[13
Kuthona 4707]
Ilsurian, an independent city built on the side of a hill overlooking Lake Syrantula. |
The adventurers gather at Ilsurian’s Temple of Erastil early in the
morning and watch as Sister Woodmere successfully recites a magical scroll to
remove the debilitating effects of Artemis’ brush with the Dark Lady. When Sister Woodmere mentions that she’s on
her way to the Ashwood to collect firewood for some of the poorer families in
town, the adventurers volunteer to help her out. The morning passes uneventfully as the
travellers try their hands at logging for the first time. Goragar is bored by the lack of foes near
Ilsurian to test his mettle against, but Sister Woodmere warns the group that
the interior of the Ashwood is notoriously dangerous (especially at night time)
as ghosts, werewolves, and mischievous fey have all been known to lurk
within. She suggests instead that
Goragar visit the town’s arena, as all able-bodied adults are required to train
with weapons once a week to ensure Ilsurian remains forever free and vigilant
against invaders.
That
afternoon, Goragar, Kang, and Briza walk to the arena and see several groups
training under master instructors on archery, polearms, and swordplay. Kang evaluates the combatants and picks out
the one person he believes is the toughest combatant: a short, wiry man named
Solohei who is instructing some of the townspeople in unarmed combat. Kang tries to persuade Goragar to challenge
the man to a duel, but the half-orc says it would be too easy. Briza, however, is willing to try, and
Solohei accepts the opportunity to demonstrate to his students how size and
strength are not determinative of victory in battle. In mere seconds, Briza finds herself on her
back and barely able to move. As the two
shake hands after the bout, a trio of the halflings from Pinkeye’s Comeuppance can be seen running at full speed towards the
docks. When the adventurers catch up to
them, they shout something about Captain Othlo promising five platinum apiece
if they’re on the boat within an hour.
Unwilling to see their means of transport leave without them, the trio
of adventurers decide to alert Artemis and Kozen, who have futilely spent the
afternoon trying to sell some of the fish Briza caught the previous day at a
local market. With much frantic running
and shouting, everyone makes it to the docks in time except Goragar, who
decided to return to the stables of the Two Waters tavern to collect his mount
and then got lost!
As
the crew of Pinkeye’s Comeuppance untie
the mooring lines, it becomes clear that it’s not continuing the journey toward
Turtleback Ferry: for one thing, no cargo has been loaded, and for another,
passengers like Shalelu and Tillia are missing.
Instead, reports of a giant sea creature smashing a boat in the middle
of Lake Syrantula has triggered Captain Othlo’s obsession: hunting down the
giant albino gar known as Pinkeye that destroyed his previous vessel! The adventurers on board have a fast,
furious debate about whether to accompany Othlo on his mad quest before
concluding that if the boat gets destroyed because they didn’t help him,
they’ll have to walk the rest of the way north.
Just as the ship shoves off, Goragar and his warhorse can be seen
galloping along the pier. Kang swallows
a magical extract and flies over to try to lift the warrior into the air, but
the warrior’s massive frame and heavy armor makes the task impossible! However, Goragar murmurs a prayer to Gorum,
and suddenly Kang is as strong as a bull and able to easily fly them both to
the deck of the ship.
Hours
pass as the boat is rowed towards the spot where the fishing vessel was
reported to have been attacked, and then bits of debris and flotsam can be
seen. Othlo, gripping a specially-made
adamantine harpoon, orders the rowers to stop their work and for everyone to remain
still and keep their ears and eyes open.
When Goragar starts reciting verses from a holy book of war prayers,
Othlo orders him to be quiet—but the half-orc persists until the single-minded
halfling grabs the book and tosses it into the lake. “On this ship, I’m your god!” Othlo
shouts. He turns away, only to find that
Goragar has slashed him deeply in the back with this sword! Othlo turns back and tells Goragar to stand
down or he’ll plant his harpoon straight through the warrior’s heart. The other adventurers are stunned by the
sudden outbreak of violence and the tense stand-off. Goragar says that any further insults to his
god will be met with death, and Othlo replies that he doesn’t care a whit about
the gods as long as he gets his hands on Pinkeye. Further violence is averted. Briza adroitly uses a net to fish Goragar’s
book out of the water, and Kozen is able to use some minor cantrips to remove
the water damage.
Few survive an encounter with one of Varisia's notorious freshwater giant snapping turtles. |
Evening turns into night, and there’s still no sign of a sea
monster. Kang tries to talk Othlo into
returning to shore, but the ship’s captain refuses to even consider it. The adventurers decide they had better get
some rest and designate watches. Barely
an hour later, Artemis is on duty when he realizes the boat is shifting and
rising higher; Kang’s preternatural senses alert him to the danger even while
sound asleep, and he bolts upright to sound the alarm. The terrifying truth suddenly becomes clear: Pinkeye’s Conundrum is resting
precariously on the back of a giant snapping turtle the size of a house, and
the ship is about to slide off! The
skilled combatants spring into action.
