[6
Lamashan 4707 continued]
Having
defeated two yeth hounds in a difficult battle, the party discuss their next
course of action. Nedrin suggests
barricading a room and resting for the night, but Shalelu urges her allies to
press on before Nualia, the mastermind behind the raid on Sandpoint, can
escape. Encouraged by Shalelu’s liberal
use of a healing wand, the group agree.
They quickly search the chapel that had been guarded by the yeth
hounds. Felix spends several minutes
yanking free the two glowing kukris held by the statue of the demon goddess
Lamashtu.
The
adventurers then head for the “secret” door they learned about by surprising
Lyrie Akenja during her research. Arnald
takes the lead as the group head down a flight of stairs to emerge at a deeper
subterranean area. This level is canted,
forcing the adventurers to walk at an upwards angle as they move east. They pass through a large room containing
several statues of a man in robes clutching a book and glaive, but it’s clear
that whatever ancient upheaval tilted the floor also severely damaged the
statues. The eastern door is ajar, and
when Arnold opens it, the end begins for two of the brave explorers.
Nualia and her Yeth Hounds |
Felix comes to his trapped ally’s aid and helps Arnald lift up the
portcullis that served to cut him off from the others, and the rescue came at a
good time, as, seconds later, a pit opens on the very spot Arnald had been
standing on! When the trapdoor raises
shut, the other portcullis also raises up and the statues stop their
attack. Shalelu, Nedrin, and Arnald
decide to fight the yeth hound from a distance with archery, but the creature
darts pass their barrage of arrows and flies over their heads, landing behind
them to cut off their escape. Then the
creature unleashes its horrific howl which sends Shalelu, Felix, and Arnald
fleeing in absolute terror to the east . . . right into the grinning visage of
Nualia, who has returned fully prepared for battle! Able only to cower in fear, Felix soon falls
before the demon-worshipper’s bastard sword.
“Your blood is well-spilt,” she cackles, “and will only speed the
cleansing of my revolting celestial taint!”
Nedrin is the only adventurer capable of fighting, and heroically duels
the yeth hound one-on-one. The hobgoblin is sorely taxed but ultimately
prevails and decapitates the creature!
Nualia shows admiration rather than anger, however, and starts
channelling waves of pure demonic energy through the room, sapping the
adventurers’ strength! “You will make a
fine sacrifice to the Demon Mother,” she promises Nedrin, as the hobgoblin
finally falls. Shalelu and Arnald, badly
hurt but finally recovered from the supernaturally terrifying howl of the yeth
hound, have no choice but to flee from the almost completely uninjured cleric
of Lamashtu. “The bones of my father
were but the first to be burned on the Mother of Monster’s altar,” Nualia
shouts as they flee, “and soon all of Sandpoint will be next!”
Shalelu
and Arnald run up the stairs and over to the cave where the tentamort once looked
out over the waves below. They hurriedly
climb down the rope and into the rowboat tethered at the bottom of the
cliffside. Their return voyage to
Sandpoint is a solemn one of shocked silence.
When they arrive back at the community, the pair leave the boat at the
docks and walk in silence to the Garrison.
There, they deliver the news of the group’s failure to Sheriff
Hemlock. Hemlock says it’s regrettable
to hear about the deaths of Felix and Nedrin, but that another assault will
have to be made on Thistletop to bring Nualia to justice before she can gather
reinforcements and launch another attack on the town. He promises to look into finding others who
would be willing to take on such a dangerous mission.
Sister Celia |
Katrine Vinder |
Arnald
returns to the Rusty Dragon as the sun sets.
He sees Sister Celia flirting with Vorvashali Voon and awkwardly
intrudes, before heading up to his room for the night.
[7
Lamash 4707]
A
new day dawns over Sandpoint. But after
the raids on Thistletop, is the town safer or in even more danger?
---------------------------------------------------------
Director's Commentary (15/05/2017)
So here it was, the big boss fight to end Chapter 1 of Rise of the Runelords. I'm sorry to say things just did not go in the PCs' favor. One problem was that the earlier fight against the yeth hounds alerted everyone in the whole fortress that intruders were present, because their cries can be heard at least 300' away. This alerted Nualia and allowed her to institute a cunning plan when the PCs appeared on her level--she lured Arnald into the trap, then retreated to her chamber to fully buff for a few rounds, then (and most wickedly) had a yeth hound bay *behind* the PCs so they would run *towards* her instead of away from her. Some of these tactics were a bit more devious than those given in the book, but I also wanted to account for the advance warning she had.
Felix just got worn down over several rounds and expired unceremoniously, while Nedrin put up a heroic fight in destroying the yeth hound before being repeatedly assailed by something he couldn't do anything about: Nualia's ability to channel negative energy. It was sad to see both characters die, especially Felix since he was one of the starting characters for the game.
I really liked the idea of the canted level giving an advantage over combatants on higher ground, but despite making myself a reminder card I think I and the players consistently forgot to apply it. Sometimes with so much going on, it's really hard to remember little bonuses! I'm also not the best (though I try) at having NPCs talk, mock, and reveal some of their personality or backstories during battles, otherwise they're often complete enigmas. I'm sure that during the battle, I didn't word Nualia's statements quite so articulately, but that's one of the advantages of a recap.
There's a very quick appearance by Katrine Vinder because I wanted to introduce her ahead of what I knew was going to happen in Chapter Two. Alas, I don't think it helped in terms of narrative because Arnald's player didn't remember meeting her (and I can't really blame him).
Next Recap
Felix just got worn down over several rounds and expired unceremoniously, while Nedrin put up a heroic fight in destroying the yeth hound before being repeatedly assailed by something he couldn't do anything about: Nualia's ability to channel negative energy. It was sad to see both characters die, especially Felix since he was one of the starting characters for the game.
I really liked the idea of the canted level giving an advantage over combatants on higher ground, but despite making myself a reminder card I think I and the players consistently forgot to apply it. Sometimes with so much going on, it's really hard to remember little bonuses! I'm also not the best (though I try) at having NPCs talk, mock, and reveal some of their personality or backstories during battles, otherwise they're often complete enigmas. I'm sure that during the battle, I didn't word Nualia's statements quite so articulately, but that's one of the advantages of a recap.
There's a very quick appearance by Katrine Vinder because I wanted to introduce her ahead of what I knew was going to happen in Chapter Two. Alas, I don't think it helped in terms of narrative because Arnald's player didn't remember meeting her (and I can't really blame him).
Next Recap
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