NO SPOILERS
It
Rests Beneath uses a classic science-fiction trope to good effect. It’s a scenario that focuses on the
exploration side of the Starfinder Society and requires some interesting group
decisions. It’s not an action-heavy
scenario, nor one that’s hard or difficult for the PCs. Although some of the encounters are a bit
bland, on the whole it was fun. I played
through it with my (now BANNED!) homage to Stephen Hawking, Professor Reivax
Kipe.
SPOILERS
The briefing
takes place on the Master of Stars,
and it looks like the SFS flagship is getting close to being ready for
business! Fitch, leader of the
Wayfinders faction (and busy grandma) delivers the mission succinctly. The PCs need to travel to a planet in Near
Space called Vabaimus and deliver geological survey equipment and scouting
vehicles for a research station that has discovered a strange landmass: a
plateau hundreds of miles across covered in a slick, gray shell. Vabaimus doesn’t have any intelligent life,
though it does have some sloth-like native fauna that someday may develop
sentience. It’s a pretty straightforward
briefing, and there’s not much for the PCs to do but hop in a spaceship and
blast off. One very cool thing is that
the PCs can bring their own vehicles with them!
The journey
to Vabaimus is uneventful (i.e., there’s no starship combat in this
scenario). Upon landing, the PCs meet
their main contact at the research station in the form of a scientist named Dr.
Mora Montressi (depicted with cuddly xeno-sloth!). Montressi explains that they’ve named the
strange, gray calcium-like plateau “Big Mina” and want to use the newly-arrived
equipment to do a full interior scan. To
accomplish this, three sensor towers have to be set up around the perimeter of
the landmass. Because scientists are
lazy, the PCs who just travelled 3d6 days in space have to haul the equipment
around and set up the towers. Before sending
the PCs off, Montressi notes one interesting recent find: an abandoned kasathan
starship, obviously centuries old. The
PCs are free to investigate it if they wish.
The middle
part of the adventure has the PCs travelling to each of the three necessary
sites (in any order) to set up the signalling equipment. Montressi says there’s no hurry, but in fact
one aspect of the secondary success condition is how quickly the towers get set
up (which requires a bunch of largely meaningless piloting and navigation skill
checks). Anyway!
One of the
sites, Forsaken Canyon, is (as the name would suggest) a very treacherous rocky
area. As the PCs try to set up the tower
(which requires someone with decent Computers or Engineering), a small flock of
native creatures called stonegulls swoop in.
The stonegulls aren’t really much of a combat danger, but I like how the
scenario explicitly provides a stealth-based option to avoid them.
Another
site, The Windy Cliffs (such clever names these scientists gave the planet’s
landmarks!), requires some physical skill checks to brace the tower as it’s
being assembled. The danger here are
some natural phenomena (tying into the big reveal at the end of the scenario)
that are stylized as traps. All the
traps do is immobilize a PC, so they’re really not dangerous at all since
there’s no other combats in this scene.
I guess maybe they’re a clue as to what the landmass will turn out to
be.
A final
site, an unnamed dry riverbed, has a kasathan crest-eater (or two, depending on
subtier) for the PCs to defeat before they can assemble the tower. Clever PCs might make a connection between a
kasathan predator and a crashed kasathan ship.
The fun part of this encounter is that the PCs can ram their vehicles
into the crest-eaters (something Professor Kipe embraced wholeheartedly—he’s a
maniac behind the wheel!).
Once the
three towers are assembled, Dr. Montressi can get a full 3-D scan of the
interior of the strange landmass, and she makes a startling discoverly: it’s a
living creature! Big Mina is actually a
creature from another world who arrived on Vabaimus as a fist-sized organism,
slowly expanding over the millennia into its present size. Doc Montressi would like the PCs to
investigate Big Mina by venturing into it through wide tunnels that all
converge on a central chamber with a crystal giving off tremendous amounts of
energy—probably its brain!
As the PCs
enter the tunnels, the GM can choose one of two encounters to give them: a
weird hazard involving gluey goo nozzles or a battle against “cavern cleaners”
(vermin who have a symbiotic relationship with Big Mina). I played through the hazard encounter and
didn’t think it worked very well. The
cavern cleaners would be more fun, as their special ability is to yank a PC
right out of their armor! However, the
hazard encounter is the one that leads to the abandoned kasathan ship, which
turns out to be the vessel of an explorer from the Idari who met her end on the
planet. The writing here is pretty good,
and makes effective use of setting lore about kasathas.
Once the PCs
reach Big Mina’s brain, a scan reveals that Big Mina will continue to slowly
expand until, someday, it covers the entire planet. This will displace all native flora and fauna
(including the sloths). However, Big
Mina isn’t a malevolent creature—it’s not even sentient. Dr. Montressi asks the PCs for their advice
on what should be done, and it's a great moral question for the group to
debate. Should they kill Big Mina to
save the planet’s native life? Should
they let nature take its course, and leave it alone? Or should they take the (very risky) action
of trying to "lobotomize" the crystalline brain so that Big Mina stays alive but
doesn’t grow any further? Although the
idea of a living creature as big as a mountain isn’t an original one in
science-fiction, the scenario does a great job of getting the PCs involved in
an interesting decision that (hopefully) brings out some good
role-playing. I liked it.
Overall, I
guess I have to slot It Rests Beneath in the “average”
category. The encounters are fairly
pedestrian, but the conclusion is really interesting. It’s not a complicated adventure to run or
play, and might be a good choice to introduce newcomers to the game and give
them a feel that Starfinder Society is more than just tactical combat.
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