NO SPOILERS
The first scenario in Season 4 starts off the "Year of the Data Scourge" with a bang. It gets the PCs into the action immediately, and makes it clear that this season's metaplot won't be subtle. As a scenario designed to be new-player friendly, it's a repeatable, has a good mix of skill challenges and light combats, and doesn't lore-dump heavily while serving as a bit of an impromptu tour of Absalom Station. There are parts of the scenario that are just too "gamey" and I'm not a fan of rolls without consequences, but I may just be an old curmudgeon--the scenario is fine for what it is. I played it via play-by-post with my "junkomancer", Nixxer.SPOILERS!
Intro: Year of the Data Scourge does something I've long advocated as a change of pace: start off with the PCs thrown into a dangerous situation and dispense with a formal briefing. Here, the PCs are riding on an automated train from the spaceport on Absalom Station to the Lorespire Complex. Each player can decide for themself why they're on the train (there's a suggestion this could be run as the third part of the introductory series after The First Test and For the Factions), and there's an opportunity for the PCs to role-play with each other a little before the train abruptly screeches to a halt, the power flickers on and off several times, and then it starts accelerating at a frightening speed, as it's clear the autopilot is no longer engaged! Someone better do something to get it into control before it crashes, and that sounds like a job for Superman the PCs. A few Engineering or Computers skill checks should set things right, but there is limited time and the DCs are reasonably high. Fortunately, if the train does crash, the damage is pretty minimal (1d6 at low subtier, with a Reflex save to halve even that). I like that the scenario forces android and SRO characters to make a saving throw or get the Confused condition as the PCs realise that a virus has infected all electronics they possess: there's no using comms, datapads, or computers. All those things are now so much junk (and perfect fodder for a junkomancer!).
After helping any victims of the train incident, the PCs find themselves at a deserted train station. They need to make some skill checks to get their bearings and figure how which direction will take them toward the Lorespire Complex. I like that there are bonuses for PCs who have previously played a scenario on Absalom Station and/or have Absalom Station listed as their home world on their character sheet, but it's annoying that if all the PCs fail the checks, they just "ramble aimlessly for a few blocks before finally getting their bearings and finding their way to the next area". Why waste time having everyone roll (and look up old Chronicle sheets for bonuses) if it makes absolutely no difference? Skill checks without consequences are one of my (many) gaming pet peeves. *Anyway*, there's also a battle against some glitching security robots that are now hostile to everyone. As an aside, I found it amusing that the PCs are allowed to "raid the vending machines" (i.e., break into them) to get a bunch of serums--one incident and the Starfinder Society becomes looters!
A few parts of the scenario are optional, as the PCs can choose to bypass them entirely. In the Freemarkets, the group is flagged down by Dot, a stall owner NPC who has appeared in some previous scenarios. As in at least one previous appearance I remember, she asks the PCs to do odd jobs in exchange for extraordinarily valuable treasure. Here, the PCs are asked to fix her radio and move some crates from the back of her shop outside--in exchange, she gives them multiple spell gems, force field armor upgrades, and even a diamond-studded antique gold wedding ring that's a ring of resistance! It's just plain stupid, and there's no need to have such awkward loot drops built-in a scenario like this. Separately, the PCs can help emergency workers at an aid station set up in the Freemarkets; there are some skill checks for various tasks and the need to repulse some "polyphonic gels" (oozes) escaped from a local music store. Another optional encounter is at the Security Resources Pavilion, apparently known as the "Merc Lurk". The PCs are talking to a cool-looking shirren soldier named Lizisk when an AbadarCorp prototype mech suit switches into autopilot mode and starts firing indiscriminately. You wouldn't expect low-level PCs to be fighting mechs, but it's scaled appropriately. And finally, PCs will come to an intersection where glitching traffic lights have caused a chaotic scene of collisions, injured commuters, and so forth.
The last part of the scenario has the PCs reaching the perimeter of the Lorespire Complex. There, they find it under attack from (cinematically) dozens of spider-like attack bots. These are no mere "robots gone haywire", but instead part of a concentrated effort to deliver malicious code into the heart of Starfinder headquarters! The PCs need to do their part by fighting off six of the "Scourge Harbingers". It's a good way to help them feel like part of something larger, especially if the GM does some narrative description of other Starfinders fighting off other swarms of the robots. After the battle, a cool "Battle Celita" briefs the PCs on what they know so far: most of Absalom Station is infected, the Lorespire Complex is safe (for now), and it's unknown whether other parts of the Pact Worlds have been infected by the computer virus as well. It's a good, tense start to the rest of the season's metaplot.
I often mention scenarios that are likely to run a bit longer than a normal time-slot, but I'd wager Intro: Year of the Data Scourge is probably on the flip-side as a scenario that will run relatively quickly (there's not a huge amount of RP to do, the GM is encouraged to keep up a quick pace, and some of the challenges and encounters can be bypassed). There are multiple things I found annoying about the scenario, but overall it should be a good experience for players.












