Let’s dig into Blood of the Night, a 32-page softcover Player Companion that’s all about vampires (both killing them and being one!).
We’ll start with the front cover, depicting a dhampir
vampire hunting taking on a gang of Pharasmin priests—very cool! I really like the glowing holy symbols on the
Pharasmins, the gothic background, and the dashing swordsplay of the
dhampir. The inside front cover is “Vampires
of the Inner Sea”, and contains an image and brief summary of the four types of
vampires (and their specific dhampir off-spring) discussed in the book: Moroi
(traditional Dracula-type vampires), Nosferatu (ancient, hairless vampires),
Vetala (Indian-themed mind-draining vampires), and Jiang-Shi (Chinese-themed
breath-stealing vampires). There’s also
a reminder of dhampir racial traits—I ran an entire 17-level campaign for a
dhampir PC, so I have a certain fondness for them! The inside back cover is a map of the Inner
Sea captioned “Regions in Need of Vampire Hunters”, and it calls out Nex,
Osirion, The Darklands, Nidal, Ustalav, and Beyond the Inner Sea, providing a
sentence or two about why each could use a hand.
Getting into the book itself, there’s a page for the table
of contents, a page explaining what types of characters will get the most out
of the book (clerics, inquisitors, vampires, dhampirs), and a page for the
rules index. Two pages are dedicated to
an Overview, which contains the origins and creation of the four types of
vampires and the things that motivate vampires.
Just for flavour, there’s a “handwritten” letter from Ramoska Arkminos—the
Nosferatu who plays a small part in Chapter Two of Curse of the Crimson
Throne! As a whole, the interior layout is excellent and the interior artwork
is pretty good (not Paizo’s best—it’s a little cartoony in style—but still
good).
Each of the four types of vampires gets a two-page
spread. Jiang-Shi, the “hopping”
vampires of Chinese myth, are driven by an unfulfilled obsession and perceive
deep connections to it in signs and symbols unrecognizable by others. I’ve never had a game with them in it, but
they’re pretty interesting and the art is really cool! Moroi, traditional Western vampires, are
characterised by a self-imposed culture of refinement and restraint. Nosferatu have eternal life without eternal
youth and long for a cure for their condition.
Finally, vetalas are body- and memory- stealers. Very interesting and very different than “typical”
vampires, I’d like to see how they fit into an adventure. For each type of vampire, a pair of race
traits are introduced, which I guess are potentially useful if a PC was going to
play a vampire.
Speaking of PCs, the next two pages talk about the
motivations of vampire adventurers, whether/how they can fit into a mixed
party, and how a GM should run a campaign for vampires. There are some useful tips, but it still
sounds pretty challenging to make it workable.
The book’s big central spread (mostly art, a little text) are three new
feats that (respectively) improve a vampire’s ability to take on bestial
shapes, turn into swarms, and turn into mist.
For dhampir PCs (more likely to fit into a campaign), the book has four
pages. It starts with a good description
of what it means to be a dhampir, introduces a couple of mediocre traits and
roles, and then provides a half-page each (along with two more—much better—traits!)
for being a dhampir of one of the four specific types of vampires.
The remainder of the book contains several short sections
that are seemingly in no particular order.
There’s a two-page system of rules for tracking vampire hunger; I don’t
think it’s great, though I get why having some sort of fixed system could be
good to avoid arguments if a player is running a vampire PC. Another two pages are “Vampires on Golarion”,
but it’s pretty vague and doesn’t really add much. Two pages on “Hunting Vampires” is likely to
disappoint players familiar with the game, as it just contains roles (suggested
classes, archetypes, spells, equipment and role-playing tips) for different
types of vampire hunter PCs, but with no new mechanical content. Still, it
could be quite handy for new players, and I’d much rather see them follow
something like this than the often OP and flavour-blind Class Guides that are popular
online. A two-page section on Feats
contains five designed for vampire hunters and four designed for vampires
themselves. I liked the “Hymn Singer”
feat for bards, which allows them to sing sacred music as a bardic performance
to hold a vampire at bay (in the same way presenting a holy symbol would) and
the “Life-Dominant Soul” feat for dhampirs (allowing them to heal half
hit-points from channeled positive energy).
Last up in the book are a page of new spells (project weakness is
clever—it curses a living creature with the *weaknesses* of vampires!) and a
page of new magic items (pretty good!).
And that’s Blood of the Night. Obviously, it’s a book of niche
interest. Many campaigns won’t feature
vampires or vampire hunters. But if your
campaign will, or you want to run a dhampir in a “normal” campaign, you might
find it useful.

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