22 Rova 4707
On the eve of Sandpoint’s Swallowtail Festival, four adventurers
arrive separately in the harbor town, little realizing that they have been
destined to play a role in the fate of all of Varisia!
Bey Lin |
Bey
Lin, a seer of some skill who is loosely affiliated with the Church of Desna,
arrives in Sandpoint wearing her trademark armor. The armor, which at a distance appears to be
torn and ripped, is revealed to be exquisitely crafted when viewed up
close. It draws strange looks towards
the dark-haired woman in her thirties who makes her way down the streets of
Sandpoint to the base of Old Light. This
crumbled tower testifies to the existence of an ancient culture thousands of
years old that long predated the settling of Varisia by the Chelaxians just
three centuries ago (with the concomitant displacement of the indigenous
Shoanti and Varisian peoples).
Bey
knocks at the front door of an old stone building, haphazardly repaired, that
sits near the base of Old Light, and is greeted by a balding, cantankerous old
man named Brodert Quink. Quink welcomes
Bey inside, as the two have been corresponding for a few years now about the
history of Thassilon, the ancient empire which used to rule the land now called
Varisia. Little is known about
Thassilon, but Brodert Quink is a self-proclaimed sage and historian, and has
recently taken to speculating about the purposes for which Old Light was
originally built. His promise to reveal
his theories to Bey is one of the reasons for her travelling to Sandpoint (the
other is a meeting scheduled with a reclusive Varisian mystic named Madame
Mvashti for 10 bells on 24 Rova). After
some small talk, Quink goes on to share his theory about Old Light with Bey: he
says it was never a lighthouse, like most scholars think, but in fact a weapon
capable of hurling balls of fire hundreds of miles! He suggests that the power source for the
weapon could be buried deep below, but he has no concrete evidence for his
theory.
Nonetheless,
he leads Bey outside so she can see Old Light up close. He leads her to a particular stone block that
is, like the others, surprisingly intact given its thousands of years of
exposure to the elements. Here, the
runic language of ancient Thassilon provides the only real clue to Old Light’s
purpose. Most scholars translate the runes
to say “When risk is at its highest, the light shall shine”, but Bey realizes
the passage could alternatively be interpreted to say “When danger is at its
height, the fires of heaven shall be unleashed.” So intent are Bey and Brodert on translating
and discussing the runes, they have no idea that a pack of dire rats (filthy
rats the size of small dogs) have emerged from somewhere within the rocks and
are about to attack!
Oliver Turn |
Meanwhile,
just down the street, a professional bounty hunter and wilderness scout named
Oliver Turn has arrived at the Sandpoint Garrison, a stone fortress that serves
as the headquarters for the Town Watch and Town Militia. Oliver, a weather-beaten ranger in his
mid-30s, has come to Sandpoint for work; the sheriff of Sandpoint, Belor
Hemlock, has quietly circulated word that the city is temporarily hiring
freelancers to help patrol the Swallowtail festival, and is paying 5 silver
pieces a day and providing free room and board at the Garrison. After waiting in line with many other
freelancers for several minutes, Oliver is taken to Sheriff Hemlock, a grim
Shoanti man. Hemlock asks each recruit
to demonstrate why they deserve a job, and Oliver decides to show his skill
with the crossbow by firing a bolt almost dead centre into a distant
target. Hemlock gives his approval with
a nod, and instructs Oliver to familiarise himself with Sandpoint before going
on duty in the morning. When Oliver leaves
the garrison, he hears shouts of alarm coming from just down the street in the
direction of Old Light!
Dire Rats! |
At
the base of Old Light, four dire rats have surrounded Bey Lin and Brodert
Quink. Quink shrinks back in fear, but
Bey readies her quarterstaff and prepares for a fight. The two are bitten multiple times by the
strangely aggressive rats before help suddenly arrives as Oliver Turn charges
into the battle bearing a massive greatsword!
His blade quickly cuts three of the dire rats in twain, leaving only one
left. Bey’s eyes go black as she intones
“the darkness is coming, you must be prepared” and magically gifts Oliver with
even more fighting prowess. He kills the
remaining dire rat, but not before suffering a vicious wound himself.
