Tuesday, June 11, 2019

Inveska Oykot, Ghoul Bureaucrat [RPG]

Inveska Oykot was one of those "could have been" characters.  The replacement for my barathu in the Dead Suns adventure path, Inveska died at the end of her very first session!  Getting knocked into a pit of acid that does 20d6 damage per round will do that to you.  It's a shame, because I saw a lot of potential in the character.  As a member of Eox's Ministry of Eternal Vigilance ("Eternal Vigilance Requires Eternal Undeath"), Inveska had a dry, bureaucratic persona--but with layers that I never got a chance to bring out.  For example, she only posed as a ghoul to fit in, as she fell into the in-between category of half-undead borai.  I also liked her background as a former member of the Starfinder Society who was killed during an excavation on Eox, thus tying in an SFS scenario.  There would have been some interesting stuff to explore there.  Unfortunately, two deaths in quick succession hardened my heart in Dead Suns, and afterwards I went with pretty stock, low-investment characters.

Class: Operative 6
Race: "Ghoul" (Borai)
Theme: Xenoarchaeologist
Homeworld: Absalom Station
Gender: Female
Speed: 40'
Initiative +5
Alignment: LN
Deity: None

Stamina: 48
Hit Points: 42
Resolve Points: 6

Strength: +3
Dexterity +3
Constitution +2
Intelligence +2
Wisdom -1
Charisma +1

Skills:  Acrobatics +14, Athletics +11, Bluff +8, Computers +6, Culture +14, Diplomacy +3, Disguise +12, Engineering +14, Intimidate +11, Life Science +6, Mysticism +6, Perception +9, Physical Science +8, Piloting +10, Profession (archaeologist) +16, Sense Motive +6, Sleight of Hand +10, Stealth +13, Survival +11

Attacks:  Advanced Semi-Auto Pistol +7, d. 2d6+3 P; Claws +7, d. 1d6+6 B

EAC: 21
KAC: 22
Saves: Fort +6, Reflex +8, Will +4
 *+3 on Fort saves vs. disease or poison, +1 on saves vs. exhaustion, fatigue, mind-affecting, paralysis, sleep, and stunning

Racial Abilities: Darkvision 60', Deathly, Living Shell, Old Talents, Resist Energy Drain

Theme Ability: Trap Spotter

Feats: Skill Focus (Culture), Skill Focus (Survival), Armor Proficiency (Lightt), Weapon Proficiency (basic melee, small arms, sniper weapons), Improved Unarmed Strike, Weapon Specialization, Great Fortitude, Multi-weapon Fighting

Class Abilities: Operative's Edge, Specialization (Explorer), Trick Attack, Evasion, Inoculation, Quick Movement, Weapon Specialization, Debilitating Trick, Field Treatment, Ever Vigilant, Stalwart

Languages: Common, Eoxian, Sarcesian, Castrovelian, Azlanti, Brededan, Drow, Elven

Equipment:  Advanced Semi-Auto Pistol, Small Arm Rounds (x4), Ghost Killer Fusion, D-Suit II w/ Quick-release sheathe & descent thrusters, Mk 1 Ghoul Glands, Consumer backpack, clothing (uniform), hygient kit, field ration, tool kits (disguise, engineering, profession archaeology), datapad

Background: Inveska was a Starfinder xenoarchaeologist working on the Blackmoon Survey when she was murdered by feral ghouls.  Now, undead herself, she's taken up a position with the Ministry of Eternal Vigilance

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