Recap # 86
While most of the Harrowed Heroes brave the gloomy depths of Castle Scarwall, a fourth member of the group continues on an equally important mission: cementing an alliance of Varisian city-states to repel a Runelord-led giant army. In Ilsurian, Sheriff Feldane gives Goldcape an update on the situation. It seems the delegates to the summit refuse to sign the alliance agreement until they’re sure one of their own isn’t responsible for placing the demon-summoning pentagram under the bargaining table. Feldane explains that the true culprit needs to be found, immediately. She introduces Goldcape to two private “troubleshooters” she’s hired to assist with the investigation—a pale half-elf named Seltyiel and a professional investigator named Quinn. Quinn reports that he’s already made some progress: the pentagram could only have been placed by an experienced specialist in things arcane, not merely copied by an amateur or a dupe. Seltyiel adds that the summit delegates and their security staff check out—it probably wasn’t an inside job.
Before releasing the trio to continue the investigation, Feldane adds one last, startling thing: a masked man calling himself Blackjack apparently claimed responsibility for the pentagram last night at the Two Waters Tavern! She hands over a dagger recovered from the tavern that has a crude “B” etched in the pommel. Quinn smells a hint of brimstone on the dagger, which might indeed tie it to whomever placed the pentagram in the meeting room. Goldcape, herself having taken over the mantle of Blackjack from Vencarlo Orisini, knows immediately that the dagger is a fake—but she can’t share how she knows with the others!
Leaving Sheriff Feldane to continue overseeing security for the delegates, the three investigators start with the only real lead they have: the Two Waters Tavern. There, the owner of the establishment, Noria Arephion, excitedly relates the dramatic tale of what happened the previous night. It was late in the evening, she says, and the call for last orders had just gone round, when suddenly a man clad in all black crashed through a window and landed on a table! He hurled a dagger into the bar and proclaimed something about how he sabotaged the summit to keep the secret cabalists there from suppressing everyone’s freedom. He then, she says, jumped back out the window and disappeared into the night. The investigators express sympathy for the destruction of the window, but Nora waves their concerns away, saying it’s sure to result in a surge of business for weeks as customers recount the tale and hope for more excitement in the future. Before leaving, Quinn examines the window frame and finds some long, golden hairs. He looks at Goldcape with some suspicion before the vanara sniffs them and pronounces them to be lion hairs. Quinn and Seltyiel know immediately that lion hairs could only come from one place in Ilsurian: the circus that arrived a few days ago!
The trio decide to
split up, with Goldcape investigating the circus’ travelling menagerie of
exotic animals and Quinn and Seltyiel looking around the Bigtop. Goldcape walks past a “baby dragon” (a
monitor lizard), a small elephant, an empty cage labelled “The Lair of the
Sphinx”, and then reaches a cage where there are indeed a pair of lions. Just as she starts looking around for clues,
a blast of burning hair nearly singes her fur.
Turning around, she realises that, somehow, a massive hellhound has appeared
right in the middle of the zoo and is attacking her! It seems that while she’s been hunting the
summoner, the summoner may have noticed her.
Goldcape backpedals as Rocky flies in to attack with beak and
claws. Soon, Seltyiel and Quinn hear the
disturbance and come running as well, though the battle is nearly over by the
time they arrive: with a final lunge, Rocky bites down hard on the hellhound’s
neck and it disappears in a pungent cloud of sulphur.
Later that night, the real Blackjack makes another appearance in Ilsurian, announces that the culprit for the attack on the summit has fled the city, and that the people of Korvosa support the military alliance. After a difficult few days, it seems like there may be hope for a united Varisia after all.
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GM Commentary
This was a fun "meanwhile" session to provide the players with a break from the endless dungeon crawling of Scarwall and for the Chapter Five Assistant GM to get to run Goldcape again. The other players were given PFS Iconics to run. I again made use of Ilsurian (the home city of my long-running Magic Mirror/Roots of Golarion campaign), and also integrated the Umbra Carnival from the Murder's Mark module.
I thought it only natural that Ileosa would learn of the summit and send someone to remind the delegates that *she's* the leader of Korvosa. The chance to bring back Rolth Lamm was enticing, and I also wanted to give Goldcape a chance to use her new persona as Blackjack, so I went with the classic comics plot of a villain pretending to be the hero while doing nefarious things!
The scenes at the carnival were fun, and (if I remember right) I had a custom Chase set up to use all the various attractions and booths there. The big twist of Seltyiel being a double-agent worked well and was fitting if you know his character (he's Chaotic Neutral, after all!). In sum, a fun session and a nice break before getting back to the main story thread in the next session.


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