[1
Abadius 4708 to 16 Abadius 4708]
Veznutt is an old friend of Jinkatsyu's parents. |
The
first weeks of the new year go by quickly as each of the adventurers prepares,
in their own way, for the invasion they know is on the way. Salma researches the weaknesses of dragons in
Ilsoari Gandethus’ archives, and helps his teammates by making multiple magical
trips to recover and sell the wagonload of treasures discovered at the Kreeg
Clanhold. Jinkatsyu trains hard to
increase his stamina and has a fruitful encounter with an old friend from some
years past: Veznutt Parrooh. The aged
but spry gnome is intrigued when Jinkatsyu mentions Jorgenfist, and relates
that he’s heard rumours that stone giants have recently built a fortress called
that in the Valley of the Black Tower in the Iron Peaks. Parooh promises to try to track down a good
map of the area, but from memory says one could travel to the Storval Stairs
and head east to reach the Valley.
Meanwhile, Ava spends her time helping out at the Cathedral, and earns
the deep gratitude of all who work there.
Nerissa returns from some extremely dangerous solo expeditions spent
scouting for any signs of approaching giants, having successfully fought off
goblins, wild boars, and even bugbears.
She found no signs, but rumours continue to run rampant in the area of
people spotting giant-sized footprints, smashed trapper’s cabins, and the
like. Kang spends most of his time
hunched over his portable alchemical laboratory, concocting a slew of new and
old recipes to fully outfit his teammates for the battle to come.
A
later meeting with Sheriff Hemlock is equally productive. Hemlock is determined that the town won’t be
caught off-guard like it was when goblins invaded during the previous year's
Swallowtail Festival. He discusses the
placement of the Town Guard, the Citizen’s Militia, and the Magnimarian troops
at the most likely invasion points. Jinkatsyu has the foresight to realize that
the units need a good way to communicate with each other, and arranges for each
to be outfitted with whistling signal arrows.
The
adventurers stay on watch during the night of 16 Abadius, just in case the
invasion comes a day early, but all is quiet in Sandpoint.
[17
Abadius 4708]
Despite their "primitive" weapons and clothing,
stone giants
are intelligent and have a strong (if skewed) sense of honour.
|
At the first blush of sunset, Kang’s uncanny eyesight allows him to see
something that the others miss: silhouettes of enormous figures on the nearest
tors, heading for the northern entrance into the town! Kang’s warning gives everyone time to
prepare, and he and the other adventurers head there to reinforce the strongpoint
where Sheriff Hemlock has taken command.
First blood is struck as a hail of boulders begin to rain down on the
North Gate. The invasion of Sandpoint
has begun! Three massive stone giants,
difficult to see clearly in the waning light, call out taunts, perhaps hoping
to lure the defenders out of their fortifications. None fall for the trick however, and the
return fire of dozens of archers (blessed by Ava’s magic) proves that the
battle will be hard fought on both sides.
Just as the bloody giants draw their clubs and start to charge, Salma’s
spellcraft spoils their plans by encircling them in a ring of blinding
energy! Two of the giants can only
stumble around, while the third is felled by a long distance explosive hurled
by Kang.
The defenders’ victory at the North Gate couldn’t have come at a better
time, as, seconds later, a signal arrow is heard from Tanner’s Bridge,
indicating another group of giants is attacking. The adventurers race back to their previous
position, only to find that here, the Town Guard has been overrun: instead of
having a defensible chokepoint (in the form of the bridge), the giants are tall
enough to easily wade through the waters!
And worse, they didn’t come alone—a trio of massive bears covered in
matted fur and bony growths are chasing recalcitrant townsfolk! The rush to the eastern side of Sandpoint is
disorganized—instead of responding as a unit, the adventurers arrive in ones
and twos and quickly risk catastrophe.
Kang’s dragonfly wings give him speed and manoeuvrability, but the
giants’ skill with hurling massive boulders soon leaves him bruised, shaken,
and ready to retreat! Ava arrives,
seconds too late to save local tanner Larz Rovanky from being torn apart from
one of the massive bears.
Dire
bears are larger, more aggressive, and far more deadly than their lesser cousins. |
And
just as the others arrive to do battle amongst the tombstones of the Boneyard,
the situation escalates. A dragon
descends from the clouds and strafes the Garrison with flame! Shouts can also be heard from the Town
Square, as giants have apparently breached the perimeter and are running wild
through the streets! Nerissa recognizes
one of the screams as coming from Sister Giulia, but the amnesiac warrior has
her own problems, locked in hand-to-hand combat with multiple massive
foes. She somehow manages to tumble away
and follows Kang’s instructions to head for the Town Square. Ava uses her magic to help Jinkatsyu get some
distance from the attackers, but escape looks unlikely. And then, to make a dangerous situation even
more perilous, Salma evokes a tremendous blast of cold at the ascending dragon. The dragon isn’t severely hurt, but now its
gaze falls squarely on the wizard and her companions!
Salvation
for Sandpoint is balanced on a knife’s edge, and the situation looks bleak—can
the adventurers turn the tide?
----------------------------------------------
Director's Commentary (January 13, 2018)
One of the optional subsystems I'm really glad I incorporated into the campaign from the beginning was Downtime from Ultimate Campaign. It helps organise what each PC is doing when there's time away from adventuring, and it's a very fast straightforward system to use. I do think some of the options are over-powered (like getting hit points and experience points for relatively low amounts of gold), so I have instituted some house rules so those options don't outshine every other.
The PCs had some very good suggestions to the town leaders about preparing for the invasion. I wanted to show that the leaders were sensible and taking reasonable precautions (players quickly scoff at NPCs who are played as stupid just to preserve the plot), while also still allowing the heroes their chance to shine in the invasion. In order to speed things up at the northern gates where the NPC archers were, I just reduced the giants hit points by a fixed percentage to represent all of the arrows raining down. It worked well.
I'm glad I had a lot of time to prepare for this session, because there was a ton to do in terms of drawing out maps ahead of time, getting minis for everything, making notes on the round-by-round breakdown of the invasion, etc. Although it was impossible to grid Sandpoint to scale, I did have flip-mats prepped for all of the planned battle sites with notes on the distance and travel time between each one.
This session covered the first part of the invasion, and it was fantastic. Ending with the dragon swooping down and the PCs in trouble was a great cliffhanger.
No comments:
Post a Comment