[Wealday, 24 Sarenith 4708 A.R. continued]
After an intensive
evening of discussion with Thousand Bones at the campsite of the Skoan-Quah
(Clan of the Skull), the Harrowed Heroes retire to their guest yurt to rest for
the night. Outside, the wind howls, and
for several hours the entire camp is assaulted by a powerful ash storm. Fortunately, in the safety of their fur-lined
tents, the newcomers to the Cinderlands are able to avoid the blinding, choking
particles. But it’s surely a sign of the
dangers that await them on the journey ahead.
[Oathday, 25
Sarenith 4708 A.R. continued]
In the morning, a layer of ash almost a foot deep covers everything in the camp. But the winds have died down, and the sun shines brightly. The travellers from Korvosa discuss how to best earn the respect of the Shoanti peoples so that the Sun Shaman of the Sklar-Quah (Clan of the Sun) will reveal the truth about the Midnight’s Teeth and the nature of Ileosa’s power. Anorak and Ralph Blackfeather agree that visiting the Acropolis of the Thrallkeepers—a ruin that brave Shoanti warriors enter to prove their courage—should be the first destination. Goldcape isn’t so sure, however, and raises the possibility of going to Cindermaw first to replicate the deed of the legendary Shoanti hero Skurak by being swallowed by the beast. Goldcape says she should be the only one to be swallowed because of the Harrower’s reading, but there’s not universal assent to the proposition. Ralph Blackfeather asks Ahalak, the apparent leader of the four Shoanti Boneslayers assigned to be their guides, about visiting Flameford to find Krojun. Ahalak replies that the Sklar-Quah are the least hospitable Shoanti clan to tshamek, and that open violence could result. Yraelzin attempts to resolve the question of where to go first through his newfound hobby of reading the Harrow, but is able to prophesy only that the group will meet a juggler in the future—a seemingly absurd statement given the harshness of the Cinderlands. Eventually, the group reach a consensus around visiting the Acropolis first.
After almost a
full day’s travel, interspersed with frequent rests, the group has barely
covered a dozen miles! Even Anorak’s and
The Reckoner’s horses from Kaer Maga are exhausted and plodding slowly across
the parched earth. Ahalak and the other
Boneslayers offer no aid or critique—perhaps learning to survive in the
Cinderlands is another, unstated, test that the Korvosans are being judged
on. But there are more dangers than just
heat in the Cinderlands, dangers that even the Shoanti aren’t fully prepared
for. While attempting to make up some
time in a final hour’s march before setting camp, a wide pit suddenly opens up
under the group. Although the Korvosans
and their mounts manage to retreat back to solid ground in time, two of the
Boneslayers—Nalmid and Hargev—tumble into an underground cavern almost forty
feet below the surface! Both are hurt
but conscious, and as Hargev gets to his feet and looks around, he realises the
true enormity of the danger they’re in—a purple worm tunnel! He raises a finger to his lips as he looks at
the others gathered on the lip of the hole above, urging them to silence. But the falling rock has already echoed
through the tunnels. On the surface,
Anorak presses a palm to the ground and feels rumbling in the distance—rumbling
that is getting closer.
While the others
talk of ropes and such, Goldcape acts quickly by dramatically leaping onto
Rocky’s back and diving into the cavern.
She pulls Nalmid and Hargev aboard Rocky’s back and shouts for Rocky to
fly back to the surface. But the steep
ascent is initially too difficult for the overloaded roc to make, and she hits
the ground with a heavy THUMP! that
carries down the subterranean tunnels.
Back on the surface, Anorak realises the rumbling sound has intensified
in speed and that a purple worm will appear in just seconds! They shout for Goldcape to hurry, and this
time Rocky’s powerful leap and flapping wings are enough to get the fallen
Boneslayers back to the surface.
Ahalak says there
is a small Sklar-Quah camp nearby named Blazehearth, and, given how wounded and
exhausted the travellers are, it could be worth the risk to seek shelter there
for the night. But when they arrive,
it’s obvious something isn’t right: many of the tents have been torn down or burned
to the ground, a wooden totem has been chopped down, and there are no Shoanti
in the area. On closer inspection, the
situation becomes even worse—this was no mere skirmish, as multiple charred
bodies are in the camp’s central firepit!
Goldcape rushes forward to see if there are any survivors, but her
instincts stop her just in time as the perpetrators of the horrible crime
emerge from hiding: Hellknights! With
weapons and armor identical to those encountered in Kaer Maga, it’s clear that
the Order of the Nail has penetrated into the Cinderlands on a mission of
terror—and to their mind, anyone who would help the Shoanti are just as
“uncivilised” and “barbaric”. Promising
to bring order to chaos, they rush toward Goldcape and assault her with
supernatural waves of unholy energy, but she keeps her feet and mocks their
pretensions. Anorak decides Hellknights
can’t complain about fire, and immolates two of them with a powerful
spell! Boneslayer arrows drop a third,
while Goldcape gets her revenge by summoning hailstones out of the desert sky
to crush the skull of a fourth.
A search of the
tents finds no survivors, but additional footprints—from heavily armored
figures—heading off in a direction of a nearby bluff. Noticing that one of the Hellknights has a
signal horn, the Korvosans decide it’s time to turn the tables by springing an
ambush of their own. Once everyone
hides, Goldcape blows the signal horn.
Tense seconds follow, seconds in which The Reckoner alone experiences
something unusual. And then, the rest of
the Hellknight expedition into the Cinderlands appear: a pair of tieflings
wearing blood-red robes marked with pentagrams, and a heavily armored warpriest
bearing a flaming ranseur!
Having triumphed
in every battle, the Harrowed Heroes are ready for the Hellknights. But have they already proven themselves
unready for the simple rigors of the Cinderlands?
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