I usually don't write reviews of flip-mats until I've used them several times, but as I've dropped out of the playtest just over halfway through and don't know when/if I'll get to use them again, I'm going to go ahead and give some early comments. The Pathfinder Playtest Flip-Mat Multi-Pack contains two double-sided flip-mats, so math experts among you will know that means four maps in total:
* One map is what the sleeve calls an "arcanist astronomer's subterranean workshop." It's weird to think of an astronomer having an underground workshop, but I'm sure it makes sense in context. Just looking at it though, it's hard to make sense of exactly what's going on here. The workshop part is reasonably clear (comprised of several well-detailed desks), but after that I just don't know what I'm looking at--a huge green circle, some sort of galaxy-shaped magic portal, some containment vessels for creepy creatures, and a part of the night sky? It probably all comes together in the Doomsday Dawn adventure, but I have to conclude that it's so specific and weird that it's not something that would be of much use after the playtest is finished.
* The other side is a "ruined temple in the demon-infested Worldwound," and it's much better. The artwork is gorgeous, it's very clear what's going on, and although it's detailed enough to be attractive, it's generic enough to serve many purposes. I especially like the little statutes, the altar, and the graveyard. I would not complain in the least if future PFS/SFS scenarios reuse this one.
* The next mat has "a burnt-out crypt under the city of Magnimar" on one side. This is a fairly generic subterranean area, with a mixture of carved stone passageways and vaults alongside a few natural-looking caves. It lives up to Paizo's usual high-quality, and although it's not particularly exciting it serves the purpose well and could definitely be used for other adventures.
* The other side of that is "a wizard's tower beside a remote mountain pool." I can definitely see the pool, but there's no reason this scene needs to be near a mountain or needs to be the remnants of a "wizard's tower"--there's just the barest ruins of some kind of structure. For the purposes of going forward, that's good--it could be the ruins of an old fort, a country inn, a hunting lodge, or pretty much anything else outside of an urban environment. I have to admire how much work must go into scenes like this, with detail down to the pebble.
Overall, this is a pretty impressive collection. Apart from the weird one, they're really good and potentially useful for far more than just Doomsday Dawn. With a little imagination, a good GM could get a lot of use out of these--there's no need for them to be forgotten in a few months' time.
Monday, October 29, 2018
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