NO SPOILERS
SPOILERS!
Heroes for Highdelve is set in the eponymous
town, which is located at the foot of the Goluskhin Mountains in Brevoy. The PCs arrive during the annual Brightbloom
Jubilee, a spring festival, and can have fun with various low-stakes games like
sack races, kick-sack (hacky-sack), a puppet show, and more. The adventure assumes the use of the
pre-gens, who each have a reason for coming to Highdelve, and expects the PCs
to be asking a lot of questions of the locals during this time. Perhaps oddly though, but fortunately for
custom PCs, most of the NPCs just give the questions the runaround or say the equivalent
of “I’m busy now, but ask me tomorrow”; the actual adventure itself has nothing
to do with the PCs’ individual quests. My
GM did an excellent job adapting the adventure for PFS, as it wasn’t until I
read the module for this review that I realise how much he had to make up in
order to get us hooked into the adventure.
Anyway, after some relaxed fun at the jubilee, the adventure kicks into
gear when a pair of town youth stumble in, bruised and bloodied. The pair were the town’s celebratory “Bloomgivers”
this year, given the honour of walking to the nearby Dendra’s Slope to collect
special flowers for the jubilee. It
turns out, however, that they were attacked by two other youths in town
(Richelle and Tolwin) who were angry about not being chosen as
Bloomgivers. And worse, the (rather
violent) juvenile delinquents even took the golden amulet of Aurelliax (the
town’s gold dragon protector, who hangs out in human form) from the Bloomgivers! “Are there any among you who are willing to
be heroes for Highdelve?” asks Aurelliax.
Nistivo Cirek will—for the right price!
Part 2 of the module has the PCs travelling to Dendra’s
Slope. After finding the site of the
attack, they’ll soon find (hiding nearby) Richelle and Tolwin. What the PCs won’t be expecting is that the
two aren’t by themselves—their attack on the Bloomgivers was prompted by an
evil tiefling rogue named Feran the Pale.
(Feran had some sort of unrealistic plan to distract the townsfolk so he
could steal from them, but the motivation here is pretty week). I’ll just note as an aside that Richelle and
Tolwin fight with longswords and Feran has sneak attack, so it’s perfectly possible
that this seeming “playground bullies”-style adventure could become lethal
(combats are first level being notoriously swingy in Pathfinder).
Part 3 of the module has the PCs facing off against what
could be a pretty big threat: an ettin that is wearing Aurelliax’s amulet (it
was part of Feran’s plan). Alas, the
ettin doesn’t have much in the way of personality, so this is a pure combat
encounter.
And that’s it—there is a *very* short (one sentence)
conclusion to the adventure. As an
introductory experience to Pathfinder, Heroes for Highdelve is
certainly serviceable, though I don’t imagine the plot or writing will be
especially impressive to newcomers to the game.
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