[Oathday, 6 Arodus 4708 A.R.]
The quest to break the
curse of Castle Scarwall—and thus the source of Queen Ileosa’s invincibility
through her mysterious crown—continues.
As their exploration of the myriad hallways and chambers of the second
floor of the castle continue, the Harrowed Heroes decide to try a stealthy
approach. Anorak, taking the lead due to
The Reckoner’s perceived vulnerability, turns himself invisible to scout
ahead. The dwarf soon finds himself on a
balcony overlooking the courtyard the group trudged through previously. He also discovers a lone skeletal minotaur,
obviously a sentinel, in a watch station on the balcony. Anorak quietly backtracks to the group and
shares what he’s seen. The decision is
made for everyone to approach stealthily and try to subdue the guard. Anorak, The Reckoner, and Goldcape move on
tiptoe through the hallway, while Yraelzin stays around the corner with
Eldritch. Everything seems to be going
well until Lorien’s armor begins squeaking, instantly drawing the sentinel’s
attention! It begins ringing a brass
bell, surely alerting everyone and everything in the vicinity, before Anorak
blasts it to fragments with an electricity spell.
In seconds, skeletons and
zombies begin pouring forth into the hallway from multiple entry points. Yraelzin and Eldritch are in dire straits,
but Goldcape rushes over to protect them.
Rocky smashes three skeletons with as many strikes, while The Reckoner
uses a magical wand to take control of a zombie left unscathed by the black
tentacles Anorak conjures out of thin air.
The group decide to retreat out of concern that other defenders could be
on their way.
In the chamber the group has used for multiple days as a makeshift campsite, The Reckoner asks Anorak to check his sapient armor, Plate, for curses. The dwarf reports nothing awry with his creation. For its part, Plate says it feels great and just wishes they could break the curse quickly to keep Ileosa from wreaking further havoc in Korvosa. As the group converse, they realise drops of what looks like blood have started trickling down the wall, one by one. The Reckoner calls out in alarm, readying the group to run, until the blood drops begin to form an image of perhaps the last person the Harrowed Heroes would expect to see: Glorio Arkona, patriarch of House Arkona, a wealthy aristocratic family that has become the de facto ruler of Old Korvosa, the Black Tower, and Trail’s End.
After Goldcape and
Rocky’s departure, the group’s spirits are subdued. Nonetheless, they decide to press on. Anorak and The Reckoner have come up with a
new plan to permanently destroy the spectral skulls that seem to keep the
strange, chain-covered ghost in Scarwall’s throne room from being permanently
banished. For a third time, the group
burst into the throne room, but their plan has overlooked a key
element—light! The dais on which the
chained spirit and the anchoring skulls sit is too far from the door to be
seen, even with a dwarf’s darkvision.
But the spirit has no such limitation, as it’s able to sense the living
from hundreds of feet away. It springs
forth to attack as Anorak and The Reckoner fumble with enchanting a coin to
glow and then hurling it toward the dais.
Aided by the added light, Anorak casts a spell designed negate the magic
of objects. But it has no effect on the spectral
skulls! Everyone retreats, but the
spirit’s ability to burst through walls without restraint means the group
doesn’t make it out unscathed.
Back at their campsite,
the group debrief. Anorak confirms he
cast the spell correctly, and that another attempt along the same lines isn’t
likely to succeed either. Lorien speculates
that she could magically hide the group from the senses of undead, while
Yraelzin argues that there’s no point in the group hitting its head against the
wall since there’s no reason to think the throne room ghost is important. Changing the subject entirely, Eldritch adds
his speculation that the whole visit by Glorio was just a trick to weaken the
party.
The magical camping spike
is used to once again camouflage the group’s location as Anorak uses his
newly-crafted wand to allow everyone to rest while still awake. But several hours into the night, zombies and
skeletons literally burst out of the ground at their feet! Eldritch is wounded before flying high for
safety, and the battle is prolonged by The Reckoner’s and Anorak’s insistence
on trying to gain magical control of the creatures. Just as the battle seems to be over, more
undead arise! It seems Castle Scarwall
has been awakened, and it is not happy.
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