[24 Kythorn 1372 continued]
In the mysterious complex on the far side of Terrigo Multivar's mirror-portal, the adventurers remain stymied by a door guarded by a magical trap. Daisy volunteers to try opening it, and suggests that if every other door in the corridor opened by pressing four panels, then the four corners of this panel should be pressed. The others seem dubious, but when she tries it, the door opens!
Before she can explore what lays beyond it, however, the strange purplish haze observed by Myst coalesces into a four-armed, insect-like humanoid creature. With clicking mandibles, it appears it is trying to communicate, but only Dolcetto and Myst understand. The creature names itself T'Klack, and says that the adventurers have pleased it by entering into its home and passing the initial tests it has placed in their path. It promises to meet those who survive the next test in an arena for the honour of battling to the death. The creature then begins to fade into mist before disappearing completely.
The adventurers decide to explore what lays beyond the door opened by Daisy. They see a wide room with high ceilings that is a museum or trophy-collection of some sort: massive skeletons, preserved animal heads, and grotesque stitched-together bodies are all displayed with obvious care. Daisy is extremely upset to see that several animal corpses are on display, and begins slamming her axe into the wall. Dolcetto tries to calm her down, but has little luck, and decides to venture into the room to explore it further. She reaches a far corner of the room and notices an open space in the floor and the mechanism for a rope & gear-operated lift. Before she can investigate further, however, three of the giant patchwork corpses begin to twitch and groan before taking herky-jerky steps towards her!
Dolcetto reacts quickly and dashes out of the room, while Daisy, enraged, dashes into the room and begins hacking at one of the creatures with her greataxe. Fargrim initially takes the defensive, but is drawn into the fight as one of the creatures heads for the corridor. Markus finds himself briefly trapped, only to find his rapier won't pierce the abominations' thick, fleshy hide! Fortunately, Gelkar bravely pulls him temporarily out of harm's way. His own attacks on the creatures with his shovel, however, seem to have no effect. Dolcetto summons creatures to help distract and delay the attackers, which she identifies as flesh golems. Myst stays on the far side of the corridor, unable or unwilling to assist in the battle.
Daisy's axe repeatedly cuts into her opponent, but Fargrim's axe (made out of a strange, red metal) seems to have more effect. The vigor of the flesh golems' onslaught catches both of the adventurers by surprise, and each is knocked into unconscious during the battle. Gelkar manages to revive Daisy, and Markus throws a vial of acid at one of the golems to destroy it! Another one focusses on him, however, and he risks staying within its reach in order to ready another attack. The decision proves fatal, as a stone-hard fist catches Markus in the face and smashes his skull against the wall, killing the swordsman instantly. Dolcetto grabs Markus' rapier and then casts a spell to make the area underneath the golems slippery. One of the them falls, and Daisy quickly moves in to decapitate it.
The remaining golem continues fighting, undeterred. Gelkar is knocked to the ground during the fighting with a jagged wound from a collision with a glass display case. As he bleeds, the adventurers manage to destroy the golem and then rush to his aid. Myst, Dolcetto, and Daisy scramble to try to stop the bleeding, but their frantic efforts are in vain: the heroic Gelkar expires.
In the aftermath of the tragic battle, Dolcetto takes command. She says the party needs to retreat, heal, and then return to finish their mission. Once the magick that has brought them here expires, they'll be returned to Silverymoon and can attempt to have Markus and Gelkar raised from the dead. Myst and a badly hurt Fargrim and Daisy agree, and carry the bodies of their fallen comrades to a secure room where everyone can rest.
Director's Commentary (October 20, 2017)
A trio of flesh golems really tore the PCs up in this session! I'm not exactly sure what it was that gave them so much trouble, but I think the confined space kept the spellcasters from doing much and the golems' DR gave the melee characters a hard time. Gelkar hadn't spent a lot of time with the party, but Markus' death was definitely impactful.