23
Rova 4707 (continued)
Having successfully defended
Sandpoint from a surprise goblin raid, the adventurers return to the house
where they left a bound goblin, hoping to interrogate it. Unfortunately, when they arrive they see
members of the Watch removing the goblin and lifting it into the back of a
hay-wagon containing a few other prisoners.
Sheriff Hemlock is there overseeing events, and calls the adventurers
over for a quick word. He says all
non-emergency personnel should be off the streets, and asks them to come to the
garrison at Nine Bells in the morning for a full report since they were spotted
fighting goblins.
Lonjiku Kaijitsu |
The
adventurers argue back until the doors to the kitchen swing open and Lonjiku
focuses his seething gaze on his daughter, Ameiko. Lonjiku shouts at Ameiko, again in a foreign
tongue, and then grabs her by the hair as if to drag her out of the inn! Ameiko brains him with a soup ladle and Felix
intervenes, restraining the enraged Lonjiku.
The Tian man thrusts out a finger towards Ameiko and says in accented Common: “You are as dead to me as your mother!” Felix allows him to turn and head for the
door, when suddenly, out of nowhere, Oliver does a running slam-tackle on the
old man! Oliver makes as if to arrest
Lonjiku, when he realizes everyone in the common room is shocked by his
behaviour. A local at a nearby table
whispers to him that Lonjiku is head of one of the town’s founding families,
and Felix adds that as much as he liked the violence, it might not be worth
antagonizing a town leader. Lonjiku
himself spews an unending torrent of threats towards Oliver, including promises
to contact the Sheriff, the Mayor, the Town Council, and even the Justice Court
of Magnimar over the indignity. After
chewing it over, Oliver decides to let Lonjiku go. The older man storms out, his clothes dirty
and his face cut and bruised from the altercation.
Conversation in the common room
starts to pick up again, as now the locals have both the goblin raid and an
assault on the head of a founding family to talk about. Xeveg and Bey try to convince Bethana to
explain what Lonjiku and Ameiko were arguing about, but she’s reluctant to
discuss her employer’s family affairs with strangers, even if they are
heroes. Oliver decides to ask Ameiko
directly, and finds her in the kitchen trying to keep her composure; she kindly
but similarly tells him to just let things be.
Having had quite the day, the adventurers go up to their rooms, but stop
to take note of a “Help Wanted” sign near the bar. It lists several opportunities, including
dung-sweeping for someone named Gorvi, finding a lost spyglass for Brodert
Quink, removing a snake from a well for Mayor Deverin, auditioning for a new
play at the Sandpoint Theatre, and a bounty on goblin ears by Daviren Hosk at
the Goblin Squash Stables. That night,
Bey has a memorable dream about peering into a dark tunnel or hole and being
lunged at by a fanged creature.
24
Rova 4707
Having forged a bond the previous
night, the four adventurers decide to breakfast together in the morning. They discuss the Help Wanted board and decide
that, after meeting with Sheriff Hemlock and accepting Madame Mvashti’s
invitation to have tea with Bey and her friends, they should perhaps help Mayor
Deverin with her snake problem. The
adventurers see three liveried servants, obviously not staff of the Rusty
Dragon, carefully preparing a table for one.
Some minutes later, Aldern Foxglove makes his way down to breakfast, looking
far more composed than when the adventurers encountered him the previous
evening. He is delighted to see his
rescuers and invites them to dine with him.
He eats daintily and delicately, but is quite personable. As a reward for saving his life, he invites
the adventurers to go on a boar hunt with him in nearby Tickwood. He offers to buy the adventurers mounts and
boar spears, which they can keep, and says he plans to depart for the hunt at
dawn the next day. The group accept his
offer and hurry off to their appointment with Sheriff Hemlock after reminding
Oliver he needs to dress in more than a simple bathrobe!
Sheriff Hemlock is in a conference
room littered with maps and reports when the adventurers arrive. He says he’s heard several reports of the
adventurers’ running battles against the goblins, and after asking them to
confirm several details (which Xeveg does aptly), he offers sincere gratitude,
even going so far as to tell Felix that he’s willing to give him another chance. Sheriff Hemlock tells Oliver that he is more
than welcome to maintain his provisional status in the Town Watch. Hemlock explains that he has his deputies
investigating several locations where goblins were spotted last night, and
assigns Oliver to follow up on two leads: the Boneyard and Junk Beach.
Madame Mvashti |
The
adventurers head across town towards Madame Mvashti’s residence. Bey has a difficult time convincing her
allies that it’s worth their time to meet with the seer, but they reluctantly
go along. On the way, the adventurers
receive further evidence of their popularity in the harbor town; Aneka Avertin
of Sandpoint Savories rushes out with a gift basket of pastries for the “Heroes
of Sandpoint”, while Felix and Oliver receive seductive smiles and winks from a
ginger-haired beauty they haven’t met yet.
Madame Mvashti’s house turns out to be a sprawling, decrepit
mansion. After being welcomed in by her
niece, Gianya Frallino, the group is taken to Madame Mvashti’s sitting room
which is chock-full of bizarre trinkets, concoctions, wooden masks, and
more. Madame Mvashti throws the bones and
does a reading for the group. She says
that trouble has been brewing for five years now, and that it’s about to erupt
from above and below. Last night’s raid
was just a drop in the bucket of the devastation sure to come to Sandpoint, but
there’s still a chance the fates can be swayed if heroes arise to stem the
tide. She finds Oliver particularly
amusing, saying he has heart but no head, and gifts him with a dusty jar full
of briny liquid to drink when “things are at their worst.” She also expresses her fondness for Xeveg,
who is clearly sceptical of her ability to foretell the future, saying that he
has head but no heart and that perhaps he and Oliver can learn from each
other. Madame Mvashti finishes by saying
it’s time for her nap, but that Bey and her friends are welcome to come again.
