[24
Abadius 4708 continued]
The
surprise attack by the stone giant watch post has been repulsed quickly, and
now the intrepid travellers have a prisoner to deal with. The giant, Syvariak, collapses to his knees
muttering that he knew Mokmurian’s foolish crusade would lead to the downfall
of the Plateau People. With his life in
their hands, Syvariak doesn’t hesitate to tell his captors what he knows about
Mokmurian and Jorgenfist. He says that
Mokmurian was an exiled runt of the Kavarvatti tribe, the same one that
Syvariak himself belongs to. One day,
Mokmurian returned to the tribe brimming with arcane power somehow discovered
by his blasphemous venture into the Black Tower—a structure dating to the time
of the magelords of legend! Mokmurian
slew the tribe’s male elder, Vandarrec, forcing the tribe’s female elder,
Conna, to submit the tribe to his new leadership. Mokmurian then had the Kavarvatti begin
construction of a massive walled fortress around the Black Tower while he began
rallying other tribes to his banner; though most refused, six other tribes of
stone giants and giant-kin settled around Jorgenfist. When asked, Syvariak says there is no way the
adventurers (whom he assumes are advanced scouts of a Magnimarian army) will ever
reach Jorgenfist through the treacherous wintery mountainscape and patrols, and
that even if they somehow did, the hundreds of Plateau People camped around the
fortress (not to mention the rocs and harpies!) would make short work of
intruders. Nonetheless, the adventurers
seem determined to continue their quest, and ask Syvariak about whether Conna
might be able to aid them. Syvariak
explains that Conna is usually found in the caverns underneath the fortress,
and confirms she has a burning hatred of Mokmurian but is powerless to do
anything about it.
The
adventurers discuss what to do with Syvariak.
Given his candor and obvious sense of honour, they decide to let him
go. He accepts their decision stoically,
and explains that he must do his duty by maintaining his watch post after the
adventurers leave. He wistfully remarks
that he hopes as many of the Plateau People as possible survive the war to
come.
[25
Abadius 4708]
In
the morning, the adventurers discuss plans to contact Conna magically. Ava prepares a sending spell before realizing it won’t work because she doesn’t
know Conna. Salma tries scrying, but the
attempt fails. Preparing themselves for
another day’s marching through the harsh terrain, the adventurers continue
north. Their progress continues to be
slow, impeded this day by the necessity of making their way carefully down one
side of a steep valley wall and up the other side. That night, as they camp, Kang
uncharacteristically gives Jinkatsyu some food when the latter expresses concern
he’s running low on rations.
[26
Abadius 4708]
In
the morning, Salma again tries to scry on Conna, but with no result. The adventurers begin moving, and even
continue to press on when a blizzard starts a few hours into their
journey! The zealous travellers push
forward, barely able to see around them, slowly trudging on and covering about
half a mile an hour until finally they decide to set up camp in the magical
shelter provided by Salma’s spellcraft.
[27
Abadius 4708]
Just
before dawn, Kang is already awake when he hears the sound of stone giant
voices nearby, carried on the strong winds that continue to swirl snow all
around them. The tiefling alerts the
others, and the adventurers who can speak Giant realize that the patrol’s dire
bears have caught the adventurers’ scent and is slowly approaching the obscured
campsite! Salma lets loose with a
massive fireball once one of the bears pokes its nose into the magical dome,
alerting the giants that powerful foes are nearby. They shout to each other and leave the bears
to fight while running away to alert further watch posts. The battle against the bears is over quickly
as the adventurers have gained, sometimes the hard way, knowledge of how to
withstand their might. The adventurers
quickly discuss whether to chase after the fleeing giants but, given the heavy
snowfall that makes seeing and tracking impossible, they decide it would be
futile.
The
adventurers rest for a few more hours until the blizzard finally loses
strength. Another day’s slow travel
through deep snowdrifts and jagged terrain is uneventful and the adventurers
set camp, frustrated at their rate of progress through the forbidding
terrain. Late that night, resting
comfortably again in Salma’s conjured dome, some of the slumbering warriors
hear a low moaning sound carried on the wind.
Nerissa, relishing her new role as the party scout, stealthily
approaches the source of the sound. She
spies a human male half-frozen in the snow, clearly suffering from severe
hypothermia and frostbite. She drags the
man back into the magical hut, where Ava is able to revive him.
Veridian
is one of the hardy mountainmen paid well by Magnimar to alert the city to threats from central Varisia. |
While
Veridian rests, the adventurers discuss strategies for what they should do once
they reach the fortress. Ideas include
trying to sneak into the caves in the hope that they lead somewhere under the
fortress or trying to provoke a fight between the tribes. At last a consensus is reached to start with
the caves and establish a staging area for further expeditions into the
fortress.
[28
Abadius 4708]
In
the morning, the adventurers ask Veridian if he can ask specifically for the
army to prepare a defense of Sandpoint.
The grizzled scout is sceptical, saying the town is of little ultimate
strategic value and that Magnimar’s army is small, having rarely had to deal
with a threat of this magnitude before.
Salma is as good as her word and teleports the man back to Magnimar, and
then returns to where the others are.
They continue their journey north, and when the wind and swirling snow
brings promise of another blizzard, they decide to press on.
A
pair of fortunate events—the capture of a stone giant dissatisfied with
Mokmurian’s ascension to power, and the rescue of a scout able to provide a map
of Jorgenfist—have provided the adventurers with a major advantage in their
quest to stop the stone giants from invading Varisia and bringing untold havoc
and death. But their journey through the
Iron Peaks is slow, and time is running out.
Will they make it there in time?
--------------------------------------------------
Director's Commentary (21/4/19)
This session showed how useful random encounters can be. The interrogation of the stone giant prisoner gave the party extensive information on the situation in Jorgenfist, including the presence of a potential ally (Conna the Wise). The encounter with Varidian (which I think officially on the table was "mountain man" or "scout" or something) was cleverly used by the PCs to obtain a rough map of the area. For my part, I liked it because it helped show that Magnimar was doing something about all this threat of giant invasions of Varisia (it can come across as far-fetched when only the PCs seem to notice something that everyone should care about).
No comments:
Post a Comment