[7
Calistril 4708 continued]
Having penetrated to the very depths of Jorgenfist and into a structure clearly dating to the days of ancient Thassilon, the adventurers cautiously explore their surroundings. It’s clear that even the powerful preservative magicks imbued in the stonework have started to fail, as many passageways are choked with rubble. Oddly enough, the places where the walls meet the floors and ceilings have been smoothed away and rounded, leaving not a single corner or hard angle visible.
With
Yuzo taking the lead, the adventurers move into a room almost nauseating in its
flickering dimensions! To Yuzo and
Jinkatsyu, it looks like the room is starting to grow, but the others realize
the truth: they’re being shrunk! From
out of the shadows an obese hill giant whose body is covered with scars in the
shape of Thassilonian runes charges forth with unnatural speed, his
overdeveloped muscles bulging against his seemingly too-tight skin! Once again, Kang and Salma’s fireworks save
the day. When the smoke clears, Salma
remembers reading in a crumbling manuscript about creatures called
Runeslaves—giants fleshwarped by Thassilonian magic into powerful but
short-lived servants.
Natives
of the Elemental Plane of Fire,
forgefiends are attracted to metal and
gemstones.
|
Thick,
acrid smoke pours forth from an immense, twelve-foot tall cauldron in the next
chamber that causes Jinkatsyu and Yuzo to double over, retching. A hulking brute with a skull-like face and
glowing blue runes carved into its forehead stands sentry. Salma identifies it as a stone golem, and
knows that her magic can’t affect it.
But nothing stops Kang’s bombs, and although Yuzo is battered by the golem’s
attacks, it soon crumbles under the force of repeated concussive blasts. Using Yuzo’s magic decanter, Kang douses the
flames under the cauldron and puts an end to the smoke. Yuzo is in favour of a strategic retreat, but
Kang’s confidence persuades the group that they should continue forth.
Those
slain in battle by the Headless Lord
rise minutes later as zombies!
|
After
tracking down Yuzo and Jinkatsyu (who fled into darkness), the adventurers
continue on. They’ve taken the best
Mokmurian has to offer and have barely broken a sweat!
-------------------------------------------
Director's Commentary
This was one of those sessions that was just combat after combat, as all the rooms leading up to Mokmurian contained a different threat. The AP did a good job detailing each of them and making them interesting and unique, but the PCs just completely wrecked their foes. Often I'd spend 45 minutes in prep getting the encounter for one of these villains ready, only to have them go down like chumps after a round or two at the table! Some of them, like the forgefiend, I would like to see or use in other campaigns.
Next Recap
Next Recap
No comments:
Post a Comment