Kang drinks an extract and flies into the air, Kozen draws upon his
connection to the shadow plane to entangle the creature in its own moonlit
shadow, and Artemis leans over the ship’s railing and fires an arrow straight
down into the shell. Everything is
upside down in an instant, however, as the boat slides and then flips over,
capsizing! Some of the crew and
passengers manage to hang on and dangle from the deck in an air pocket, while
others are thrown clear. Briza and
Goragar try to jump onto the turtle’s back, but only Briza makes it—the
half-orc starts to sink below the waves as the angry creature catches one of
the halflings in its jaws and snaps the poor sailor in two!
Kang
hurls bombs with his trademark unerring accuracy and blasts off large chunks of
the giant turtle’s carapace, while Briza stabs the creature with a hilt-down
grip on her greatsword. But the creature
defends itself by catching her up in its jaws, crushing her abdomen as a
prelude to starting to swallow her whole!
Artemis’ quick-thinking and amazing climbing ability saves her life,
however, as he scrambles to the top of the overturned ship, plants his feet,
and fires an arrow into the creature’s neck, killing it instantly! Kang swoops down to help those still floundering
in the water. Two halflings perished in
the attack, and despite everyone’s best efforts, attempts to salvage the boat
or at least the turtle’s shell fail.
Clinging to bits of driftwood, everyone is forced to paddle their way
back towards shore in the dark, freezing cold water. Miserable hours later, as dawn streaks the
sky, a shivering and bedraggled group pull themselves onto the beach and
stumble back to Ilsurian, where they collapse at an inn.
[14 Kuthona 4707]
Sheriff Kyra Feldane tries to reduce the tension between Ilsurians and the nomadic Varisians. |
The adventurers rest throughout most of the morning and into the
afternoon. Briza explains to Tillia what
happened, and the schoolteacher is shocked (especially when Goragar adds in
additional details that, although true, are rather gruesome). Tillia immediately says she’ll arrange a
memorial service for the slain halflings.
Artemis spends the day looking into other boats or caravans headed
north, but finds that the cold weather and reports of danger have suppressed
travel to Turtleback Ferry in recent weeks.
He purchases horses instead. That
evening, Ilsurian’s local sheriff, Kyra Feldane, comes to the inn and asks for
statements from everyone about what happened.
Curiously, neither Captain Othlo nor the other surviving crewmembers are
anywhere to be found. The adventurers
tell Feldane that the disaster was a clear case of reckless negligence on the
part of Othlo, and they agree to come to the town hall in the morning to swear
out affidavits against him.
[15
Kuthona 4707]
After
everyone visits the town hall, Artemis composes a letter to his wife and
arranges for it to be delivered by courier to Magnimar. The watchman has arranged for the mounts to
be ready for departure early in the day, but it takes Goragar and Briza several
hours to track down Shalelu at her campsite outside of the town limits. She reports seeing Othlo and two halflings
riding small ponies along the road north, and, when told of what happened, says
that she’s the best bounty hunter in Varisia if they need to be
apprehended. The midday sun is at its
height as the adventurers, along with Tillia, get underway. They make good time following the road north
on the east bank of the Skull River, with the outer borders of the Ashwood
visible to their right. The day passes
without further incident, and the group sets up camp.
Several
days’ journey aboard Pinkeye’s
Comeuppance has ended suddenly with the ship sinking, part of its crew
dead, and Captain Othlo fleeing like a fugitive in the night. Now, back on foot, the adventurers begin the
last stretch of their voyage to Turtleback Ferry in order to determine just
what happened to Fort Rannick . . .
-----------------------------------------------------
Director's Commentary
The centrepiece of this session, of course, was the battle against the giant snapping turtle. I just couldn't pass up the opportunity, and it was a great way to bring Othlo's secret motivation to the forefront. The PCs did surprisingly well, as things could easily have gone very, very badly when faced with a creature that swallows enemies whole. I wasn't actually expecting the "reckless negligence" tack the PCs took with Othlo, but they were quite irked about his actions! It also made for an expected change in their mode of travel towards Turtleback Ferry.
Next Recap
-----------------------------------------------------
Director's Commentary
The centrepiece of this session, of course, was the battle against the giant snapping turtle. I just couldn't pass up the opportunity, and it was a great way to bring Othlo's secret motivation to the forefront. The PCs did surprisingly well, as things could easily have gone very, very badly when faced with a creature that swallows enemies whole. I wasn't actually expecting the "reckless negligence" tack the PCs took with Othlo, but they were quite irked about his actions! It also made for an expected change in their mode of travel towards Turtleback Ferry.
Next Recap
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