Xeveg’s
keen eyes quickly spots where the goblins climbed over the wall. Oliver’s woodland skill in tracking reveals
that there were six goblins and one lightweight humanoid. The ranger follows the tracks from the wall
to a particular vault whose heavy square door still hangs ajar. Felix puts his shoulder to the door and
forces it open further, revealing four stone sarcophagi inside. But far more pressing to the skilled brawler
are two skeletal abominations that leaps out at him with rusty scimitars and
bony claws! Fortunately, Felix dodges
away from their attacks and shatters one of their skulls with his fist! Xeveg’s darting ray of positive energy and
Oliver’s greatsword make short work of the remaining skeleton. After the battle, Xeveg examines the remnants
of the skeletons and realizes they were magically conjured from nothingness and
were never the bones of an actual corpse.
Inside the vault, he sees the lid to one of the sarcophagi has been
pried open and is empty; a plaque on its side reads: “Father Ezakien Tobyn,
Honoured Citizen of Sandpoint and Priest of Desna.” In addition, crumpled up in a corner of the vault
is a black robe that Xeveg realizes has some sort of connection to
necromancy. He stuffs it in his
backpack. The group look for a secret
door but do not find one.
Oliver discerns that the intruders then
went towards a cemetery gate, but he loses their trail once it leads onto a
cobblestone road in the town proper. The
adventurers decide to return to the cathedral and confer with Father Zantus
about the missing body. He is distraught
at hearing the news that Father Tobyn’s body has been stolen. He explains that Father Tobyn died in the
same fire that burned down Sandpoint’s previous chapel five years previously,
and that he was a mentor to many in the community, including Father Zantus
himself. He has no idea why someone
would steal the body of a priest. The
adventurers decide to stay for the noon dedication ceremony of the cathedral,
which is a much quieter and more intimate affair than the interrupted ceremony
planned for the night prior. After the
ceremony, Bey takes the opportunity to ask Mayor Deverin about the request she
placed on the Rusty Dragon’s “Help Wanted” board. Mayor Deverin confirms that one of the wells
at Deverin Manor has been befouled by a snake, and that the adventurers would
be rewarded if they can remove it. She
says to speak to her groundskeeper for more information.
The adventurers head to Junker’s
Edge, a clifftop overlooking the sea and a junk-covered beach below, in order
to follow-up on the second goblin spotting that Sheriff Hemlock told them about. Hoping to kill two birds with one stone, Bey
mentions to the others that Brodert Quink may have lost his spyglass in the
area. Xeveg and Felix work together to
determine the most likely spot on the beach below that a spyglass would end up
if it were to have dropped accidentally.
Felix spots a narrow channel down the side of the cliff-face that could
provide a safe path down to the beach below, and everyone sets off. Oliver slips on the way down and crashes into
Bey, and both end up with scrapes and bruises.
When everyone reaches the beach, they split up to look for the
spyglass. Bey is poking through various
bits of debris when she suddenly hears a shriek right underneath her feet; a
goblin had hidden himself in the sand and junk and fallen asleep, and Bey
stepped right on him! His shriek awakens
three other goblins hidden nearby, and in moments a fight is on.
Junker's Edge |
The goblins are undisciplined,
easily distracted combatants. Nonetheless,
Oliver quickly drinks the strange concoction given to him by Madame Mvashti for
emergencies and discovers that it is a powerful healing potion; but as he
hadn’t yet been wounded, it has little effect.
Bey tussles with one of the goblins only to realize it’s attacking her
with a brass spyglass; when Oliver kills it, Felix does a diving leap to catch
the spyglass before it crashes into the ground.
Having exhausted his offensive magicks, Xeveg uses a shovel to fight the
goblins and nearly decapitates one.
Felix continues to prove himself a master of unarmed fighting and in
seconds all of the goblins are dead.
Oliver collects ears for the bounty, and the adventurers espy a burlap
sack containing a mixture of rotting garbage and semi-valuable items like a
copper necklace and a filthy but workable hand crossbow. The climb back up the cliff is again
perilous, as Xeveg falls twice before being pulled up with a rope lowered by
Felix. As the adventurers catch their
breath, they notice a horse-drawn cart arrive with more junk to drop over the
side.
The inhabitants of Sandpoint have
quickly taken to Bey, Oliver, Xeveg, and Felix, and the local heroes have
continued their record of success by uncovering the theft of Father Tobyn’s
body and catching four more goblins. But
will their encounter with Lonj iku Kaijitsu come back to haunt them?
--------------------------------------------
Director's Commentary (30/01/2017)
I was really proud of how I role-played the argument between Lonjiku and Ameiko--handling both sides of a shouting match is a challenging thing for a director! The encounter, which I understand was added to the Anniversary Edition, did an excellent job encapsulating Lonjiku's and Ameiko's relationship. The PCs *just* missed the Diplomacy DCs to find out what was going on from Bethana (and later, Ameiko). Of course, nobody expected the encounter to end with old man Lonjiku being slam-tackled! The player running Oliver is brand new to RPGs and is a little . . . enthusiastic. Tie in his insistence on running around in a bath robe and his drinking what turned out to be a healing potion while at full health, and you have one strange dude running around Sandpoint.
One of the minor additions I've made to the adventure path that has worked extremely well is posting various items to the Rusty Dragon's "Help Wanted" board. This has served as an excellent way to introduce minor side-quests and add some character to events happening in the town. The incident at Junk Beach is taken from the encounter of the same name from the Dark Waters Rising hardcover (collecting the first six issues of the Pathfinder comic). That comic has proved to be an excellent resource to flesh out Sandpoint and its surroundings.
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