[7
Calistril 4708 continued]
Hounds of Tindalos are otherworldly predators
from beyond the bounds of known reality.
|
Kang’s
bombs again serve to dispatch his foes, but the noise of the battle alerts the
inhabitant of the adjoining chamber. The
northwest doors suddenly burst open, but only a billowing cloud of fog can be
seen. The voice of a stone giant rings
out, one quieter but more eloquent than the others the adventurers have fought
before: Mokmurian! The unseen mastermind
behind so much of the woe that has befallen the adventurers in the past months
welcomes them to a final battle for the fate of Varisia! But rather than face their quarry, the
unprepared and panicked adventurers decide to run for it.
Back
in the “deathweb cave,” the adventurers hurriedly discuss plans and
eventualities. Paranoid that Mokmurian
may be scrying on them, the group is on edge.
They resolve that, in the morning, a showdown must be held.
[8
Calistril 4708]
The adventurers prepare with their best abjurations and return to the chamber where they found the strange hounds. They push through into the chamber beyond, only to find it uninhabited! They have clearly found Mokmurian’s study, as neatly organized stacks and piles of books, arcane trappings, and more are all over the room. On a table stacked high with more books, a message has been left for the adventurers: “I await you in the library. Where my journey began, and yours must end.”
The bizarre creatures known as Shining Children harbor
many secrets--the greatest of which is their origin.
|
In
a hurry to do battle before their powerful protective spells wane, the
adventurers rush to the immense bronze doors out in the main corridor. The doors bear a huge, mirrorlike silver
inlay of the Sihedron, but lacks any obvious hinges, handles or locks save for
a single tiny star-shaped indentation at the center of the larger star. Salma’s divination spell discerns that the
door radiates both conjuration magicks and a strong mystical lock. Ava casts a spell to negate the lock, but
triggers a cascading effect: the door’s surface becomes suffused with a dull
gray glow that rapidly brightens into a near-blinding intensity before a strange
figure seems to float out of the door’s surface. The figure seems humanoid but sheds such
harsh, blinding light that it can’t be seen clearly! Salma, Yuzo, and Kang find their retinas
permanently burned out by the light.
Jinkatsyu managed to avert his eyes in time and, with Yuzo’s grasping
aid, succeeds in destroying the creature.
Salma shows her unprecedented access to almost every known magical
tradition by casting divine spells to cure the blindness of her allies. And then, knowing that trying the door again
might summon another one of the creatures, she reduces a large chunk of the
wall next to the door into dust!
The
time has come for a fateful battle against Mokmurian—but will it end with a
bang, or with a whimper?
---------------------------------Director's Commentary
The PCs fled the first time they encounter Mokmurian here, which was unfortunate. It might have been an exciting, interesting battle compared to what happens in the real showdown next session.
When plausible, I try to make sure situations don't stay static when PCs press forward and then retreat. I figure it gives the enemies a chance to prepare as well.
Salma's archetype, spell-sage, really is overpowered because (out of combat) it gives free access to so many spells that it renders the cleric redundant.
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