[Sunday, 26 Erastus 4708 A.R.]
In Old Korvosa,
The Reckoner and Goldcape cautiously approach Anorak’s workshop, where the
majordomo of House Arkona waits outside patiently. But much to their relief, he hasn’t come with
news that their spy in House Arkona has already been discovered, but instead
with an offer! He wants them to deliver
Blackjack—either his body, or his public proclamation that he supports House
Arkona. The majordomo adds that his
master is prepared to pay handsomely for the former, and even more handsomely
for the latter. In response to a query
from The Reckoner, the majordomo explains that Blackjack’s recent return has
riled anti-aristocratic sentiment in Old Korvosa, and that the support of the
city’s legendary “hero of the masses” would go a long way to cementing House
Arkona’s efforts to restore order to the city.
The Reckoner and Goldcape confer, and then say they’ll need time to
think about it and will return with an answer in 24 hours.
After the
majordomo and his carriage depart, The Reckoner signals to his dandasuka spy,
Xoza, who was waiting on the rooftop of the workshop. Goldcape meets Xoza for the first time and
expresses scepticism that recruiting a double-agent was a good idea. The Reckoner asks Xoza what he’s learned so
far about Glorio Arkona and his plans for the city, but the spy reveals little
that the Harrowed Heroes don’t already know.
He says he needs more time, but The Reckoner has another task in mind
for him: hunting down the mysterious new masked vigilante, Trifaccia. Xoza’s sarcasm about the wisdom of the idea
obviously brings himself delight, and he promises to see what he can do and return
tomorrow.
Afterwards, The
Reckoner and Goldcape discuss who they should support in leading the city after
Ileosa is deposed. They both agree that
it can’t be Glorio Arkona, and with Grau Soldado often rash and unpredictable, the
safest bet would be Cressida Kroft. The
Reckoner says they need to ensure that Grau ends up supporting Kroft, rather
than the two becoming rivals. The two
discuss whether they should pretend to accept Glorio’s offer by faking
Blackjack’s death, but that also seems risky.
The Reckoner suggests they simply say they tried to persuade Blackjack
to support Glorio but failed.
The two return to
Goldcape’s resistance cell safehouse and talk to Anorak. The dwarf wants to take the strange box the
xill have been hunting to The Reckoner’s safehouse where it will be mystically
shielded from divination magic. The
three come up with a plan for Anorak to teleport across the river while
Goldcape and The Reckoner drop Rocky off at Trail’s End and then disguise
themselves before walking across the bridge, with everyone to meet at the Burnt
Honey Inn. Anorak makes his journey with
no difficulty. When Goldcape leaves
Rocky with some friendly Varisians in Trail’s End, she notices several wagons
being loaded—it seems that (given all of the city’s unrest) most of the
travelling folk have decided to move on to greener pastures.
After disguising themselves as unremarkable Chelish residents of Korvosa, Goldcape and Ralph Blackfeather stroll past a large patrol of Gray Maidens guarding North Bridge. But then, the unthinkable happens: Goldcape’s tail slips free from its binding right in front of the patrol! Happy to have an excuse to bash more Gray Maidens, The Reckoner calls on Plate for magical flight and swoops back and forth over the bridge, crushing skulls left and right. Goldcape climbs up the side of a guardhouse and uses her nature magic to conjure swathes of nettles with sharp thorns to weaken the foes. At first, it seems like this battle will be another easy victory like the previous day’s battle at High Bridge. But as the rank-and-file Gray Maidens fight as hard as ever on the bridge, completely unaware of what is to come, their officers quickly retreat until they’re no longer standing on it. Then, one of them lights a long fuse that snakes through the fracas of battle until it reaches some strategically placed barrels. It’s a trap! A massive explosion of alchemist’s fire and Tien firework powder rock the bridge, blasting a huge hole in the center and sending flaming rubble high into the sky! The Reckoner, flying over the bridge, is almost blasted out of the air and loses a valuable magical cloak. Goldcape faces even more danger, as she’s blasted into the turbulent waters below. Fortunately, the vanara is a strong-enough swimmer that she’s able to reach shore safely.
Nearby residents
pour out of their homes at the sound of the explosion. An angry mob quickly gathers, blaming The
Reckoner and the Gray Maidens alike for the destruction. The Reckoner manages to mollify the mob
somewhat by explaining that it was the Gray Maidens and not he who destroyed
the bridge, but widespread discontent remains.
When, after changing into Ralph Blackfeather, he and Goldcape reach the
Burnt Honey Inn, they discover the battle at the bridge is all anyone is
talking about. Accusations and blame
flow freely, as do shouts favouring Glorio Arkona for bringing order to Old
Korvosa and for Blackjack having allegedly returned. Potter Minehan has a warm drink for the
battered, bruised, and soaking wet Goldcape.
