NO SPOILERS
SPOILERS!
Terror in the Chamber of Pain involves an evil cleric/torturer
named the Seeker in Shadow, who, with the aid of a half-orc assistant, wanders
the planes inflicting pain on hapless victims out of a sheer delight in cruelty. The backstory is that the Seeker in Shadow
was once a cleric of “Astanoth, God of Truth and Beauty” (a deity that never
appears elsewhere). But after his family
was savagely murdered, the cleric fell into madness, despair and a thirst for
vengeance, so his god cursed him to wander the planes for all eternity in his
perverted chapel, the “Chamber of Pain.”
Astanoth isn’t exactly inspiring confidence in his decision-making as a
deity.
Anyway, the cool thing is that the Chamber of Pain, being a
mobile, inter-planar building, can appear literally anywhere. There’s a ton of easy adventure hooks to get
the PCs involved in checking it out—such as the kidnapping of an NPC they know,
being hired to investigate disappearances on the streets, or simply stumbling
across it in the wilderness where it wasn’t when they camped the night before! But apart from that useful premise, the
adventure itself falls very flat and is rather unmemorable. The Seeker in Shadow is a chump and no threat
to the party, while his assistant is dangerous only if he lands some shurikens
laced with purple worm poison. The
“Compleat Encounter” products usually include a unique magic item or artefact,
and in this case it’s a fairly uninteresting “Rack of Ruin” that provides a
bonus on Intimidate checks to interrogate a foe. The artwork for the “Rack of Ruin” looks like
one would expect (a medieval torture device), but the pictured miniature is
just a wooden table with some tools on it—not sure what happened there.
All in all, there’s not much reason to track this down and
play it. Unlike some of the other
“Compleat Encounter” adventures, it doesn’t even have a proto-Golarion lore
element. Probably best to leave it
forgotten.
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