As an aside, a GM needs to be careful in using this set--I used all 24 cards for a big encounter only to realise partway through that there was literally no way the place the PCs started from could reach the places where the action was happening. I figured dead ends and labyrinthine streets are the hallmarks of slums and just rolled with it (making the PCs up and climb over buildings and squeeze through corners), but it could have been an issue.
Thursday, June 17, 2021
Pathfinder Flip-Tiles: "Urban Slums Expansion Set" [RPG]
Anytime my players in Curse of the Crimson Throne head to Old Korvosa, I pull out the Urban Slums Expansion Set. It's a 24 card expansion to the Urban Starter Set, and features more narrow (1 square) streets, lots of patched stalls, and corners full of random junk. Like the base set, each card has buildings on one side and then the interior of those buildings on the flip side, and the interiors are plain and the exterior view don't show doors. For "special" cards, we get a polluted canal (nice!) and then four cards that fit together to make up a "fighting pit" (odd, and far less useful). Overall, I like these cards slightly better than the base set, but they're still not great and suffer from many of the same problems that my review detailed on it.
Labels:
Pathfinder Flip-Tiles,
RPG
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