Anorak is there, somewhat inebriated, and uses magic to dry her
off. The two are led upstairs by Ralph
so they can talk in his room about what happened.
Beckoned aboard by
another mutilated figure, The Reckoner is led to a hatch leading below
decks. There, in a corridor filled with
grotesque stalls offering to sell everything from zombie slaves to poisons and
illicit narcotics to a living unicorn, the vigilante realises where he is: the
Black Ship! A legendary underground
market for the illegal, unsavoury, and just plain immoral, the Black Ship has
always eluded Korvosa’s authorities. The
Reckoner is led to a cabin amidships, and as he approaches the door, he can
hear the voice of Cressida Kroft shouting in anger at someone. Once in the room, he sees the target of
Kroft’s wroth: Boule, Grandmaster of the Cerulean Society. In her diatribe, Kroft rails at Boule for having
had to spend almost two weeks in a hiding space that was supposed to be just one
night, but Boule is unapologetic, explaining that his other plans to hide her
had fallen through. Bishop Keppira
d’Bear is present, and welcomes The Reckoner, while Boule immediately
admonishes him for failing to attack Deathhead Vault on time despite being
given nearly perfect intelligence on how to breach it. The Reckoner growls back that no mention was
made of the “guard dog” with the poisonous breath, and the two start to argue
before Bishop d’Bear plays peacemaker by gently persuading Boule that she and
he should leave Kroft and The Reckoner to speak alone.
After the two
depart, Kroft provides an update on the situation in the city. She says the collection of blood from
residents, ostensibly to help prepare antidotes against future plagues like blood
veil, has concluded. The Gray Maidens’
hold on the city is clearly slipping, and reports are that most have been
redeployed to Castle Korvosa. But most
ominously, Kroft says, is that Ileosa hasn’t been seen in public since the
unveiling of her statue on Jeggare Isle.
Kroft says that whatever Ileosa is doing or preparing surely bodes a disaster
for the city that looms nearer with each passing day that she’s still in
power. Kroft asks if The Reckoner and
his allies discovered anything valuable in Deathhead Vault, and hears that
Marcus Endrin may still be alive. Kroft
says his release would certainly have helped the resistance, but more importantly,
they’ll need to bring Neolandus Kalepopolis back to the city when the time
comes. As the lawful seneschal of Castle Korvosa, his presence will add
legitimacy to a movement that could otherwise be labelled seditious. Kroft says she’s heard word from Vencarlo
Orisini that he and Neolandus have had to flee Harse because agents of the
Queen have been asking questions in the town.
The two discuss
the situation in the city, and fears that if the Gray Maidens are retreating
back to Castle Korvosa, there will be no other forces to keep order in the
city: the Korvosan Guard and Sable Company have been disbanded, the Hellknights
returned to Citadel Vraid months ago, and so far House Arkona is only
exercising influence over Old Korvosa.
The Reckoner tells her that Glorio Arkona is a rakshasa, and wants to
rule Korvosa after Ileosa is dethroned.
He adds that Grau may be positioning himself to lead the city as
well. Kroft says the last thing she
wants is a civil war in the city. It’s
clear that just being in the Black Ship and hearing what transactions take
place (with even worse occurring in the ship’s hold) is having a draining
effect on her. But she explains it’s
still the safest place for her and d’Bear for now, as it’s impossible to find
the place without being led to it by its ghastly mutilated “crew.” Before departing, The Reckoner promises that
he and his allies are almost ready to depart in search of the key to stripping
Ileosa of her newfound magical invulnerability.
Once back on the
docks, The Reckoner shares what he learned from Kroft. Goldcape sends a magical silver raven to
Jasan Adriel in Harse with a message asking for information about where
Vencarlo went.
[Moonday, 27
Erastus 4708 A.R.]
Everyone assembles
at the Burnt Honey Inn the next day.
Ralph fills Anorak in on the Black Ship and how uncomfortable Kroft must
be there. The three discuss the
majordomo’s offer, with Anorak (not realising Goldcape is Blackjack) wondering
why they don’t just kill the vigilante considering how much gold is being
offered. But Ralph replies that having
Blackjack on their side could be important considering his legendary status in
the city.
Ralph leads Anorak
back to his safehouse so the dwarf can continue working on the ritual that has
delayed their departure for Scarwall.
Then, he and Goldcape visit Eodred’s Walk and see that looters have been
at work. Fortunately, Hedge Wizardry
remains untouched—perhaps due to its magical protections, or perhaps just plain
luck. Goldcape whispers that if they
don’t hurry, they could have a new Old Korvosa on their hands. After making some purchases, Ralph transforms
into The Reckoner and heads across the city to keep his appointment with the
majordomo of House Arkona, informing the man that he’ll try to speak with
Blackjack but can’t make any promises.
Later that day, Anorak casts a spell to take him and Goldcape back to
Old Korvosa as well.
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