[23
Calistril 4708 continued]
When
Erik goes to collect Veznutt Parooh and Brodert Quink for a dinner out at the
Rusty Dragon, he can tell that the two oldsters are pleased about having
hatched some sort of secret plan. It all
comes out when the adventurers find a surprise party waiting for them, with
several of the townsfolk of Sandpoint ready to give testimonials about how
they’ve been helped by the group and their predecessors in the months since the
Swallowtail Festival. Having heard that
the adventurers will be departing on a trip to the far north, the town’s
residents use the opportunity to express their gratitude and wish the
adventurers well on the next stage of their quest. The night passes quickly in feasting and
general merriment.
[24
Calistril 4708]
In
the morning, as the adventurers prepare for their departure to Runeforge in
hopes of finding powerful weapons against the coming of the Runelords, they
realize that Yuzo is nowhere to be found.
As he was last seen in the company of Sister Celia at the Rusty Dragon
the night prior, the others decide they can come back for him when he’s ready
to depart. Ava’s teleportation spell to
the the area works flawlessly thanks to the descriptions gleaned from the
Scribbler’s riddle and Veznutt’s interpretation of it. They arrive on the western slopes of
Rimeskull Mountain, the peak of which rises thousands of feet into the chilly
air. The ground is rugged and
mountainous between the mountain and the shores of Lake Stormunder further
to the west, but in between the two the land levels off to create a circular
hill. Amongst the rocks and tenacious
shrubs that poke through the scattered clumps of snow on the hilltop are seven
stone heads, each ten feet tall, their faces angled inward at each other. Each statue seems perfectly preserved and
each is distinct from the others, but the adventurers aren’t able to determine
exactly who or what they were supposed to represent. Yet another ancient face leers at them as
well: about two hundred feet above ground level, on the side of Rimeskull, the
carving of a gaping mouth forms a cave entrance reachable by a stairway of
stone.
For
how many millennia have
these guardians stood waiting?
|
The
intrepid explorers continue through the cave entrance to see a long tunnel
gradually descending hundreds of feet into the mountain. Past another pair of statues, the tunnel
becomes quite icy and slippery.
Jinkatsyu loses his footing and almost suffers another terrible fall,
but Kang sprouts his dragonfly wings quickly and manages to catch up to the
kitsune and halt his slide. The others
find a nearly invisible ledge above the floor of the tunnel that seems safer to
walk on, and the group’s progress continues.
Eventually the slope ends at the edge of a gaping chasm of darkness,
with huge icicles hanging from the ceiling and coils of mist rising up from
below. The hidden ledge winds around the
side of the chasm like a ramp. The
adventurers continue their descent into the darkness until suddenly they hear
the sound of a massive bulk shifting amidst the clinking of metal. A terrible voice booms up from below: “Who
dares intrude upon my domain?” Erik
drops a coin imbued with magical light into the chasm, and the source of the
voice becomes clear: a massive white dragon resting atop his hoard! Before anyone can react, Ava activates her
teleportation magic to whisk everyone back to Sandpoint.
But
in her panic, something goes wrong with the spell. The adventurers arrive in front of a tavern,
but it’s not the Rusty Dragon—and if the town is Sandpoint, it’s like no
Sandpoint they’ve ever seen before . . .
------------------------------------------Director's Commentary
The bit at the beginning with the "bon voyage" party was because I wanted the PCs to know how grateful the townsfolk in Sandpoint were. It was possible, even likely, that the PCs wouldn't come back to Sandpoint after this point, so I wanted to make the most of it.
Yuzo's player missed the session. It was around this point, if I remember correctly, that she started missing a lot of sessions. And then she dropped out completely, with absolutely no notice! Real life happens and players come and go, but I do find it annoying when players can't even send a note.
The arrival at an unfamiliar place was caused by Ava rolling extremely poorly with the teleport spell. It happened right at the end of the session, giving me a week to think of exactly how I wanted to portray it.
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