Monday, May 25, 2020

Rise of the Runelords Recap # 86 [RPG]



[13 Calistril 4708 continued]



The adventurers continue the hunt for the Scribbler.  Breaking down a concealed door, they find his inner sanctum.  With no place to run, he fights furiously but is no match for Jinkatsyu’s superior swordplay and falls quickly.  Kang reads the scribbling on the walls of the room and sees several mentions of Runeforge and runeforged weapons, something that the Scribbler believed would be quite useful against the Runelords and their allies.  Interestingly, Kang realizes that the Scribbler was, millennia ago, a sort of triple agent: ostensibly devoted to the Runelord of Wrath, but secretly reporting to the Runelord of Greed, while retaining true loyalty to Lamashtu!  The adventurers are also able to retrieve Bosk Hartigan’s body, which had been preserved by a gentle repose spell (presumably, for divinatory purposes).  Returning to the surface, the adventurers leave the body at the Cathedral for interment.



The adventurers teleport to Jorgenfist to check on Brodert Quink in the Therassic Library.  They find him doing well and excited about what he’s learned so far.  He reports that his research indicates that Runeforge was created as a place where agents of the seven Runelords could gather to study magic; complex wards were woven around it that barred entrance to the Runelords and saboteurs, and magical enhancements sustained those within without the need to eat or even sleep.  Brodert concludes by saying he found speculation that the Runelords had separately tasked their minions with developing ways to survive what they felt was the imminent end of Thassilon—but whether any or all of the various answers were successful, no one knows.



Returning via magic to Sandpoint, the adventurers continue lodging at the Rusty Dragon while they plan their next steps.  With rumors spreading that Mayor Deverin has been recalled to Magnimar on urgent business for several weeks and that Titus Scarnetti will be in charge during her absence, Ava is torn about whether she should advise her fellow gripplis to stay or go.  After much prayer and discussion with her friends, she concludes that Sandpoint is just too dangerous for them.  She anoints Mudwillow as their new Chief and watches sadly as they hop out of town and back toward the swamp.

[14 Calistril 4708]

Sister Celia is a talented artist who believes 
creativity and passion go hand in hand.
Strong winds and snow blanket the streets of Sandpoint.  Yuzo, noticing that Jinkatsyu isn’t around and didn’t sleep in his room last night, grows concerned that he may have been kidnapped by the group’s various enemies!  Yuzo asks around the inn and discovers that Jinkatsyu was seen in the presence of Sister Celia (the acolyte of Shelyn) the night previous.  Venturing out into the blizzard, Yuzo enlists Father Zantus’ and Sister Erica’s help, conveying his fears that perhaps both Celia and Jinkatsyu met with the same fate.  The three rush over to Sister Celia’s house and Yuzo puts his shoulder to the front door, shattering it open!  But inside are the two “kidnap” victims enjoying a cup of tea.  Yuzo apologises profusely for the mistake.

That night, the adventurers visit Veznutt Parooh for help in interpreting some of the Scribbler’s rhymes relating to Runeforge.  The gnome cartographer is delighted to help, and puts his knowledge of Varisian geography to great effect, identifying the second stanza’s reference to the eastern shores of a “steaming mirror” as a reference to Lake Stormunder in northern Varisia, a body of water known for its plentiful hot springs and geysers.  The “seven faces silent wait” are identified by Parooh as the mysterious circle of seven stone heads that stand on a hilltop near Lake Stormunder, just at the base of the western slopes of Rimeskull Mountain.  Ava is excited to have so much information, and thinks she may be able to teleport the group there even though they’ve never been there before.  Veznutt extracts a promise to be the first to map whatever the adventurers find (once it’s safe).

The next step on this epic quest to save Varisia has become clear: to Runeforge!
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Director's Commentary

The final battle against the Scribbler was probably anticlimactic, but I wasn't really surprised.  He's not intended as a stand-up fighter, and when he can't do hit-and-run attacks he goes down pretty fast.

This session gets the PCs headed towards Runeforge, which is the bulk of Chapter Five.  I liked how useful Veznutt Parooh was here.  PCs often neglect skills like Knowledge: Geography despite how crucial it can be in the right circumstance!

This session pretty much wraps up the "grippli in Sandpoint" subplot.  The bits with Yuzo interrupting Jinks and Sister Celia were some silly fun.

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