Tuesday, June 23, 2026

Starfinder Society Scenario # 6-14: "The Missing" [RPG]

 NO SPOILERS

 

I got to play The Missing via play-by-post with a really fun PC, my “junkomancer” Nixxer (a character who has never spent a single credit!).  I had a good time, but truth be told, the scenario is pretty average.  It makes poor use of a solid premise, offers a pretty flat view of a potentially interesting setting, and comes up with a fairly generic villain.  It’s not really bad, just forgettable, with a lean into the sappy.

 

 

SPOILERS!

 

The hook to The Missing is good, classic adventure material.  Aboard the kasatha world-ship Idari, several residents have gone missing over the past six months.  The missing kasathans are from two adjoining (but rival) communities that have rejected mainstream society.  One community, the Vocation of Voices, are an insular, agrarian society that rejects technology and only interacts with the wider world to sell their homemade goods and heirloom crops.  Basically, Space Amish!  The other community, the Red Corridor, are artists, outcasts, and criminals living in a series of interconnected basement complexes.  In other words, something like the movie Rent.  The two communities often clash, and tensions are worse now with one blaming the other for the disappearances.  Captain Xogathu of the Idari briefs the PCs alongside First Seeker Ehu Hadif, and gives a very plausible reason why outsiders like SFS agents have been brought in to investigate: neither of the outsider communities trust the leadership of the Idari (the Doyenate) and their law enforcement officials.  I don’t have my copy of the Pact Worlds handy, but I’m guessing these two communities are drawn from it, and I always like seeing setting material get spotlighted in scenarios.

 

The investigation is pretty simplistic.  I sort of thought this would be like an FBI serial killer investigation with a list of victims, their common characteristics, and subtle clues to pierce together leading to a suspect, but I can be very naïve! Despite one or two people going missing every couple of weeks for six months, the scenario only has information about two of them: an adolescent girl from the Vocation of Voices named Nindir and an adolescent boy from the Red Corridors named Rahosa.  (If you immediately jumped to a Romeo and Juliet situation, you should aggressively pat yourself on the back with both hands simultaneously).   A little conversation with Nindir’s father and Rahosa’s art teacher, plus an easy skill check or two leads the PCs to a remote lookout over the Lake of Memories where Nindir and Rahosa would rendezvous.  Disturbances in the ground reveal a battle and a chase took place, and PCs quickly get confirmation of danger when they’re attacked by a sort of rat/leopard cross called a “leoporine”.  The scenario does a strong job with rules for ambush and terrain here, and the artwork for the creature (and really, throughout the scenario) is great!  After the battle, the PCs can follow tracks to the entrance to a once-concealed underground bunker.

 

The bunker is a secret research station operated by a disgraced scientist named Hynes.  In an origin worthy of a Marvel super villain, his research into genetically engineering animals for military purposes ran afoul of ethical and legal rules, and he was ostracised.  So he took to the bunker to do it all on his own—only his creations have a bad habit of getting loose and killing kasathans who wander through the area!  Fortunately (and oddly), Nindir and Rahosa escaped the leoporine attack at the lookout and happened to run right into the bunker, where they’ve been hiding since.  Searching the bunker requires overcoming the de rigeur laser turret and another cool creation, a combination scorpion and shark called a “carusidae”.  Again, the artwork makes a potentially ludicrous idea seem pretty cool.  Hynes is in the complex and taunts the PCs over the intercoms as they explore, but he immediately surrenders once confronted in person—as every cowardly scientist type should.

 

As a bit of an epilogue, the PCs can help Nindir and Rahosa overcome their respective families’ prejudices against each other’s communities.  Man, Shakespeare really missed a beat in not giving his little play a happy ending too!

 

I snark, but really The Missing is perfectly fine.  A bit too simplistic and twee for my tastes, but I really should have adjusted my expectations for Starfinder Society now that we’re in Season Six.

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