue searching for Salvatore Scream, following
up Amin Jalento’s hunch that Vencarlo Orisini might have fled to the artist’s
house after the assassination attempt by the Red Mantis. But some shouted queries to the dwindling
crowd about the location of Salvatore Scream results only in a variety of
contradictory responses.
A thorough search of the tenement “palace” begins. One chamber combines the executioner’s
bedroom with a grisly trophy hall of poorly-preserved severed heads. Another turns out to be a storage room of
theatrical costumes and props, though one piece of costume jewellery turns out
to be a magical ring of disguise! Yet
another chamber holds danger in the form of several chokers hidden on the
rafters above. The Reckoner spots them
in time to alert his companions and the resulting battle goes well--even when
Katash falls through a crumbling piece of flooring, a magical spell slows his
fall so he lands safely. Yraelzin even seems to be getting the hang of firing
his strange underwater crossbow, hitting both of his shots after enduring
Goldcape’s mockery.
Another room,
obviously the Emperor’s personal quarters, is decked out with once-fine
furniture that is now stained, threadbare, and moldy. But three paintings on
the wall are truly magnificent despite—or perhaps because of—their grisly
subject matter. The first painting
depicts a full portrait of a thin humanoid wearing shadows as he stands framed
by a dolmen of great size. The figure’s
brilliant blue eyes are the only true points of color in the piece, and they
seem to almost glow with anger. The
second painting depicts a ragged mountain range above a desert under a harsh
blue sky; in the foreground, a quartet of Vudrani tusked camels race across
dunes that, upon closer examination, consist of tiny skulls. The third painting is the most disturbing,
for it depicts a handsome man in the process of peeling away the flesh of his
arms as if he were taking off a pair of gloves, but underneath, his arms are
muscular and covered with glittering blue scales. The man’s expression is one
of delight, but his eyes are empty pits of blackness and behind him, half seen
in the shadows, are thousands of humans impaled on towering wooden poles
erected in the shadow of an indistinct shape looming on the horizon—perhaps a
castle, maybe a mountain, but likely something more. Even a layman can tell the paintings must be
worth thousands, though Yraelzin suspects the images hold a deeper significance
that he just can’t quite grasp.
The Reckoner gets a
chance to exercise a rarely used skill (lock-picking) to provide the group
access to what turns out to be a cell—for Salvator Scream himself! Flea bites cover the sunken-eyed man’s skin,
and he looks like he’s barely slept in days as he stands before an
almost-finished painting of immense fiends attacking a village. Scream speaks in a tone of lethargy and
pessimism, seemingly depressed for having lost his muse. But he acknowledges his
rescuers and says he wants to leave the Emperor’s service. The group agree to escort him back to his
house on Wave Street.
After walking
barely a block, however, they see someone waiting for them in the middle of the
street. Mifeg, the “crazy old lady” who
they rescued from a beating by the Emperor’s thugs just hours previously. Mifeg goes up to Goldcape and gives her a
most unexpected gift: a small seven-toothed cog made out of pure gold! Conversing with Mifeg isn’t easy, as her mind
seems to wander, but it seems that she found the cog in the sewers, that there
are more of them, and that she doesn’t mind showing the group how to get
there.
Anxious to follow
the detour, The Reckoner asks Salvatore Scream if he wouldn’t mind walking the
rest of the way home by himself. The man
shrugs and nods. Before leaving, he’s
asked about Vencarlo. Scream explains in
a vague recounting that, after the unrest started and no one was buying
artwork, Vencarlo would pay him for information on some of his former
patrons. Scream says Vencarlo was
particularly interested in Neolandus Kalepopolis (Castle Korvosa’s seneschal)
and how Neolandus turned up at Scream’s home on the morning that King Eodred II
died. Neolandus was desperate and begged
for a place to hide, saying that the Queen was dangerous but “the more he knew,
the less safe he’d be.” Scream suggested
Neolandus seek help with other powerful patrons of his—the Arkonas—and escorted
Neolandus there personally. But soon
after, Scream says, the Emperor of Old Korvosa’s thugs raided his house and
kidnapped him, and he doesn’t know where Neolandus is now.
