[Wealday, 29 Erastus 4708 A.R.]
For Ralph
Blackfeather and Anorak, dawn brings not just a new day but the sound of
screams! Changing quickly into his guise
as The Reckoner, Ralph has Plate make
him invisible as he investigates. A
woman on the street is obviously the source of the screams, but she’s unable to
do anything but point in the direction of the house across the street from The
Reckoner’s safehouse. Inside, a body has
been torn to shreds, blood is everywhere, and the place has been thoroughly
ransacked. Anorak follows The Reckoner
inside, and they realise they’re looking at the work of xills!
Both come to the
immediate conclusion that the xills must still be after the mysterious box
given to Anorak by the unnerving “baker” Mortimont. The Reckoner wonders aloud how the xill could
have tracked the box, as his safehouse has robust protections against
divination spells. He says keeping it in
the safehouse is too dangerous, even if the xill can only sense its approximate
location, and that they should get rid of it by taking it somewhere with windwalk. Anorak’s mind turns in a more devious
direction, as he suggests putting it somewhere they wouldn’t mind the xill
attacking—like Castle Korvosa! But The
Reckoner says that could make things worse if Ileosa got her hands on it. The two discuss why a passage to the Ethereal
Plane could be so valuable (if that is indeed what the box contains), but
neither knows enough about the Ethereal Plane to say.
Once back outside, the two see that neighbours have come out from nearby buildings—seemingly wanting to help, but scared now that there’s little in the way of law enforcement in Korvosa. The Reckoner offers his condolences and some money to help the woman who found the body, and Anorak tries to gently ask her some questions, but she’s in too much shock to be of any help.
Anorak soon
arrives. The three spend the morning
trying to find a map of the Hold of Belkzen.
First, they try Bookmaker. The
squeakily-voiced proprietor, Costa Serimus, explains that he doesn’t have a
map, but he does have a rare scholarly work on the area. Goldcape is allowed to look at the index, and
sees there’s even an entry for Scarwall.
The problem is that the book is quite costly—almost a thousand gold
pieces! Goldcape and Anorak argue about
whether the dwarf should contribute to buying the book (since the vanara didn’t
contribute to purchasing the magical contract to bind their dandasuka spy),
until Goldcape has had enough and buys the book herself. Still without a map of the area, the trio
reluctantly walk south to Eodred’s Walk and enter Basha’s, a small map shop
whose proprietor Ralph believes is selling fraudulent “treasure maps.” When he raises this suspicion with Basha, the
cranky old man is (or feigns to be) outraged, and refuses to sell anything to
the group until Ralph promises not to spread the “scurrilous rumor” any
further. Basha claims to have a map of
the Hold of Belkzen (“made by a Pathfinder!”), and, although Ralph is dubious
of its provenance, the group ends up buying it.
As they’re in the
shop, Goldcape receives a sudden mental message from Yraelzin. “How close are you? Lots of orcs.
Made deal with Kuthites—we’re ready to go in when you arrive. They’re an interesting bunch!” Goldcape sends as long a response as the spell
allows: “Leaving soon, bringing maps.
Where are you? We windwalk. Where meet? What Kuthites? Anorak don’t want
deal. Arrive soon.” The trio discuss their travel plans, and
settle on leaving tomorrow from Trail’s End and starting with a teleport to
Janderhoff. Complications ensue
regarding the power of Anorak’s magic to take only a limited number of
creatures. When Rocky, Anorak’s new
familiar, and The Reckoner’s horse are factored in, the spell simply won’t
work. The solution seems to be to ferry
everyone to Janderhoff (and beyond) by Anorak casting the spell multiple times,
which will leave him dangerously low on his most powerful types of magic.
The trio split up
and spend the afternoon making their final preparations for departure. The Reckoner returns to Old Korvosa, finds
Xoza, explains that he’ll be gone for several weeks, and tells the spy to spend
some time investigating Trifaccia, some time on learning Glorio’s plans and
weaknesses, and, if time allows, more about the Commander of the Gray
Maidens. Goldcape makes arrangements
with Sergeant Clenkins to continue training the members of her resistance cell;
Clenkins promises the troops will be ready when called upon. Anorak visits The Reckoner’s safehouse,
collects the mysterious box and The Reckoner’s horse, and magically travels to
Trail’s End. Soon, Goldcape and The
Reckoner are there as well. The
largely-Varisian village is now nearly empty, with most of the residents having
departed for more promising destinations.
It’s late afternoon when Anorak explains to the others that he thinks the best way to keep the box from being detected by the xill is to place it within a magical bag of holding. Acknowledging it could be dangerous (since the box itself could contain an extradimensional pocket), he says he could do it himself, out of range of the others or any civilians. The snag is that Anorak doesn’t want to use his own magical bag, deeming it too valuable. Instead, he wants to use Goldcape’s magical bag which is less-powerfully enchanted and cheaper to replace if something goes wrong. Goldcape initially refuses, but Anorak promises that if the box destroys the bag, he’ll lend her his own magical bag and pay for the full cost of replacing her original one. Goldcape eventually, and reluctantly, goes along with the plan, and removes everything from her magical bag. Anorak then removes everything he’s wearing (except his armor), chains himself to a stout tree, has the others move to a safe distance, and places the mysterious box in Goldcape’s magical bag.
Answers may lie
past the heavy stone door located in an odd-shaped recess in the exterior of
the tower. But at what further cost will
those answers come?
--------------------------
GM Commentary
We had a lot of fun with Basha and his map shop. There's only a line or two in the Guide to Korvosa about him, but I took the reference to treasure maps and really hammed up the premise that he sold dubious and outright-forged work. He was a memorable NPC, and makes some return appearances during Chapter Six.
As I've often mentioned, the story continues even if the PCs dawdle. Having Yraelzin make an off-screen deal with the Brotherhood of Bone is part of this idea, and we'll soon see the group's reaction when they finally arrive in Scarwall.
That journey was fated to take longer because the PCs had a panoply of mounts, animal companions, and familiars with them. I always enforce the limits of magic carefully, as it helps players see that the larger their ranks become, the more complications can ensue. (In other words, getting a new familiar or a guard dog might seem cool, but if it means the group can't teleport or wind walk somewhere, the trade-offs become apparent)
Long before the campaign started, I had entertained my son with the tale of the players in Rise of the Runelords stuffing a bag of holding full of thousands and thousands of silver coins (from a dragon's hoard) until they exceeded its weight limitation and it exploded, swallowing up a good deal of the party's stored treasure! Thus, he was very aware of the dangers of magical bags and very reluctant to let Anorak use Goldcape's bag for his experiment. As was unfortunately too often the case, the adults in the group automatically thought their ideas were better than the kid's, and was often the case, they were wrong. Opening the box normally would have conjured the tower (which provided a passage to the Ethereal Plane, which is why the xill were set on having it) and then closing the box would have vanished the tower. But placing the extradimensionally-linked box into the bag of holding resulted in the destruction of both the box and the bag, with the tower now permanently fixed in Trail's End! To this day, if players in any of my campaigns go to Korvosa, they'll see the mile-wide supernatural shadow cast by a strange black tower just outside the city . . .
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