[Wealday, 1 Erastus 4708
A.R. continued]
Having freed the House of
the Moon from the red reaver which had taken it as a lair, the Harrowed Heroes
discuss their next steps. With the
Truthspeaker not guaranteed to arrive until the night of the full moon—a full
three days away—The Reckoner and Anorak overrule Goldcape’s suggestion of just
waiting and instead decide the group should set out for Flameford at sundown
the next night.
Goldcape, however,
notices Yraelzin speaking with one of the Moon Maidens and hears something
about a journey to the north—away from Flameford. When the vanara approaches, Yraelzin makes a stunning
announcement: he’s leaving! He explains
that it’s become apparent to him that he’s no longer needed, now that Anorak
has become so skilled at identifying magic items, The Reckoner prepares himself
for every battle with magic boots and wands and armor, and Goldcape can handle
the healing when the group’s rare injuries occur. He’s not leaving permanently, he adds, seeing
her look of dismay, but wants to go somewhere he’s really needed. Yraelzin says that if it’s true the best
chance of stopping the giant army’s advance is while they’re besieging Urglin,
he may be able to help the orcs turn the tide—and there have been rumors that
other tshamek adventurers might be in
the area that he could link up with.
Yraelzin promises to check in, via magic, each week, and return to the
group as soon as he can—plus, one of the Moon Maidens has agreed to escort him
there.
But it’s clear to keen
observers that a deeper problem has been brewing within Yraelzin for quite some
time: an identity crisis. Having
gradually ceased mentioning Razmir in recent weeks, Yraelzin now makes a
symbolic break with his faith: he removes his mask, hands it to Goldcape, and
asks her to destroy it for him! He
admits his foray into Harrow reading may have been a desperate attempt to find
something else to give him meaning, and that it didn’t really work. But hopefully, he adds, some time away will
give him clarity—and besides, he adds, if someone has to stop the giants, why
not “Yraelzin, Master of Magic!” After
the others say their farewells, the former Priest of the Third Step of the
Living God departs.
Earlier, while Yraelzin
was conversing with Goldcape, The Reckoner hatched a plan to lure the
Cinderlander into a trap by disguising himself as a Lyrune-Quah Moon
Maiden! Although grateful for the
group’s assistance, the real Moon Maidens think the plan too risky and can’t be
persuaded to participate. Nonetheless,
The Reckoner walks for two hours into the desert, with Goldcape and Anorak
flying some distance away on Rocky’s back.
But the Cinderlander doesn’t appear, and the Korvosans return to the
House of the Moon before dawn for some much-needed rest on a day that has mixed
joy and sadness.
[Oathday, 2 Erastus 4708
A.R.]
During a day spent
camping in the shade of some rock outcroppings to escape the omnipresent heat,
Goldcape calls forth a magical thunderstorm and brings down a bolt of lightning
to shatter Yraelzin’s mask. Once the sun
finally starts to slip over the horizon, the travellers continue moving, aided
as always by their escorts from the Kallow Mounds. The Boneslayers don’t move quickly, but they
do move cautiously, and help the city-dwellers avoid the many risks an unwary
visitor to the Cinderlands might encounter.
A solid sixteen miles in the direction of Flameford are covered before
the group set up camp just before dawn.
Dawn is also when the wyverns strike! Fortunately, the warriors are still wearing their armor and have weapons nearby as the blue, sixteen-foot-long draconic beasts streak down from the sky. Goldcape, her eyes accommodated to moonlight, sees them first and conjures more nature magic: a heavy hailstorm that batters one of the beasts. Anorak and The Reckoner still can’t see them as they get ever closer, but then the dwarf’s eyes pick up the lead attacker and he launches a fireball that briefly lights up the night’s sky. Goldcape conjures more hailstorms and the Boneslayers launch a volley of arrows, wounding the lead wyvern so severely that, when it lands, The Reckoner is able to finish it off. But the other wyvern, apparently seeking dominance of the skies and irked by an intruder, dives for Rocky! The roc’s lamellar barding blunts the wyvern’s talons, and the combined ferocity of Rocky’s slashing claws and Goldcape’s magic rapier fell the foul-mouthed attacker just as it decides to flee.
With spirits high from the fight, it takes some time before everyone is able to settle down to sleep. Anorak and The Reckoner notice that the star markings they received on their palms in the Thrallkeeper’s Acropolis are beginning to fade. They decide to test out the strange magical gift that accompany the mark, and each calls forth a being from another plane of existence! The Reckoner summons a fierce-looking bralani from Elysium; the warrior, named Mercil, looks confused to learn there is no evil nearby to smite and fades away. Anorak makes a very different choice: from the Ethereal Plane, he summons a creature that is completely invisible! Speaking only in a harsh whisper, the creature (dubbed “Hunter” by the dwarf) promises to do whatever its “master” wishes if it were to be summoned again.
---------------------------------
GM Commentary
One of the things I'm proudest of in my running of the campaign is Yraelzin. Since we only had three players to start, I added him as a GM-PC to round the group out to four. He really came alive during the course of the campaign, and I think his personal story arc evolved in an organic and compelling fashion. I had him depart here for the rest of Chapter Four to illustrate the "reality" of the danger from the giant armies, and also because, just as he said, he wasn't really needed anymore. Yraelzin's specialties were identifying magical items and buffing the group, and other PCs took those roles themselves. Since combats were being won very easily, it seemed like a good time for a story development.
We have a house rule that low-light vision allows you to see normally in dim light. That really came in handy for Goldcape in the battle against the wyverns, allowing him to see and fight them when the other party members couldn't.
I used the magical messages from Bishop d'Bear to keep up the time pressure in the Cinderlands and to remind the players that the situation in Korvosa wasn't static.
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