NO SPOILERS
SPOILERS!
Major Colson Maldris, long-time leader of Liberty’s Edge,
may have gotten (literally) in over his head.
Tying in heavily to # 9-02, we learn in Fury of the Final Blade
that Maldris’s plan for the recalcitrant and corrupt nobles of Andoran to face
justice in Galt has gone dramatically awry.
Not only are the nobles going to be executed without trial, but Maldris
himself faces the chopping block!
Venture-Captain Eliza Petulengro (amazing artwork, but with a
personality that doesn’t match) sends the PCs in to Isarn to rescue the Andoren
nobles and, if possible, Maldris. The
stakes are high, because if the PCs fail, the Pathfinder Society, Galt, and
Andoran could become locked in conflict, and the Red Revolution could spread. Pretty cool set-up for an adventure!
The PCs arrive in Isarn the night before the executions are
scheduled, so they don’t have time to rest and need to get into planning the
prison break immediately. There’s lots
of options available in terms of preparation, such as trying to time guard
patrols, steal uniforms, etc., and this part is fairly open-ended. The scenario
is actually a bit confusing on the time element, because in one place it says
the group has time to conduct two investigations to prep for the prison break,
but elsewhere it gives the specific number of hours different tasks take
(without telling the GM how many hours are available). I like how the prison has sensible
precautions in a fantasy world; for example, you can’t just teleport in or easily
scry to discern the facility’s layout.
The scenario features a cool villain—a Gray Gardener
mesmerist named Citizen Dread—along with some tough foes like sakhils and
(potentially instantly deadly) banshees.
More, the PCs are likely to rouse the ire of mobs of Galtans, bringing
the troop rules into play. The whole
sequence of events can play out differently depending on the PCs’ actions
(something every scenario should envision), down to the question of whether the
PCs think Maldris is worth rescuing at all since he’s been disloyal
to both the Society and to Andoran.
In short, Fury of the Final Blade presents
lots for the players to work with.
There’s plenty of room for role-playing, combat, strategy, and moral
debate, all in the context of a solid story and development of a major NPC and
faction. Putting all of that together in
one scenario isn’t easy to do!
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