[14
Calistril 4708 continued]
After their
successful visit with Veznutt Parooh (who helped them discover the location of
Runeforge), the adventurers return to the Rusty Dragon. They talk about the next step in their
preparations, and agree to go to Magnimar for supplies and bring Brodert Quink
home from the Therassic Library just in case anything goes wrong in the next
stage of their quest.
[15
Calistril 4708]
Yuzo
volunteers to stay behind in Sandpoint while the others teleport to
Magnimar. The foursome arrive in front
of the Black Shield and spend the day buying and selling a variety of
equipment. Kang decides it’s time to
sell the Sihedron-shaped medallion he had worn for months, and finds a shrine
dedicated to Arqueros where the keeper is willing to pay Kang to part with the
amulet so it can be destroyed. Other
artifacts dedicated to Lamashtu are sold for destruction as well.
Selling
this amulet turned out to
be more trouble than it was worth!
|
After the
long, wearisome day of trudging through the snowy streets, the adventurers
decide to stay in Magnimar for the night and return to Sandpoint in the
morning. Unfortunately, they didn’t
recognise a surprise twist of fate: the shrine-keeper that purchased the
Sihedron medallion and other items dedicated to dark causes has alerted the
authorities, convinced that the fiend-touched Kang is actually in league with
the source of those very items! In the
middle of the night, the adventurers are awakened by a team of
Arvensoar-trained battle mages who roust them from their rooms at the Black
Shield and arrest them. Initially, Erik
refuses, shouting his loathing for chains of all stripes, but several magic missiles persuade him to
submit. As the adventurers are led away
in manacles, the proprietor of the Black Shield spits in their general
direction.
[16
Calistril 4708]
Detained
separately and questioned intensively about their activities, the four
adventurers must rely on their own wits and personal charm to convince the
authorities that they pose no threat.
Jinkatsyu references his time in Sandpoint and role in helping stop the
stone giant takeover of Varisia to leverage his freedom, but Kang’s bluster,
Ava’s sobbing, and Erik’s stoic silence keep them in detention for another
night.
[17
Calistril 4708]
Jinkatsyu
uses his freedom wisely, lobbying for Ava’s release. Eventually, the guards take pity on the
grippli and deem her no threat, and she’s set free as well. No longer welcome at the Black Shield, the
two take up rooms at an inn in Dockway District called the Nag’s Gull. Ava sends a magical communication to Yuzo to
let him know why they haven’t returned to Sandpoint, and he’s understandably
concerned.
[18
Calistril 4708]
Kang and
Erik spend yet another day in detention.
Kang starts to make friends with his fellow inmates, while Erik still
refuses to speak.
[19
Calistril 4708]
Ava
teleports to Sandpoint to collect Yuzo and bring him to Magnimar. Unfortunately, he associates the city with a
dark time in his past and, despite his best efforts, is barely able to control
his rising panic. Later that day, Ava
receives a visit from a greasy man with a wart on his nose who implies that
he’s a “fellow worshipper of the Mother of Monsters.” Ava is horrified that is word is spreading
that the adventurers are in league with evil cults!
[20
Calistril 4708]
Kang sees
daylight for the first time in almost a week, having talked his way out by
cleverly passing along some juicy information gleaned from a jailhouse snitch.
[21
Calistril 4708]
The
adventurers continue pressing for Erik’s freedom, but to no avail.
[22
Calistril 4708]
Kang’s birthday
starts with his announcing it to everyone in the inn’s common room. He celebrates the occasion by imbibing a
single alcoholic beverage.
[23
Calistril 4708]
Despite
the horrors they've seen, the Plateau of Leng
would surpass the adventurers'
wildest imaginations.
|
The
afternoon goes by quickly with the Heroes of Varisia performing various errands
and then getting ready for an evening meal planned with Brodert Quink and
Veznutt Parooh to thank them for all of their assistance.
----------------------
Director's Commentary
I didn't realise it at the time this session was played, but the picture I showed the players of the Sihedron medallion was a real product for sale. In the campaign's final session (about 30 recaps from now!), I gave one to each of the two players who had been in it since the very first session.
The bit with the PCs arrested and jailed was complete improv on my part. I think I wanted to see how well they could talk (instead of fight) their way out of trouble. I didn't expect it to take up most of the session, but it ended up being really fun. I have to give props to Kang's player, as he drew on all sorts of prison movie clichés to describe the character's life (week) behind bars.
When the group goes to collect Veznutt Parooh, we get the first reference to Leng, which is a fairly important subplot in Chapter Six. I feel like I did some good work with this element of the endgame at first, but then sorta dropped the ball (too much juggling!) at the end. A bit of a shame given my love for Call of Cthulhu.
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