Monday, March 14, 2011

Temeris Reginald Cottingswald III




























I'm excited to try out an online Forgotten Realms campaign (using the RPGTonight website) ran by a good friend from my Nebraska days. I've never done online "pen and paper" RPGs before, but I've heard there's been a lot of advances made and that it's become a popular way for people who live in more remote communities to find people to game with.

My character for this game is a Rogue, a class I've rarely if ever played. I rolled pretty awesome on his ability scores, and decided to go with a somewhat naive young man who fancies himself an explorer and treasure hunter. Stats and background below.

Temeris Reginald Cottingswald III

Rogue 1, Human, 5'10, 168 Lbs., Age: 18

Strength: 13 (+1)
Dexterity: 18 (+4)
Constitution: 14 (+2)
Intelligence: 16 (+3)
Wisdom: 12 (+1)
Charisma: 18 (+4)

Hit Points: 8

Armor Class: 16 (+4 Dex, +2 Leather Armor)
Fort Save: +2
Reflex Save: +6
Will Save +1

Initiative: +4
Base Attack: +0
Light Crossbow: +4 Attack, d. 1d8
Dagger: + 1 Attack (+4 thrown), d. 1d4+1

Skills: Appraise +8, Balance +5, Bluff +5, Climb +2, Concentration +2, Craft +3, Decipher Script +8, Diplomacy +5, Disable Device +7, Disguise +8, Escape Artist +8, Forgery +4, Gather Info +4, Heal +1, Hide +7, Intimidate +4, Jump +1, Listen +3, Move Silently +6, Open Lock +10, Ride +6, Search +4, Sense Motive: +1, Spot +3, Survival +3, Swim +5, Use Rope +4

Equipment: Bedroll, Crossbow Bolts (x20), Map Case, Chalk, Light Crossbow, Dagger, Flint & Steel, Grappling Hook, Leather Armor, Explorer's Outfit, Trail Rations (x 5), Silk Rope, Signet Ring, Thieves' Tools, 50 gp, 8 sp, 9 cp

Feats & Special Abilities: Sneak Attack (+1d6), Trapfinding, Diligent, Nimble Fingers

Proficiencies: Light Armor, Simple Weapons

Languages: Common, Dwarven, Halfling

BACKGROUND

Homeland: Cormyr

Family: Duke Temeris Reginald Cottingswald II (father)
Lady Cecilia Theodora Cottingswald (mother)
Alonzo Dupris Cottingswald (younger brother)

Growing Up: Son of a Duke of Cormyr, Temeris the Younger grew up on his father's wealthy but isolated estate. As heir to the title, young Temeris was relentlessly reminded of his future obligations and the necessity that he learn the courtly virtues of decorum, restraint, and civility. Temeris was always jealous that his younger brother never had to worry about any of these things, and instead whiled away the days seeking his own amusement in games, hunting, exploring beyond the estate, and more. In short, Temeris bristled against the heavy restraints of duty and longed for a chance to escape and live a life of adventure like he had heard so many minstrels sing about!

On the Path to Adventure: Temeris spent weeks pondering how he was going to make a clean escape--his father employed some of the best trackers around, and they'd catch up to him quickly unless he had a big head start. Finally, Temeris saw his chance. Along with his father, Temeris journeyed to Suzail to take part in a special ceremony along with hundreds of other noblemen and their eldest sons to mark the Feast of the Moon. The ceremony required a period of solitary contemplation and purification before special regalia was dawned and each father and son pair was paraded before King Azoun IV. But when the time came for Duke Cottingswald and his son to appear . . . young Temeris was nowhere to be found! Instead, Temeris had secretly booked passage on a ship to Sembia, and from there he travelled overland to Mistledale, following a "treasure map" he bought off another passenger.

Where He is Now: Temeris knows he has shamed his family greatly, and he knows he's bought himself only a little time. Soon his father's expert huntsmen and trackers will find his whereabouts, so young Temeris has to keep moving. If he can find enough gold, however, who knows where he can book passage too? Mysterious Mullorand, the lost jungles of Chult, even the far away Moonshae Isles--anywhere adventure can be found and his father's retainers can't find him.

What He's Like: Temeris has lived a relatively soft life, but he's young and strong. He naively believes the stories of bards and minstrels, and believes that under every old hill and through every dark cave lies a treasure horde just waiting to be found. Temeris still retains many of the trappings of his noble station, and certainly doesn't blend in with a crowd. More than once, he's offered to "sponsor" an "expedition" to some dangerous, far away place only to be duped. Still, enthusiasm sometime succeeds where wisdom fails, and Temeris is certain to have an interesting (though perhaps short) life.

1 comment:

Steve - an Av in Nebr said...

As the afternoon dwindles away you finally see through the trees a small town ahead. This must be Ashabenford of Mistledale if you've not been misled. Following the river may not have been the easiest of travel or the safest but it is a safe bet to have left fewer people to point out which direction you headed should your father's trackers come looking.

It appears that much of the city is on the other side of the river but there is a good sized inn standing among the buildings on this side. There is also a sizable orchard and fields that have begun being worked as well.

As you approach the town and the light of day begins to lessen a mist begins to rise from the river. The skies don't look to hold rain as they had the night before but it is still early in spring and the nights are cold. You near the inn and see a sign out front proclaiming the building to be the White Hart Inn. The building is well kept and the inside is inviting. A few locals are gathered along with a few merchants it appears. A lone girl carrying a tray of drinks walks by and tells you to go ahead and find a seat and she'll "be with you shortly".

As you take your seat an older gentleman wearing an apron, a man who still appears very fit for his age, approaches with a broad smile. "Welcome to my inn Traveler. This is the White Hart Inn and my name is Holfast Harpenshield. Could I get you some stew to warm your bones and an ale to take the ache from your feat?"

As the innkeeper walks away to get your order another man at a nearby table rises and approaches, this one about your age. He leaves behind at his table a bowl and cup along with a book bound in black leather with a strange symbol on its cover. He stands about 6 feet tall, has short, well kept brown hair, and is dressed in nice dark wools with gold scrollwork on the collar and sleaves. He stops just a few feet from your table giving his best smile and a slight nod of the head.

"Hello good sir. My name is Bastion Karameiko. It appears that you are not from around here and to be honest neither was I until just recently." He speaks with a slight accent that you can't place but also speaks as one who is comfortable doing so, either with a single person or with an audience watching him. "Would you mind if I were to join you for your evening meal? I would enjoy a good conversation to go with the wonderful stew and have a feeling that we could find plenty to talk about. Perhaps at the end of the night, if I have not missed my guess, I may even be able to offer you a chance at adventure doing a job for me and at the very least I will pay for your meal and boarding for this evening to thank you for the company."

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
So what say you traveler, do you invite this man to sit with you for your evening meal or do you send him away???



.........................
Great character concept and background. Tons of adventure hooks to use, strings to pull, etc...

Look forward to it...