Bey and Oliver decide to seek help for Quink, who has been badly
wounded in the attack. He sends them in
the direction of the new cathedral in the hopes of finding Father Zantus. But before the pair of newcomers arrive,
they’re distracted by shouts and the sound of breaking glass and splintering
wood: an untamed bronco is bucking madly down the street, smashing barrels and
windows with its hooves, dragging a poor teenager whose foot is caught in the
horse’s saddle harness! Oliver runs and
tries to leap on the back of the horse, but he catches a hoof right in the ribs
for his trouble. Bey manages to dash in
and free the teen’s foot just before the horse dashes further down the street
and out of sight.
The teenager, who is shaken
but not actually hurt, gives his name as Bimmy Bean and says the horse was a
new acquisition by Daviren Hosk at the Goblin Squash Stables. Bimmy says he actually hates horses, but his
father, a farmer, made him try to find work in town since the surly teen
doesn’t enjoy life in the Sandpoint hinterlands. When asked, he does point them in the
direction of the newly-built cathedral, the dedication of which will be the
highlight of tomorrow’s Swallowtail Festival.
When Bey and Oliver arrive at Sandpoint Cathedral, they’re quickly directed to the town’s high-priest, a pleasant man named Father Abstalar Zantus. Father Zantus promises to send help to Brodert Quink, but he also diagnoses that one of the bites Oliver suffered from the dire rats may be infected, and that a mild disease known as “filth fever” can be carried with such bites. He tells Oliver to monitor himself closely over the next 24 hours and to return if symptoms set in.
Xeveg Kishalq |
Zombie Rabbits! |
Seconds later, Gandethus and the other residents of the Academy arrive on the scene. Gandethus apologises for the attack, saying he recently obtained a strange coffin that displayed necromantic auras, and that he had placed the rabbits inside to see what would happen. He promises to show Xeveg his basement collection the day after the festival, when he’s had a chance to clean everything up. Xeveg gets directions to a nearby inn, the Rusty Dragon.
Felix Bloodrider |
Felix decides to take justice into his own hands. When one of the merchants, a portly man named Nefus Dobiggle, heads to the latrines, Felix bribes Dobiggle’s bodyguard to go “check on the horses.” Felix then enters the latrine and with two quick punches knocks him out cold! The fat merchant’s unconscious form crashes through the door of the latrine and into the common room and full view. The other merchant, Tamsyn Hollirock, and his bodyguard make for the door, but Felix continues his assault. He dodges the shortsword thrusts of the guard and pummels him to the ground, and when the fleeing Hollirock vows revenge should Felix ever come to Magnimar, the crusader chases him down and lands a vicious two-handed punch to the back of the man’s neck!
When Felix re-enters the White Deer, he’s greeted with applause from the other patrons. Garridan offers Felix free room and board for the night, and a promise of a gold piece if he’ll attend the Swallowtail Festival tomorrow and keep an eye on his wife and kids, who will be running a lemonberry juice stand.
Four adventurers from disparate walks of life have thus come
to Sandpoint on the eve of the Swallowtail Festival. What happens in the succeeding weeks and
months may very well become the stuff of legend . . .
---------------------------------------------------------------Director's Commentary (18/01/2017)
This campaign started in July of 2016. I thought it might be a good time to start posting the weekly recaps I prepared for each session. For this very first session of the campaign ("Session 0") I did something a bit unusual. I had a short, one-on-one session with each player (or a join session with two of the players since they were a couple) consisting of a single RP encounter and a single (easy) combat encounter. The idea of this Session 0 was to give the players a chance to get acquainted with their PC (both RP and mechanics wise) and to give me a chance to get a little more familiar with Sandpoint before the "real thing" started with the official beginning of the adventure path in Session # 1. This was everyone's first adventure path and first time using Golarion as a campaign setting for playing Pathfinder.
The PCs for the beginning of this campaign were:
Bey Lin, Human Oracle (Apocalypse Mystery)
Felix Bloodrider, Shoanti Brawler
Xeveg Kishalq, Human Wizard (Necromancy)
Oliver Turn, Human Ranger
Come back every week or so to see what happens next!
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