Scream departs, and
the group follow Mifeg down a series of streets and alleys. Word has clearly spread about the morning’s
battle, and no one in the slums has the temerity to accost the newcomers. Mifeg stops at a large, jagged-edged hole in
the street caused by debris from a crumbling building. With surprising alacrity, she clambers down
into the hole and the filthy sewer tunnel underneath. Yraelzin provides magical lighting, though
The Reckoner is able to see easily in the darkness thanks to a magical mask
taken from the Red Mantis (having attempted to disguise the symbol of the
notorious assassins). With assured ease,
Mifeg leads the group through various twists and turns before stopping at a
fissure in the tunnel wall. A soft glow
can be seen coming from the other side.
“That’s where the dead gold man lies,” Mifeg says. She sits down and begins eating some
half-rotten meat from a cloth bag full of scavenged items, leading the others
to provide her with fresh rations.
Slipping through the crack in the wall, the intrepid explorers find themselves
in a corridor made of smooth, marble walls that bear not even the smallest sign
of age. A human-shaped figure lies on
the ground about halfway down the corridor, but instead of flesh its skin is
made out of metal, and instead of organs there is a complex array of gearwork
visible inside its damaged torso. The
corridor opens up into a rectangular chamber, and on the far wall is a large
bronze door covered in strange runes.
Two more of the clockwork figures are here, but these are undamaged and stand
at attention, like soldiers, wielding halberds.
The skeletons of dozens of small animals are scattered across the floor
of the room, and it seems clear that crossing the threshold will activate the automaton-sentinels. Goldcape pleads with the group to turn back,
but The Reckoner and Katash feel confident in their ability to destroy the
clockwork soldiers and uncover whatever treasure they protect.
Given time to prepare,
the Harrowed Heroes are fearsome foes.
Yraelzin magically imbues his teammates with super-normal speed,
Goldcape conjures a lightning storm and icy spears, and The Reckoner and Katash
dash into the room together to attack.
Even the clockwork soldier’s dense metallic skin can’t fully protect
them from the rain of blows that fall on them, and soon both are destroyed. Yraelzin studies the runes on the door and
realises they’re in the language of Thassilon, an ancient empire that occupied
Varisia millennia ago! He says the runes
are the so-called “seven virtues of rightful rule” and reads them out: wealth,
fertility, honest pride, abundance, eager striving, righteous anger, and
rest. As soon as he finishes pronouncing
the last word, the door cracks open.
On the other side is a seven-walled shrine with murals depicting the
seven virtues of rightful rule. A
seven-sided ornate altar stands in the center of the room, and in the corner
opposite the entrance, another clockwork creature—different than the others,
with a crystal wand embedded in its chest—watches silently. Katash hatches a plan to race into the room
and yank the crystal wand free from the automaton’s chest, but it reacts faster
than he anticipated! The crystal wand
glows, and suddenly a massive explosion rocks the room, burning Katash and
Goldcape. But the clockwork mage is
quickly surrounded and smashed into pieces before it can do any further
harm. The Reckoner searches the room
carefully and notices the altar contains a secret compartment. Inside are magical treasures dating to the
age of Thassilon, including a curious, seven-sided coin that can curse those
who practice what the empire considered the greatest sins: greed, lust, pride,
gluttony, wrath, sloth, and pride.
Korvosa contains many
secrets, and every time the Harrowed Heroes discover one, more questions
result. What happened to Neolandus
Kalepopolis at Arkona Palace? Is there a
connection between the seven-sided shrine and the so-called Runelord of
Thassilon that leads the army of giants far to the north? And can anything stop Queen Ileosa before
it’s too late?
--------------------
GM's Commentary
I really liked the inclusion of Salvatore Scream and his paintings in the AP. The paintings have some excellent foreshadowing and the character is interesting and fun to roleplay. Unfortunately, this was the only session he appeared in. By asking him to walk home alone, the PCs also missed out on meeting an extremely popular NPC: Laori Vaus. That's the fun of gaming--no matter how much prep you do, you never know how things are actually going to actually play out.
The stuff with the clockworks was "Enter the Septagon", the Curse of the Crimson Throne Chapter Three side quest from the comic book Pathfinder: Runescars. I was happy to include it because it was something different (clockwork automatons) and I wanted to work in some more about Thassilon.
The Reckoner, and later all the PCs, went mad for those masks of the mantis--they are an extremely good magical item for the slot if you don't have darkvision, and the ability to see invisibility is also quite handy. Through occasional NPC role-playing, I tried to present the downsides of walking around looking like a member of a notorious assassin cult, but it wasn't enough to dissuade anyone from wearing them.
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